Mordia

Discussion in 'Reach Competitive Maps' started by WhackyGordon, Mar 20, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

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    Edit: New version available soon. Massive revisions underway.

    Mordia
    Mordia is a tunnel / open arena based asymmetrical team slayer map,
    forged on High Noon / Hang 'em High focusing on the lesser used pre-existing structures

    Objectives in progress...

    Power Weapons
    Sniper Rifle (+1 clip, 180 s)
    Rocket Launcher (+1 clip, 180 s)
    Grenade Launcher (+5 clips, 180 s)
    Focus Rifle (+0 clips, 120 s)


    Screenshots

    Overview:
    [​IMG]
    Note: This overview is approximate.
    The little numbered dots represent teleporters. The letters correspond to power weapons.

    Orange Hall
    Rocket spawn (facing Red Tunnels)
    [​IMG]

    View from Red Tunnel Entrance
    [​IMG]

    Focus Rifle spawn (facing Purple Ramp)
    [​IMG]

    Focus Rifle spawn (facing Orange Approach)
    [​IMG]

    Rocket spawn (facing back corner / Blue Teleporter)
    [​IMG]

    Focus Rifle spawn (facing Purple Teleporter)
    [​IMG]

    View from Blue Teleporter (Red Teleporter visible on top of Construct)
    [​IMG]

    View from back corner bunker (above Blue Teleporter)
    [​IMG]

    View from back wall (adjacent Blue Teleporter)
    [​IMG]

    Sniper Nest (The object in the ceiling is a plasma battery, placed there to help break sniper camps
    )[​IMG]

    Orange Approach (leading up to the connecting door to Blue Tunnels)
    [​IMG]
    [​IMG]
    [​IMG]
    Blue Tunnels
    Sniper Spawn
    [​IMG]
    [​IMG]

    Green teleporter (connects to Red Tunnels)
    [​IMG]

    Blue Teleporter (connects to corner of Orange Hall)
    [​IMG]
    [​IMG]

    Entrance to Pink Corridor / Ramp to Orange approach
    [​IMG]
    [​IMG]
    Pink Corridor
    [​IMG]
    [​IMG]
    Red Tunnels
    Red Tunnel
    [​IMG]
    [​IMG]

    Entrance to Purple Area
    [​IMG]
    [​IMG]

    Tunnel to Orange Hall / Green Teleporter (teleports to Blue Tunnels)
    [​IMG]

    Entrance to Orange Hall
    [​IMG]

    Grenade Launcher spawn
    [​IMG]

    Red Lift/Teleporter (teleports to Construct/Rocket Spawn)
    [​IMG]
    [​IMG]
    Purple Area
    Purple Mid / Ramp Entrance
    [​IMG]

    Ramp Entrance
    [​IMG]

    View to Purple Teleporter
    [​IMG]

    Purple Teleporter (teleports to bottom Orange Hall) / Blue Tunnels (sniper spawn)
    [​IMG]

    Purple Ramp
    [​IMG]

    Purple Room (Red end)
    [​IMG]

    Feedback would be very much appreciated - I'm considering submitting this in The Library after a couple more revisions​
     
    #1 WhackyGordon, Mar 20, 2012
    Last edited: Mar 25, 2012
  2. newbieninja2

    newbieninja2 Forerunner

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    I like this map, you really put the high noon template too good use. I am a bit nervous about the teleporter 1 room having one entrance, (the left side more than the right side) because 2 people cold easily camp there by having one guy go through the tele and run backwards to block the teleporter and another person killing anyone who gets close with a power weapon or a double mele but you have just enough power weapons to counteract that. good luck in future forgings!
     
  3. WhackyGordon

    WhackyGordon Forerunner

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    Red teleport is somewhat campable, but with the lift and the two story structure it's a grenade trap at the bottom, and the top is just an itty bitty platform.
    The grenade launcher spawning just around the corner should help too.
     
    #3 WhackyGordon, Mar 20, 2012
    Last edited: Mar 20, 2012

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