Mutations Lab Created by Pettifer7 This Is My Fourth Map Here , I Haven't Posted In A Very Long Time , So I Thought I Would Kick Start My Return With A Map Description In The Year 2550 Mankind Was Looking For A New Way To Beat The Covenant , Something Cheaper Than The Spartan Programs , But Almost Has Affective , They Tried Mutations , Which Was A Big Mistake Story As You All Know We Have A Lab Attached To The Quito Space Tether , We Are Using It To Research Mutations To Use Against The Covenant . We Have Been Receiving Audio Messages Detailing The Progress Of The Project Every So Often, Here Are The Contents Of All 6 Messages , The Last One Is The Reason Your All Here ________________________________________________________- Message 1 ~ To ONI Command , We Have 50 Test Subjects To Use In Our Experiments , 25 Male , 25 Female , We Just Started Our Experiments 4 Days Ago , We Are Making Some Progress , We Started Out Using 3 Females And 2 Males In Our First Attempt , 3 Of Them ( Both Males , 1 female ) Are Showing Odd Signs Of Increased Brain Activity , We Are Not Sure what That Means As Of Yet But We Will Keep You Posted. ________________________________________________________- Message 2 ~ To ONI Command , We Did IQ Tests On The Three Test Subjects That Experienced Increased Brain Activity , The Males Had An Average IQ Of 115 , But The Females Was Off The Charts , Well Above 350, We Are Going To Separate Her From The Others For A While And See What Happens , We Will Start Working On All 47 Of The Test Subjects Tomorrow Since We Have Seen Positive Results So Far. ________________________________________________________- Message 3 ~ To ONI Command , The Two Males We Experimented On First Have Shown Dramatically Increased Strength , They Picked Up And Threw A Warthog Across The Hanger With One Hand , The Female Though On The Other Hand As Been Acting Umm Different , She Had Been Showing Increased Signs Of Brain Activity Since The Last Time We Did This Test On Her. _________________________________________________________- Message 4 ~ To ONI Command , I'm Sad To Report The Security Had To "Dispatch" The 2 Males , The Males Went Crazy , During Our Strength Tests A Male Threw A Warthog At A Security Officer , While The Other Pounced And Decapitated Another Security Officer , It Took 27 Shots From The Remaining Security Guards To Bring Each Of Them Down , Well At least We Were Progressing In The Right Direction , _________________________________________________________- Message 5 ~ The Tests Are Going Good Again , All Remaining Test Subjects Except The Female We Locked Up Earlier This Week Have been Showing Great Progress , But The Female Has Not Progressed As Well , She Just Sits In The Locked room Facing The Door , Almost Like Shes Waiting For Something _________________________________________________________- Ok Men This Is The Message You Came Here To Listen Too Message 6 ~ We Need Help , The Test Subjects The Have [Unintelligible] , We Managed To Kill Many Of Them , I'm Not Sure How Many , But There Cant Be Many More Left But I Think Some Of Us That Stayed Back In The [Unintelligible] To Escort Survivors Back Here, Are Slowly Becoming One Of Them , I Fear Very Much For Our [Unintelligible] Survival , We Tried Our Best Too [Unintelligible] The Mutated In The Lab , We Set Up A Small Fortified [Unintelligible] *Heavy Foot Steps* , Oh My God , There Here , Everyone Run! ________________________________________________________- The Transmission Cuts Out There , Ok Men Your Job Is To Go Inside That Station , And See If There If There Are Any Survivors , And If There Are Get Them Out Of There With As Little Casualties As Possible , We Will Send Equipment Up Too You , Turrets , Assault Rifles , Snipers , Shotguns , The Whole Package , We Will Also Send You Will Some Things You Can Use To Construct A Base. Ok Men MOVE OUT! Map Description When Your Team Arrives You Find All The Scientists Brutally Murdered , There Heads Ripped From There Shoulders , Missing Spines , The Whole Deal , You Have To Survive For 12 Minutes While Command Finds A Way For Your Team To Get Out Of There , This Map Takes Place On Orbital , I'm Sure By The Story You Have Already Know The Background too what happened. I Know People Here Like Pictures So Here You Go The First View Of The Base Your Team Has Set Up , As You Can See There Is A turret Pointed Down The Main Hallway Second View Of The Base Third View , The Mutated Spawn where The Other Team Would Normally Spawn If You Were Playing A Team Game Secondary Small Hallway On Human Base , I Forgot A Picture Of The Main Hallway With The Openable Door sorry about That Mutated Start Point , Nothing Really Special Here , Or Is There? Mutated , Main Hallway Out Of Start Point , Sorry About Darkness , despite all the Crates , The Mutated Can Get Threw , But It Takes A Sec Mutated , Secondary Hallway Out Of Spawn Point Rocket Hallway , Well No Rockets I Just Thought Everyone Would Recognize Where That Place Is If I Used That Name , And As You Can See I Placed Various Things Around The Map For The Mutated To Hide Behind Sniper Hallway , And Of course No Sniper Here For You , And As You Can See The Power Partially Goes Out At 120 seconds , And The Goes Fully Off At 180 Seconds, It Turns Very Very Dark , If You Manage To Survive That Long Over Time Different Doors Close , A Good Example Is This One , At 60 seconds it Closes Half Way And At 120 Seconds It Closes Fully Total Weapons Weapons In Base Weapons Outside Base 5 Assault Rifles 5 Assault Rifles 2 Shotguns 7 Battle Rifles 5 Battle Rifles 2 Battle Rifles 5 Shotguns 3 Shotguns 3 SMGs 6 SMGs 3 SMGs 2 Snipers 2 Snipers 1 Rocket Launcher 1 Rocket Launcher 1 Spartan Laser 1 Spartan Laser 2 Human Turrets 2 Human Turrets 1 Flame Thrower 3 Bubble Shields 3 Bubble Shields 3 Deployable Covers 3 Deploable Covers Gametype Initial Number Of Mutated Is 1/2/or 3 , 1-7 Players , Only 1 Mutated 8-11 Players , Two Mutated 12-16 Players three Mutated Next Zombie Is Chump Alpha Mutated Traits ~ Damage Resistance is 2000%......~ 50% Speed ~ Normal Shields..........................~ No Camo ~ Instant Kill ..............................~ No Way Point ~ Energy Sword...........................~ No Shield Recharge ~ No Weapon Pickup.....................~ Forced Color Is Black ~ Infinite Ammo............................~ 75% gravity ~ No Grenade Mutated Traits ~ 50% Damage Resistance ~ No Shields ~ 300% damage ~ Energy Sword ~ No Grenades ~ Infinite Ammo ~ No Weapon Pick Up ~ 75% Speed ~ Normal Gravity ~ No Radar ~ Forced Color Is Zombie ~ No Camo ~ no Way Point Last Man Nothing Different Except He/She Moves At 110% Speed And Has no Way point Human Traits ~ Starting Weapon , Magnum ~ Normal Shields and Health ~ No Infinite Ammo ~ 2 Frags ~ Can Pick Up Weapons ~ Normal Speed And Gravity ~ No Radar ~ No Camo ~ No Way Point ~ No Forced Color Random ~ 5 Rounds ~ 12 Minutes Too Survive Thanks ~ I'd Like To Thank A Friend , Gun00111 And His Friends For Helping Test This Map Map ~ I'd also Like To Thank Gun For Pointing Out That He Is Surprised My Shift Key Hasn't Broken Yet And Without Further Waiting Here Is The Map And GameType Mutations Lab Map Link Mutations Gametype Link
Good job including the story, I wonder though wouldn't the closing doors make it easier for the humans cause there is less ways the zombies can enter the base or is that not affected at all by it?
It Is Both Good And Bad For The Humans And Zombies , Only 1 Way For The Infected To Come in And Only 1 way For The Humans To Leave , And Most of The Time The Humans Leave The Base Any Way , I Don't Know Why they Do , It Seems Really Stupid Too Me and The Alpha Mutated ( The Intelligent Female ) Can Easily Walk Down The Hallway And withstand A lot Of Punishment Since The Humans Do Not Have infinite Ammo , If You Guys Find Any Bugs Or Unfairness In The Game I Will Update The Map Or Gametype
Looks like this could be fun whether or not you like infection. Also the story is incredible, way to come up with something like that. the map and idea get a 4/5 from me.
Overall you harnessed Orbital to work for you. I like how you made the various doors close, but I've never really been a fan of the whole "lights going out" thing. But something I think that you should probably update is that you should have the alpha mutated with waypoints. I mean, they're practically invincible, so you should at least give the humans a warning, right? I really wouldn't want to be playing this and all of a sudden an alpha mutant leaps out of nowhere and exterminates the whole base. So you should give a heads up to prepare the humans for the alpha. Either that, or give the heads up for everyone except the alpha, as he has to take on a whole base by himself at the beginning.
During Most Parts Humans Have Good Lines Of Site , Except For The Mutated's HallWays , and The Rocket Spawn , At She Is Not Practicably Invincible , About 30 Seconds Maybe 45 Seconds Of Sustained Turret Fire Will Kill Her