Mordia

Discussion in 'Halo and Forge Discussion' started by WhackyGordon, Mar 16, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    Mordia (forged on High Noon)
    An asymmetrical team slayer/objective map focusing on the pre-existing structures on High Noon/Hang 'em High

    This was originally going to be "Labyrinth of Mordia" but I felt it was a bit too open for that, and Halls/Mines of Mordia sounds awkward, despite the awesomeness of the LoTR reference..

    The Construct (rocket spawn)
    [​IMG]

    View from above Red Tunnel Entrance
    [​IMG]

    Green Tunnel
    [​IMG]

    Red Tunnels Interior
    [​IMG]
    [​IMG]

    View from bottom mid (hammer spawn visible)
    [​IMG]

    Red Tunnel Entrance
    [​IMG]

    View from above Purple Ramp
    [​IMG]

    Purple Ramp
    [​IMG]

    View from Green Side
    [​IMG]

    Yellow Teleport (exits to Construct/rockets)
    [​IMG]

    I'm missing all the screenshots from blue tunnels - I'll see about getting those up tonight

    Don't mind the z-fighting on that one block and the crooked brace above red tunnel entrance. They decided to re-position themselves upon loading the map. Silly number truncation.

    Still working on the spawns and weapon layout, but I've finally got the structure looking and feeling right. Probably going to change the colors used to identify the various zones too.

    I keep a rough draft on my FS if anybody wants to have a closer look, but it's nowhere near finished yet. Feedback much appreciated :)
     

Share This Page