The "Zell X v2" gamertag is the one & only creator of MLG Twilight v2. Supports MLG Gametypes: TS, CTF. Base Callout: Top & Flag (red,blue) Sniper Callout: Bottom Snipe (red,blue) Sniper Corner Callout: Top Snipe & Bottom Snipe (red,blue) Corner Callout: Corner (red,blue) Open Callout: Open (red,blue) Overshield Callout: OS (bottom yellow) Yellow & Bridge Callout: Top Yellow, Bridge Green Callout: Green Top & Green (mauler) Mauler Callout: Mauler (green) Way Callout: Way Mid Callout: Top Mid, Top Left, Top Right & Bottom Mid (rocket) Rocket Callout: Rocket (bottom mid) Testet by: jObsTTheBesT GoDLiiiKeE iBroLyyyy fanaticMMC ein Arschhaar Karpata madlin MarleyX PEPPEP V2 TetRaShocK XxXDkAy9XxX iHeLLsHoTzz sG Sunrise LK uLTra iTz sleipne1r Kiwio Onkel Sam Piffiiiiii sG Darius zKpaX Special thanks: Karpata & jObsTTheBesT Here is the download of MLG Twilight v2
looks well done, but don't get me wrong i like the map and all but if i were you id try to make this a competitive map rather than MLG because MLG is basically simple and extremely smooth.
I'm not sure what he thinks isn't smooth from the pictures, but MLG maps definitely don't have to be simple. They have to play well, that is the only requirement. From the pictures I can see that your map is just a slight variation on the old Onslaught/Amplified 2 base design. Those can certainly work if done extremely well, but I suggest trying something a little more unique next time, it will help your map stand out better.