Munio v.2.7 Hello, I'm Dizzyman572. I've been around the site for awhile and I think I'm finally ready to post my map. I made this map in Halo 3 and decided to remake it for Halo:Reach with a few tweaks of course. Well, I'm not going to bore you and further. Welcome to Munio. Nice View. Regular Loadout Camera. Red Loadout Camera. Blue Loadout Camera Red Base. Blue Base. Hey, you can see me over by the Cannon man! Speaking of Cannons mans, using this paticular one will help players make a quick escape with the flag or to get from one place to another quickly. Don't worry to much about fall damage, I put in a one way shield to help prevent it. As I continue to proclaim my love of Cannon mans. Here's another cannon man in the center of the map; this one will help you get to the bridge up top. That dead body is me. Of course, what's a user map without a rocket launcher? Or a Sniper Rifle. Or a Shotgun. Or uh... Stairwell? Although Munio is built for several gametypes. Here are some that I would suggest. Team Slayer, Capture The Flag, Assault, One Flag, Headhunter, Juggernuat, Crazy King. Thank you for your time to check out my map. Please download, rate, and comment. FunPic!
You're going to have to take out the -Dizzyman572 out of the title, it's against the rules and you will get an infraction.
Awesome map! I can see that your a perfectionist in that you lined up each piece manually with the coordinates. I would totally play this online and can imagine it making it through the forgetacular contest! One problem: Shotgun and Rocket Launcher respawn times. I thought that 180 is a little too high. That's 3 minutes... especially when the rocket launcher only has 2 rockets. Just me though. Good job!
Thanks for the comment and I'll be sure to fix that one problem. I think I'll also add Stockpile to the mix of gametypes.