Foundry MLG Point

Discussion in 'Halo 3 MLG Maps' started by Arturo J, Jul 8, 2009.

  1. Arturo J

    Arturo J Ancient
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    Point is an MLG style map which has 2 main bases, 1 small base in the front middle of the map and an other base on the back middle of the map, it is great for playing KoTH and TS but it also supports every MLG Gametype.

    Supported players:

    2-8 players

    Recommended players:

    2-6 players

    Supported gametypes:

    MLG TS v6
    MLG CTF v6
    MLG Ball v6
    MLG King v6

    Recommended gametypes:

    MLG TS v6
    MLG King v6 (best gametype for the map)

    Weapons on map:

    1 sniper (Drop respawn every 2:30 minutes)
    1 mauler (Drop respawn every 2:30 minutes)
    2 carbines
    4 plasma granades
    4 frag granades
    8 BRs

    Starting
    [​IMG]

    Mauler
    [​IMG]

    Hill
    [​IMG]

    A Base & Hill
    [​IMG]

    B Base & Hill
    [​IMG]

    Bottom B
    [​IMG]

    B Maze
    [​IMG]

    A Tunnel
    [​IMG]

    Sniper
    [​IMG]

    Map view (sniper)
    [​IMG]

    Gameplay by o M ii n D:



    Please test and send feedback!!!​
     
    #1 Arturo J, Jul 8, 2009
    Last edited: Jul 20, 2009
  2. jorgecb565

    jorgecb565 Ancient
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    Yeh, your map is pretty well done, and original too; but i think its escapable. Anyways the layout is good and the forging seems good.

    4/5

    PS. In Mlg, all the hills are open area. This means that the area in which the hill is has no cover at all.
     
  3. Arturo J

    Arturo J Ancient
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    Thanks a lot for you comment, I have just released a new version with lots of changes, check it out and give me your feedback, thanks again
     
  4. PulseKiller

    PulseKiller Ancient
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    Please, dont make up stuff. The hills can go whereever the map maker chooses to put them, they just must be in balanced spots that are controllable, but not overly easy to control. Often times this means places with no cover, but there are situations in which the hills can have cover. Just because Construct and The Pit had hills in open areas does not mean that you have to. People can be creative when it comes to these things and they should stop trying to follow the MLG maps that are out now and instead try something different.

    Onto the map, it looks good. Forging could be cleaner, but that is easy to fix. Bottom middle looks extremely wide open though, so you may want to fix that. Also, the two base - two tower design is not very original. I can see that you didnt try to make the map too much like Ons and Amp, but it turned out being pretty similar to Lockout layout wise. All in all, the map looks decent, but I will have to see it in game to determine anything more.
     
  5. Arturo J

    Arturo J Ancient
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    Thanks a lot, let me give you a previus photo of the map, mmmm... here it is

    [​IMG]

    but well, I´ll put them back, I really think it improves in lots of ways the gameplay. And yeah I did not used any of the layout of Ons or Amp, it was, at the begining, based on Gridlock (Gears of War 2) but it turned completly different at the end. And of curse I am cleaning the forging. I´ll work a lot on it. Oh and the two tower design was made because I am in love with that idea it is just amazing for me and it does not affect the gameplay at all. Please tell me what you think after playing it!!!
     
    #5 Arturo J, Jul 10, 2009
    Last edited: Jul 10, 2009
  6. Arturo J

    Arturo J Ancient
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    Changes:

    -Cover added in bottom middle
    -Respawn areas added
    -Flags moved
    -Respawns added
    -Some changes made

    Images:
    Hill
    [​IMG]

     
    #6 Arturo J, Jul 19, 2009
    Last edited: Jul 20, 2009
  7. Sand Fisher

    Sand Fisher Ancient
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    Great use of cover and the forging was great.

    I like how you incorperated cover inside the capture point.
     
  8. Arturo J

    Arturo J Ancient
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    Thanks
     

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