Sandbox MLG Twilight v2

Discussion in 'Halo 3 MLG Maps' started by Zell X v2, Feb 25, 2010.

  1. Zell X v2

    Zell X v2 Ancient
    Senior Member

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    [​IMG]
    [​IMG]



    [​IMG]

    The "Zell X v2" gamertag is the one & only creator of MLG Twilight v2.
    Supports MLG Gametypes: TS, CTF.




    [​IMG]
    Base
    Callout: Top & Flag (red,blue)



    [​IMG]
    Sniper
    Callout: Bottom Snipe (red,blue)



    [​IMG]
    Sniper Corner
    Callout: Top Snipe & Bottom Snipe (red,blue)



    [​IMG]
    Corner
    Callout: Corner (red,blue)



    [​IMG]
    Open
    Callout: Open (red,blue)



    [​IMG]
    Overshield
    Callout: OS (bottom yellow)



    [​IMG]
    Yellow & Bridge
    Callout: Top Yellow, Bridge



    [​IMG]
    Green
    Callout: Green Top & Green (mauler)



    [​IMG]
    Mauler
    Callout: Mauler (green)



    [​IMG]
    Way
    Callout: Way



    [​IMG]
    Mid
    Callout: Top Mid, Top Left, Top Right & Bottom Mid (rocket)



    [​IMG]
    Rocket
    Callout: Rocket (bottom mid)



    Testet by:

    jObsTTheBesT
    GoDLiiiKeE
    iBroLyyyy
    fanaticMMC
    ein Arschhaar
    Karpata
    madlin
    MarleyX
    PEPPEP V2
    TetRaShocK
    XxXDkAy9XxX
    iHeLLsHoTzz
    sG Sunrise
    LK uLTra
    iTz sleipne1r
    Kiwio
    Onkel Sam
    Piffiiiiii
    sG Darius
    zKpaX


    Special thanks:

    Karpata & jObsTTheBesT



    Here is the download of MLG Twilight v2

     
    #1 Zell X v2, Feb 25, 2010
    Last edited: Mar 4, 2010
  2. Jrcane4455

    Jrcane4455 Ancient

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    looks well done, but don't get me wrong i like the map and all but if i were you id try to make this a competitive map rather than MLG because MLG is basically simple and extremely smooth.
     
  3. Zell X v2

    Zell X v2 Ancient
    Senior Member

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    how far do you mean by "smooth"?
     
    #3 Zell X v2, Feb 26, 2010
    Last edited: Feb 26, 2010
  4. Ladnil

    Ladnil Ancient
    Senior Member

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    I'm not sure what he thinks isn't smooth from the pictures, but MLG maps definitely don't have to be simple. They have to play well, that is the only requirement.

    From the pictures I can see that your map is just a slight variation on the old Onslaught/Amplified 2 base design. Those can certainly work if done extremely well, but I suggest trying something a little more unique next time, it will help your map stand out better.
     

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