Sandbox Monolith v3

Discussion in 'Halo 3 Competitive Maps' started by Dantheburger, Aug 28, 2009.

  1. Dantheburger

    Dantheburger Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    Monolith
    [​IMG]
    Created by Phantom Airwave

    Supported Gametypes:
    Slayer, Team Slayer, Territories, Oddball

    Map Description
    Monolith v3 is the third version of my first FH map. On this revision, I removed the teleporters, them being too difficult to move through and too easy to camp. They were replaced with the sniper rifles, which were moved off the edge platforms and replaced with power drainers. Secondly, the maulers were removed, making the to easy to camp also, also, new routes of reaching the top have been added, a main man cannon tunnel, and gravlifts. Please leave feedback and comment, I love to see peoples opinions, and be as harsh as you wish.

    Weapons List
    2 Sniper Rifles
    10 Plasmas
    2 Power Drainers
    2 Regenerators
    10 BRs
    2 ARs
    1 Rocket Lawnchair
    2 Mongeese(?)
    2 Warthogs
    2 Needlers

    Overview
    [​IMG]

    Side with Sniper spawn and Power Drainer on the left
    [​IMG]

    Blu Base (same for Red)
    [​IMG]

    Top of the Monolith
    [​IMG]

    Bottom of the Grav Tunnel
    [​IMG]

    Cheers to Elite Ferret and Fluid Gecko for testing help.

    Download Monolith
     
    #1 Dantheburger, Aug 28, 2009
    Last edited: Aug 28, 2009
  2. Elite Ferret

    Elite Ferret Ancient
    Senior Member

    Messages:
    3
    Likes Received:
    0
    Yeah I think that there is not really much more you can add to this map now. I think that its very symmetrical and fair. I think that people would rush to the rockets but i doesn't have too much ammo so it would damage the game much.
    Overall:7.5/10

    For gameplay it plays well with objective and i think that territories would play well on this map. Regular slayer would play well too and the fair weapon spawns would help to improve the slayer experience.
    Gameplay: 7/10

    Aesthetics wise, the map has a good look and I think it isnt the type of map for FX so it is good that you decided to take them out in V2. The look of the map makes it look like a mixture of aesthetics and playability which is a good combination because it makes people think, 'wow this map looks nice' and still be able to carry on playing the game.
    Aesthetics: 8/10
     
  3. ShotRangE

    ShotRangE Ancient
    Senior Member

    Messages:
    64
    Likes Received:
    0
    In my opinion the map looks decent. Some interlocking would make it look nicer, but interlocking isn't everything. I like how you did that weapon holder thing. I think the warthogs should be removed. It looks like it would control the map. I really also think that there are too many weapons. Maybe remove a regenerator and a power drainer and remove some BRs, I don't know. Its just my opinion. Good map overall.
     
  4. The Muppet King

    The Muppet King Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    27
    I have a map with the same name. But mine hasn't gone through multiple incarnations. Not a bad map, seems a tad bit simple but good for balance. My map hasn't been uploaded yet due to some problems with photobucket. Anyway, good map.
     

Share This Page