This is my second map that I have released called Necropolis a symetrical map designed for multi flag/team slayer. Feedback is welcome. Im not sure about the weapon placement or if ive done the spawns well enough though. Here are some pictures. cave - rocket spawn shotty spawn sniper spawn
Could you post some screens showing off the sides of the map, weapon spawns and the flag stands so I can give some proper feedback? Most of the screens are focusing on that center area. I don't want to say anything about this map until I know more about it.
This is a different concept, It seems really open. Not that that is a bad thing but It feels like there are not really any team bases I agree with this quote I think you need more pictures around the map instead of the center. Your aquatint, Charles J. Stoot. "It it luck that you Failed"
Thanks for the comments, Im going to make some changes now. going to add in team bases. then will post more pics when im finished [br][/br]Edited by merge: Ive made changes for the better i think
Hm, like the other guys I can't say much because I don't know the weapon spons/ flag plates etc. but so far it looks nice, the aesthetics are nice enough and I like the raised buildings with the struts for columns, never seen hat before, plus as the other guy said, it's quite open, a refreshing point of interest.
I'm assuming those cannons launch you onto that bridge in the middle. Using 1-ways was a cool idea because snipers can't use it as a vantage point and so flag carriers can't just jump off the bridge. This forces flag carriers to choose a side of the map to run on. I saw a couple of weapons in the new screens and I can see that you still have a bit to learn about weapon placement. Its pretty easy to just set a weapon on the ground, but players will have an easier time finding weapons if you place them on a slightly different looking piece. I also suggest adding railings near/underneath the object since railings have lights it highlights the weapon, making it easier for players to spot the weapon than just say putting it on the ground. Also those DMR's right off the start have me kind of confused, rather than doing that, why not make the gametype have DMR starts since you can literally pick one up right after you spawn? All in all a good job for a second map. Keep forging, and good to see you worked on the map after submitting. It shows you're open to constructive criticism, which is crucial to improving in Forge.
Again thanks for the feedback will go back again and make some changes [br][/br]Edited by merge: Thats me finished even more changes. If there are problems with frame rate i will remove the rocks for the cave. Im not sure as i dont have anyone to test it out with but would like to get a game going on it. If anyone can help me out add me please
Ok, nice job, I'm really liking the Sniper and Shotgun spawns, they are a nice touch, the Rocket spawn is good too though the cave design is a bit sloppy, that said I can see how a detailed cave could kill the frame rate in that part, especially with the one ways, they can do some serious FR damage. Overall I'm liking it a whole lot more, not sure about the DMR's right off spawn, but I must say that I do like the capture plate structure, and lastly I was wondering where the enclosed lift in the fourth picture led to, or arrived from as I can't see it in the other pics, my only guess is that it leads up from the rocket spawn.