MLG Walnutwood

Discussion in 'Halo 3 MLG Maps' started by ZRDragoon, Jun 10, 2008.

  1. ZRDragoon

    ZRDragoon Ancient
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    THE NEW VERSION IS UP. v5 Added Mauler 3.
    Download Link

    Walnutwood is an asymmetrical map based on the shape of my house that has been edited for Halo 3 gameplay. The map was designed with movement in mind, thus having all three power weapons put in difficult to get to and hard to use places. The map has a long backwards hallway that provides for medium range fighting that connects the four rooms of the level, the open room, the mauler room, the tele room and the sniper room. I hope you enjoy the map as much I have enjoyed making it.

    It's set up for MLG TS v5, MLG KOTH v5 and MLG Ball v5 right now.

    Weapons:
    BR X4 - Respawn: 30 sec
    Carbine X4 - Respawn: 90 sec
    Rockets - Respawn: 180 sec Drop
    Sniper - Respawn: 150 sec Drop
    Mauler - Respawn: 90 sec

    Pictures:
    Open Room:
    [​IMG]
    [​IMG]
    [​IMG]
    Long Hallway:
    [​IMG]
    [​IMG]
    Sniper Room:
    [​IMG]
    Narrow Hallway:
    [​IMG]
    [​IMG]
    Mauler Room:
    [​IMG]
    Open Room To Mauler Room:
    [​IMG]
    Teleporter Room:
    [​IMG]
    [​IMG]
    Rocket Area:
    [​IMG]

    New pics soon.

    If you're interested in testing the map, just send me an FR.

    GT: ZRDragoon
     
    #1 ZRDragoon, Jun 10, 2008
    Last edited: Jun 13, 2008
  2. mavcev

    mavcev Ancient
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    First Woooo

    it looks good but whats so special about it if you give this map some more zest many more will DL it
     
    #2 mavcev, Jun 10, 2008
    Last edited: Jun 10, 2008
  3. raging_jordan

    raging_jordan Ancient
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    second time to be behind you, mavcev. awsome looking map.
    Mavcev is right, it needs some originality.
     
    #3 raging_jordan, Jun 10, 2008
    Last edited: Jun 10, 2008
  4. ZRDragoon

    ZRDragoon Ancient
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    Like creative merging? I can try some of that in some areas. Thanks for the C+C. I'm mainly going for a competitive design right now with the level design so I'll see what I can do.
     
  5. mavcev

    mavcev Ancient
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    lol you will always be behind me!!!
     
  6. UGA ROCK

    UGA ROCK Ancient
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    Darn! I was third view but had 2 activate account lol.

    Nice map, not my thing but great use of Interlocking! Keep forging!
     
  7. HLG Viper

    HLG Viper Ancient
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    wow nice job! love the design. i could test it with you, just message me about time (and possibly your timezone). my gamertag is the same as my account-name.
     
  8. Agamer

    Agamer Ancient
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    I see that you tried to interlock in the open room picture but that also seems like the only thing interlocked. If you are going to interlock one thing you might as well interlock everything else possible that you can interlock. BTW flip all your boxes over for ultimate smoothness.
     
  9. Paliut1992

    Paliut1992 Ancient
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    Yup...

    I wouldn't mine testing your map message me my gamertag is Paliut1992.
     
  10. mavcev

    mavcev Ancient
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    someone reported my first post??????
    btw i like your interlocking nice job
     
  11. Orphanslayer92

    Orphanslayer92 Ancient
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    Good map but turn the boxes over
     
  12. SVD Zero

    SVD Zero Ancient
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    this definitely looks cool, but is there a special gametype to it? if not, then thats fine, but an assault/CTF gametype would be pretty cool on this map. just a suggestion :)
     
  13. ZRDragoon

    ZRDragoon Ancient
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    Oh yeah. I completely forgot about the boxes being the wrong side around. I've got to fix it. Thanks for the reminder. =D

    There is no special gametype to it, but it is designed for MLG gametypes.

    When I was first making the map, I was going to make a One Sided CTF varient for it, too, but now that I'm done, I'm not sure if what spots would work.
     
  14. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    this is a pretty good map interlocking is good but it looks a little hard to navigate but get it tested and try it out
     
  15. ZRDragoon

    ZRDragoon Ancient
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    As soon as I fix the boxes, I'll get a new version and some new screen shots up. =D
     
  16. sexy dude

    sexy dude Ancient
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    Nice map could there please be more interlocking just asking
     
  17. ActTehKiLL

    ActTehKiLL Ancient
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    Wow looks very good and Fantabulous it also loks big haha i think it would look good for FFA OR TEAM? haha good job but it lacks soem interlocking/clipping
     
  18. ZRDragoon

    ZRDragoon Ancient
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  19. skaterdude770

    skaterdude770 Ancient
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    Wow, great looking map layout! This map has a differant look from a lot of the maps made on foundry. I like how the map uses little interlocking, but still has the feel that a lot of effort was put into it
    The map looks more like fighting in a city, than a house though.
    I'm looking forward to playing on it!
     
  20. Esquisofrenic

    Esquisofrenic Ancient
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    looks great, nice interlocking, it looks fun to play on
     

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