this map is filled br carbines there is one sniper one mauler download and rate here -------> Bungie.net : Community : Forum Topic Listing : Forum Reply Listing screens) middle looking up AB path middle blue looking red bases red base looking blue enjoy the map this works on slayer FFA oddball (not reccomended) best working with team slayer also works with ctf but has some bugs in that i'll work them out in version 2
I like it ok, there are parts that are a little sloppy, like the two big towers at the bases. I don't really think the stairs create an MLG feel, and I too, agree that you need more cover. I like the layout of the map ok, however, and thus rate it a 3/5
Yeah I agree, some of the double boxes (e.g. the one in the third picture isn't proped up vertically and straight) are a bit out of place. This can easily be fixed by creating a type of brace around the area where you want to create the structure. I like the barriers and middle section you made in this map as it could create 'control points'. As for the bridges, I would flip them over and interlock them into the double boxes because: 1. This way up they look sloppy (not your fault) 2. Without interlocking, when you cross it, it makes you bounce I would also add a little more cover as the team with 'control points could slaughter attackers easily. Overall, this isn't a bad map. Add the points I have explained in a V2 (if you want to) and it really could be something great!.
The idea sounds good but there should be more interlocking and cover. If you could do that, it would be a lot better. 3/5
this isnt outstanding like most mlg maps that are posted these days this is very run of the mill and very sloppy try geomerging and interlock more also flpi the bridges the bases should be more base like and take out the sniper ~ there isnt supposed to be on on foundry it dominates more of a description plz
not a bad map, it has an okay layout, i think you could have taken more time, it looks kind of sloppy. i see theres no intelrocking right? is there any perticular reason LMC2 maybe?
The map is sort of decent (I voted that) but it is questionable how much time and effort you spent working on it. Sorry man no DL from me.
Um this map looks OK. The interlocking is either not there or it is and i just cant see it. Try to interlock and geomerge more next time in order to make your map look better. Also the bridges should be turned upside down and interlocked. 3/5
This looks Ok...gameplay might be ok but it just looks to sloppy for my liking Try some interlocking and geomerging in a V2
meh, it's alright. for an MLG map, it seem alright. but i'm not so crazy about these kinda maps. i like the aesthetic maps that show true forging skill and stuff. but for MLG, it looks alright. 3/5 for me.
Decent, although it really doesn't qualify for the MLG standards, and I really don't know how good the gameplay is going to be on it... 3/5
this is really hard to say, but out of all of the MLG maps iv seen, this is probaly the worst just because it looks like not enough thought was put into it, like absolutly no cover is in it, and theres like nothing cool or specail to. plus from the picks, i dont see much kill either. im really sad to say this but.... 2/5
You've got 24 Double boxes, you should use them! There's a ton of open space throughout the map so try to bulk up the bases a bit. Also, interlocking won't hurt.