This is a remake of a mod I did a while back for HPC. It's my first Reach forge map, but not necessarily my first forge map. It's designed for smaller sized games, though it'd probably work for bigger party sizes as well (I'm not entirely sure, considering I haven't tested it yet). Obviously I'm not done, so the arena might change a bit more to cover all the angles, and I'm not done with weapon placement yet. But structurally, I'm finished. It includes 2 bases, and a room on the second floor in the middle. Either base goes in at a different angle so they don't just charge in shooting at each other right when the game starts, and there's a column in the middle to hide a bit. On the bottom floor, to the left, there's a walk-through area just because I wanted it to put there. It's main function is to just create a different battle area, so it doesn't all just boil down to only 2 main areas where people can run around in. Then in the middle is just the middle battle ground. You can use jetpacks, but if you fly too high you'll die. I wanted to prevent the fact that people with jetpacks could have an advantage in oddball or ctf. If they flew up and just sat on the main beams, it would make the game way too easy. Plus I wanted to avoid having people leak out of the main map. I plan on making this available to as many gametypes as possible, but I haven't gotten to that part in the design just yet.