For use of MLG TS And MLG CTF Made by T As iN TraGeDy and I Nanaki I Please download and give feedback Thanks! PS:It's not perfect so if you find something wrong please tell us and we will fix it. DOWNLOAD MAP Flag Gametype Video WalkThrough
Hmmm..nice. This maps got some good things goin for it. What happened to the wall used as a bridge in this picture here: its not in there anymore on this picture : that means either you didn't have the wall bridges spawn at start or you took them out. I'd clarify that if I were you. Now....ONTO THE MAP! If the wall bridges are still on this map then youd want to interlock another wall thats level with the tops of the boxes to get rid of those gaps, it just looks better. From the pics I can see that this map features some original bases and they look quite well done and it looks like your familiar with the basics on geomerging too so thats a plus. However, with MLGs higher damage done and with BRs for starts and on a mpa this big and open, there's too many huge sightlines to make it easy to get long range kills. I suggest placing some large barriers for ground cover and maybe placing some small barriers on their sides together to make pillars. You don't need to go nuts and I know there is a budget so just do what you can but in doing this you eliminate some of the giant sightlines and create more smaller sightlines and more cover. Overall, I'd give this map a 7.8/10 and 4 stars. I'll write a more in depth review after I get my Xbox back in about two weeks (I've finally succumbed to the RRoD).
One of the biggest things I get on to people about is not having enough cover throughout MLG maps. Your not one of them! This map is "very" well done. You have efficient cover which gives you the greatest mlg experience. Good Job keep forging you have potential.
I hate critiquing before playing any map, but I'm going to do it anyway. From first glance I can tell that gameplay will be on the awkward side. All I see on this are tedious jump-ups and skinny walkways. The best example of "awkwardness" would probably be the middle structure. Not only are the jump-ups difficult, once you're on a doublebox, you have to jump to the next one. Can you imagine having to do three jumps just to get away from an enemy? I guess what I'm trying to say is that a map needs to flow together nicely to play well, or at the least, be enjoyable. Like most MLG maps nowadays, it's been done. The two base, two sided map, following in the path of Amplified. And no matter how hard anyone tries, accomplishing what Amp has probably isn't going to happen a second time. So without breaking that MLG mold, and coming up with a new innovative idea, you're always going to end up with the same map. The ever growing standards of Forged maps demand thought out, fun creations to play. And with the influx of carbon-copy Amplified's rolling in, how are we going to reach that goal? Sorry if I've yanked your chain a bit, but that's the way I feel.
Good map just one thing i see since mlg maps are supposed to be symmetrical where you put the single box blocking the crane you really should put one on the other side to make it look better but anyway good map 3/5
To be completely honest when I first saw the screenshots of this map I was a little sceptical of how good this map would be. Neither less, I still downloaded the map in the hope that it might be decent. Against all my premonitions of this map I was really surprised on how good it played. I love the layout of A side and B side. The way that they have 3'ish levels make it feel that being up the top is not always best as someone can come from the very bottom and get behind you (your screenshots do not reveal the cool jump that is there) and kill you. The layout of the bases is also really well thought out, especially the way into the bases from the front. Also top mid has a very good use of cover to hide behind in when you are about to 1v1 someone. I found myself hiding and faking people in which way I was going on the map which I think makes an ok MLG map into a very good MLG map Something’s that I would love to see in v3 are: - Since you have already blocked out the crane make it symmetrical on both sides - A little more cover in the bases. I found my self fighting people in the bases and couldn't get away very easily - Maybe a little more cover at the corners of the bases but they are ok at the moment - Change the starting spawns to the inside of the bases for TS Please make a v3 as I think this map has a lot of good gameplay potential.
I swear there was a box there is must have gotten deleted my bad it will be in v3 for sure. Yes bases do need more cover they are basicly empty hallways. And i have no real good idea's for v3 so if anyone wants to help me out add me and that be sweet if you helped! GT= T As iN TraGeDy
much better than nullify i would give this a 8.5/10 you have great skills and you can realy show that by the quality of maps you are producing -- keep up the hard work!!
Looks good. I think it has just the right amount of cover to keep battle mid to mid-long range. One problem i see right away is how hard it is to get to a and b base from the bottom. I like the height u gave ur bases. that adds a whole new level to the game. Its like a sniper tower in snipers. If u go up there u have a good view of everyone, but everyone has a good view of u too. Good map u have one mor dl
This map is really nice i downloaded and played it and i like it alot. A couple of things could be fixed but its still good. 4.8/5
Very cool map, as far as MLG goes. The structures all look good and are cleanly merged. I suppose it could use a bit more cover, but its still fine- except for one slight problem- I was able to get to the top of the claw, thanks to my handy plasma grenades and jumping skills. You may need to double layer the doors which are supposed to prevent this from happening if you want a truly bug-free map. Final Score: 4.5/5
look im not one to critisise peopls maps but i tooks like amazing on the forging part but to me it dosent seem like there is any bring room and u cant long distance br but like i said i shouldnt be critise
i totally agree with this guy,but its prety origonal as far as structures go(except for the middle) and looks nicely forged. A for effort bro and nice avatar thingy i ****ing love bmth