I'm trying to get my scriptable active camo to last 720 seconds but the camo won't even activate, help?
I don't think you can control how long it works for...Maybe you can and I'm just not aware, but if you're talking about the powerup, then I think it's predefined
I have not tried this, but you could attempt it. Don't make the power up actually turn you invisible, but rather, having someone pick it up tells a script to give that person player traits equal to that of a person who has just picked up the camo. That way, you could certainly control when it "expires". You'd have to use Mini-game type, though...