download here- http://www.bungie.net/forums/posts.aspx?h3fileid=38630947 ok....to tell you the truth this is probably the best map i will ever make i am not a good forger but this is pretty ok i have no storyline but i must say it has taken almost a month to decide on what type of map i want to make and how to make it...but none of this helped so i just started forging there are two very similar bases decent cover on bottom barely any cover on the top to prevent snipe camping the forging is decent its not flawless for sure but the flaws are used to your advantages tecniches used merging floting objects no goemerging because I CANT GEOMERGE...sorry game types... slayer best for 2-6 maybe 8 players this map is symetrical wepons include 1 sniper...90 sec respond-1 extra clip 8brs...reg respawn 4carbines...reg respawn and 5-6 plasma grenades(cant remember exactly 5-6 frags 1 power drain there was no playtest due to the lacking of people ok time for some pictures! defenders base atackers base defenders side base attackers side base all of defender all of attacker thank you for spending time looking at my map
from what i can see this looks pretty great. theres no spawns that i can see but at the 1 side thho.. thats a little wierd.. pm when you get bigger pics please.
If you have used imageshack to host your images, you have used the top link, which is the wrong one to use. Thats for thumbnails, use the very bottom link, which is called 'Direct link to image' Other than that, it looks pretty neat, although i dont think it fits MLG, and why have you made a line of spawn points? Any other comment regarding the screenshots will be deleted.
This map looks really good but i think that it is better for slayer then MLG and if you want to make it more of an MLG map the first thing you need to do is change the brs to 10 sec the carbines to 90 sec all gernades to 30 sec and take the power drain off
Sir, you removed your map from your file share, so your link doesn't work. I suggest you re-upload your file.
Generally not a good thing in any map, especially an MLG map where balance is key and the only way to find this is through playtesting.