I'm trying to build a symmetrical map with the exception that the terrain is mirrored and not just a 180 rotation. I keep messing up with attempts to mirror. Could use some expert cartographers help.
Terrain is my single biggest frustration with this forge. Making terrain with slopes, hills, cuts, valleys etc is incredibly difficult/resource intensive.
Making terrain isn't frustrating for me. Frustration sets in with having to piece-by-piece mirror the static meshes themselves. It was so simple to do in Unreal Editor 2 & 3. If I wanted to mirror something, all I had to do was go into the scale values for that piece and put a "-" in front of the necessary axis and voila, mirrored.