MLG Pendelhaven v1.1- DL Created by Korlashh Supported Gametypes: MLG TS, Ball, KotH, MLG FFA Map Description This map is a 23x23 crypt MLG Arena type map based off a sort of jungle or prehistoric theme i guess? anyway, it is inspired a little bit by a sketchup i saw, and has a few jumpups sort of like the Cavern map. It was spring break and i was bored so i thought about taking the effort and time i have to forge a map like this. For me, it took my ghostmerging to a whole new level. The middle structure is a huge platform with (block, huge)'s and surrounded by its main geometry/aesthetics. Then, the corners were hard to deal with as far as balance and design go. Rather than describing all the features i'll show you later in the screens. Weapon Set: - Custom OS (150 sec; (FFA-at start,Team-not at start) - Camo (120sec; (same as OS)) - sniper rifle (150sec, 2 sp. clips) - rocket launcher (180sec, 1 sp. clip) - mauler (120sec, 1 sp. clip) - Battle Rifle x7 (10sec, 2 sp. clips) - Covenant Carbine x3 (90sec, 2 sp. clips) - Frag grenades (2 sets of 2; 10sec) - Plasma grenades (2 sets of 2; 10 sec) Now, for the screenshots: Overview of map (can't see much because of all the branches) [/img] View of middle (rocket spawn, closest to center i could get) [/img] Attacker's corner (OS Spawn) [/img] Defender's Corner (Camo,Carbine,Nades) [/img] Mauler Corner (mauler, plasma nades, carb) [/img] Lastly, the sniper corner (Snipe, Carb) [/img] Designed and forged by.. [/img] This map took me about 12-14 hours to make, and I am very happy with how it turned out, and I hope you guys like it too, please leave feedback. One more thing, if you want to make a map starting with the two big walls i made, you can delete the entire map but those walls. They are made of nearly all of the Wall T's, some double walls, wooden walls, walls, and wall qtr's. However i must warn you, the object limit may be tight. I made this map and had about 55 objects left so it shouldnt be too bad. Download MLG Pendelhaven UPDATE 1.1: This thread hasnt even lasted a day but i wanted to fix some quick things: -took out rockets cause there were enough weapons already -added lights and the colorblind/juicy effect (IMO it looks better, but feel free to remove them) For callouts the corners could be chosen as : Blue (mauler), Red (Snipe Bridge-Carb spine), Light (Custom/OS), and Dark (camo;top/Carb). Then middle would just be "mid" or "top mid," selfexplanitory.
this map looks amazing, these are some of the best aesthetics i've seen in a while. only suggestion i would give you is to put some red/blue lights around the map to brighten it up a little, dling right now 4.8/5
Damn, the aesthetics look Fiiinneeeeeee. I like the sturctures especially in pic #2. My only problem is that there are PLENTY of weapons IMO... try testing withought some of the weaponse like the rocket... then see any changes in gameplay. You should put red and blue lights for some callouts. Right now I only see Gold and Blue for callouts.
yea i thought about rockets being excluded, and honestly, i havent tested it yet, except for 1v1 and it was okay i guess. Most of my friends either play only the standard maps, dont have mythic maps, or dont even play halo 3 at all. I cant get enough for 3v3 or 4v4. But I kinda like having the sniper vs mauler and OS vs camo balance. I'll see what i can do.
If you were going to make a V2.. you could submit this to be tested... and Im always on for testing...