Murderville

Discussion in 'Halo 3 Competitive Maps' started by Mr Pokephile, Mar 30, 2008.

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  1. Mr Pokephile

    Mr Pokephile Forge Labs
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    Murderville
    Murderville is a multi-variant map. This means all variants work well on it. The map was designed to seem urban. On the map there is 4 buildings all with rooms and lofts. The center of the map there is lots a rubble/cover to hide behind. In the direct center of the map you will find a interlocked overpass witch has a clear shot at all three buildings. To the left of the over pass you will find a swordroom. All powerfull weaponds on the map are at a re-spawn time of 60 seconds.

    Dowload Link http://www.bungie.net/Forums/posts.aspx?postID=19076875

    Weaponds On Map

    Plasma Rifle x1
    Battle Rifle x9
    Rocket Launcher x1
    Covenant Carbine x1
    Flamethrower x1 (180 Re-spawn)
    Marchine Gun Turret x 3 (60 Second Re-spawn)
    Energy Sword x1 (90 second Re-spawn)
    Mauler x2
    Spiker x2
    Sniper Rifle x4 (One per house)
    Needler x1
    Shot Gun x3


    Equipment

    Plasma Grenade x 4
    Spike Grenade x4
    Bubble Sheild x1
    Power Drain x1


    Overveiw
    [​IMG]

    Building One
    [​IMG]

    Building One Window
    [​IMG]

    Building Two
    [​IMG]

    On top Of Building Two
    [​IMG]

    Building Three
    [​IMG]

    Inside Building Three
    [​IMG]

    Building Four
    [​IMG]

    Building Four Loft
    [​IMG]

    [​IMG]

    Rooftop Sniping
    [​IMG]

    [​IMG]

    Semi-Symatricle
    [​IMG]

    Sword Room
    [​IMG]

    Overpass
    [​IMG]

    Parking Lot
    [​IMG]

    Video

    [youtube]http://ca.youtube.com/watch?v=zUrOIDUtoec[/youtube]



    V2 IS ON THE WAY!!!! ALL PROBLEMS FIXXED AND NEW PICS
     
    #1 Mr Pokephile, Mar 30, 2008
    Last edited: Apr 4, 2008
  2. Mr Pokephile

    Mr Pokephile Forge Labs
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    up-loading video now
     
  3. forgekid

    forgekid Ancient
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    Sweeet!!!
     
  4. Pigglez

    Pigglez Ancient
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    this is great... the houses look incredible, perfect interlocking and design... the windows look cool in house 3... great job, def DL
     
  5. Mr Pokephile

    Mr Pokephile Forge Labs
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  6. Mr Pokephile

    Mr Pokephile Forge Labs
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    okay videos up
     
  7. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
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    Looks VERY nice and VERY clean. I was calling for Bungie to make an city/building type map but maybe now I don't need one! Great interlocking and overall layout.
     
  8. Yekkou

    Yekkou Yellow, but with "kk"s
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    Sweet man! im liken all the odd angles and little nooks you can get to, like all the little windows. awesome awesome awesome. You also get the purple star award for a diffrent looking map i also how it also includes some aesthetic features (parking lot, windows) awesome. Now for the purple star lol ?. Ive only given this out to two people so feel special lol. =D
     
  9. Mr Pokephile

    Mr Pokephile Forge Labs
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    lol i feel very speical, and yeah i was going for an urban type map.


    kk sorry about that
     
  10. LIGHTSOUT225

    Senior Member

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    Stop double-posting. Simply edit your previous post. Forge Hub is different from the Bungie Forums, we hold our Forums to a higher standard
     
  11. whitelime

    whitelime Ancient
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    looks good i like the layout of the map and all the building looks diferent and have there own type of feel. but i'm just wondering about the parking lot and if all these vehicles would play well with the map?
     
  12. TexturedSun

    TexturedSun Ancient
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    i have to say ... building 3 looks friggin' awesome.
     
  13. goldenknight508

    goldenknight508 Ancient
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    I deftinately like this map. This will stay on my hard drive for a while. Like you said in the vid, very Call-of-Duty-Esque, but not going to keep people off of Halo =D. Building one and two's collapsable/destructable window is a great idea, and perfect interlocking. Now for the criticism; There are a couple of things that were picking at me on this map. First off, your weapon placements in the bases is a little two much. In base one alone, you have two BR's and a Sniper. It's ok to have 3 or more weaopns in a base, but try not to make them power weapons. Maybe replace one BR with and SMG or another automatic weapon.
    Thats what my next critique is. The map looks like if you have the warthogs you basically win. Maybe block them off or put rockets dead center on the bridge.

    I am not trying to offend you, just telling you what I believe needs to be changed. You still have my DL, and great post. 4.5/5.
     
  14. InventiveLizard

    InventiveLizard Ancient
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    Other then what GK said, everything is good. Maybe remove the sign blocking the sword room to make it harder to get. You have my DL (if I can send you a FR, DL the map then cancel it in a few days).
     
  15. Mr Pokephile

    Mr Pokephile Forge Labs
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    dunno, sign gives it a bit oh challange
     
  16. The Hudacris

    The Hudacris Ancient
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    I downloaded it and it was very neat and all but overall it isnt all that big. The houses only had one room per house and wasnt entirely exciting because I was hoping for unique things to find. You could've made more than one room and the loft was cool and all but other than that not all that great. 3/5
     
  17. Matty

    Matty Ancient
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    Im pretty sure that 4 warthogs is a little overcrowder on such a tight map.
     
  18. Bottlecap

    Bottlecap Ancient
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    I agree with Matty, two warthogs at max on mostly any Foundry variants.
     
  19. Mr Pokephile

    Mr Pokephile Forge Labs
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    ill probably be re-moving them, it was just for an asthetc feel to it
     
  20. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    i like the buildings....
     
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