MLG Torrent V3.1

Discussion in 'Halo 3 MLG Maps' started by WheezyMoney, Jul 31, 2008.

  1. WheezyMoney

    WheezyMoney Ancient
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    i really like mohicans changes. i played a KOTH and thought is was pretty good aside from a hill spawn or two. im definetly posting the version mohican edited. in the coming weeks because im making a new map that is far superior to torrent
     
  2. HITtheLIGHTZ

    HITtheLIGHTZ Ancient
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    Yeah the four base map you're working on is one of the best four base maps I've seen on foundry, definitely looking forward to the release of that one.

    I'm still amazed that mohican forged something good.
     
  3. XxTexasHornxX

    XxTexasHornxX Ancient
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    Don't be hating.

    I am still amazed that we discovered what we did yesterday on Narrows.
     
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  4. HITtheLIGHTZ

    HITtheLIGHTZ Ancient
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    Yeah we're awesome, I don't know how I ended up being in the party where that was discovered.
     
  5. WheezyMoney

    WheezyMoney Ancient
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    yeah that all started with me showing cro553d my map. then it took up the rest of my day. cro553d really got into it. im pretty sure thats all hes done since we've discovered it.

    OT: where do you think i should put the hills in v4 because the nade spamming on the first and third hill is ridiculous
     
  6. XxTexasHornxX

    XxTexasHornxX Ancient
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    Have you tried putting them in the side bases. I think it would be kind of boring to just have them all in the bases though, so maybe, you could extend the hill from the end of the double boxes at the back of the side bases to top mid until it reaches the open single on each side. If top mid is too skinny for a hill, you could try remaking top mid to adjust to hill more. I think bottom mid would be just as disastrous as the 1 and 3 spawns now if not worse.

    And yes, Crossed is still working on it. He made me capture it on my file share, so he can post it soon.
     
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  7. drak

    drak Ancient
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    very very VERY good use of space and layout is amazing...props and + rep for you!
     
  8. prepare4legend

    prepare4legend Ancient
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    looks kinda bland and u shud put more weapons on the map. it doesnt look much different from the other versions try putting more variation in it umm 4/5 for good forging but build up on ur idea more
     
  9. WheezyMoney

    WheezyMoney Ancient
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    your sig is huge. make it smaller.


    im not going to put more weapons because it doesnt need any more. MLG doesnt use most of the weapons in the game. and the weapon set is the same as onslaught anyway. and it is different. the bridge in the middle was raised and the yellow and purple bases have been made to look and feel more open, but still having a good amount of cover. out of all the versions i've released, this is with out question the most different
     
  10. HITtheLIGHTZ

    HITtheLIGHTZ Ancient
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    Wheezy do you have any cash or boxes left?

    I have an idea that might improve map flow and tighten the lines of sight if you do.
     
  11. WheezyMoney

    WheezyMoney Ancient
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    yeah i have some open double boxes. i think i have about 60-80 dollars. but if we delete some ****, there will be enough money.
     
  12. VGI dYn4sTy

    VGI dYn4sTy Ancient
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    great map man it looks great for mlg
     
  13. WheezyMoney

    WheezyMoney Ancient
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    cool thanks, i havent worked on it in a while, i know that mohican made a version thats way better. i dont even have that version, but he does. its the most updated version
     
    #53 WheezyMoney, Aug 18, 2008
    Last edited: Aug 18, 2008
  14. colbster94

    colbster94 Ancient
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    Nothing TOO eye catching(too instead of to). If you are not going to type like this: tht r soo ghey!lolz! you could atleast do it correctly.
     
  15. c4rb1n3 pro

    c4rb1n3 pro Ancient
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    Looks nice. Great merging and i give it a 4.5/5

    [​IMG]

    [​IMG]
     
  16. WheezyMoney

    WheezyMoney Ancient
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    thank you
     
  17. mrgregsux

    mrgregsux Ancient
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    Quite a nice map, good for MLG FFA.
     
  18. firephoenix229

    firephoenix229 Ancient
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    Great forging technique. I think there are too many towers blocking lines of sight and creating too much cover. Maby shorten a few of them to creat a more open yet controlled playing field.
     
  19. WheezyMoney

    WheezyMoney Ancient
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    thanks everyone for voicing your opinions on this map. they are all appreciated
     

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