MYST

Discussion in 'Halo 4 Archive' started by DaMeekie, Apr 18, 2013.

  1. DaMeekie

    DaMeekie Promethean

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    Introduction

    Deep within the Forerunner planet, Requiem, are a series of weather control rooms that produce the climate on its section of the planet. The systems were designed to carry out random protocol to create a more natural sense of weather, but could be modified by anyone of Forerunner ancestry. This is one of reasons the U.N.S.C. believed that it was probably one of the Forerunner's first resorts when trying to exterminate the flood on their planet. The complexity of these rooms create a sense of mystery, and earieness when trying to explain the secrets that the Forerunners still hold.




    Description:

    A Symmetrical map meant for fast / competitive game-play on either 1v1 or 2v2 BR slayer. The intent of this map is for intense game-play that doesn't just deal with your accuracy skill, but focuses on your ability to maneuver through the map using various tactical jumps that if you do not utilize most probably will gain you a loss. Note that even though you do not have height advantage escape is simple, and that if you take into account the tactical jumps throughout the map, you can easily get from bottom to top in mere seconds.





    Map Name: MYST
    Power Weaopns:
    Over-Sheild ~ Center
    Thruster-Pack ~ Bottom Red Base
    Jet-Pack ~ Bottom Blue Base

    Initial Spawn:
    Teal / Lime corner

    Power Weapons:
    Over-Sheild ~ Center
    Rail-Gun ~ Bottom Red / Blue Base

    Initial Spawn:
    Top Back Red / Blue Base

    Over-Sheild Spawn

    [​IMG]


    Red Base

    [​IMG]


    Blue Base

    [​IMG]


    Lime Spawn

    [​IMG]


    Teal Spawn

    [​IMG]



     
    #1 DaMeekie, Apr 18, 2013
    Last edited by a moderator: Jul 24, 2013

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