Morbais Arena Created By Sgt El Zilcho Tested By Tyhuss, Rob Woodley & anti snipe 2 - 10 Recommended 1 - 16 Supported This is a remake of the popular Unreal Tournament Map Morbais or Morbais Arena as it is known in Unreal Tournament 3, I have merged the map in places and there shouldn't be any invisible ledges or things like that. Screen Shots: Arena Center The Center From Above The Side Spawning Areas The Side Spawning Areas (Opposite Side) The Man Cannon The Rockets in the middle Weapon List Brute Shot (UT Rocet Launcher) Rocket Launcher (UT Redeemer) I suggest listening to this music in the background, it makes it feel more like UT: Go Down This map works with regular Slayer only, future versions may work with other game types. Gamertag: Sgt El Zilcho Constructive critisism welcome. Update: Morbais Arena Version 2 Here Download
i like the design of this map, its very original (for once). and your per says "in need of interlocking, i dont thinks so, ill try to fix that.
thanks dude, I just looked at the thing under your name, what your doing (EaTiNg YoUr WaFfLeS) made me laugh so much, if you could give me any tips on other image hosts I could use that would be great
This looks like an OK map. I would try to interlock some of those double box corners so you don't awake the interlocking zombies around here. Also to prevent flipping bridge zombies, you should try to use the bottom of bridges because they look nicer and smoother. Other than that it is a nice arena.
Nice work, nothing stands out in particular about the map, except for it being a UT redesign, which is pretty original, at least, I've never seen one. Nice interlocking, good work overall 4/5, welcome to Forgehub.
I like the catwalk on the side, that's different but i think you might waqnt to interlock the double boxes better, it makes this great map look bad.
Wow, this is amazing, especially since the fact that you have only posted 9 times. At first I was going to complain about not interlocking the double boxes but after I say all the work you put into the walls I forgot about it. Great job dude, 5/5 and good rep for you my friend.
thanks for all the compliments guys, i know the boxs look pretty bad so I'm going to unpdate them for a V2 in a few days or so, first mager thing I noticed when i played in slayer just before was that there is a little step that will sometimes stop you where the bridge changes to the wall in the middle, that's my first mager concern, I always think it should be playable before it should look good and after that I will merge the boxes more and add a few other changes such as merging the walls at the side areas into the wall of the map, also if anyone is wondering about the weapons I'll add a wepon list. that is all for now thank you.