Foundry MLG Extirpate

Discussion in 'Halo 3 MLG Maps' started by Double Vision, Mar 15, 2009.

  1. Double Vision

    Double Vision Ancient
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    MLG Extirpate
    Created by DoubIe Vision


    Supports 2-8 players and Mlg team variants

    Base: Foundry


    Supported Gametypes:

    • MLG TS, CTF, Ball, and KoTH




    Description:

    Mlg Extirpate is my last map im forging on foundry, but one of my favorite ones ive made. It is a symmetrical 2 base map like many other ones are, but i made this map making structures in the order im not used to. I made the middle structure first and made the main bases last. For the low budget i had, i was pretty impressed on how the bases turned out.

    This is also my first map with geomerging into the walls, so you'll notice, especially in one corner, that the geomerging is pretty bad, but it is very frustrating. Also, i decided to make it support MLG ball, ctf, hill, and TS. I haven't tested it for objective, but slayer plays ok.
    Also, i wouldnt suggest playing 1v1 slayer with a radar on this map, because if you both are at a base, a battle can last about 30 seconds if you end up chasing each other.

    For the weapon set/location, i included:
    2 snipers (one on the top of each base, 1 clip: 150 sec)
    1 mauler (top mid; 1 clip, 120 sec)
    6 BRs (1 in each corner, in front of base; 2 clips, 10 sec)
    2 Carbines (1 at each nonbase side; 2 clips, 90 sec)
    4 plasma nades (2 at the bottom-base of each base; 10 sec)
    4 frags (2 below each carbine; 10 sec)

    Forging 101:

    [ YES ] __Floating Objects
    [ ___ ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ YES ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ YES ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch

    Pics below

    Overview A side
    [​IMG][/URL][/img]

    Overview B side
    [​IMG][/URL][/img]

    overview side 1
    [​IMG][/URL][/img]

    overview other side
    [​IMG][/URL][/img]

    overview top mid
    [​IMG][/URL][/img]

    overview bottom mid
    [​IMG][/URL][/img]

    view of bottom base
    [​IMG][/URL][/img]


     
  2. toasted kittuns

    toasted kittuns Ancient
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    nice map, very clean interlocking. in particular, i like the thing you did with the open single box and the bridges in the middle. i can't see the geomerging from the pics.

    anyways, i like the map, it seems like one of those maps where you could stay on the ground level and not be overwhelmed by BRs from every direction. it also seems like gameplay was intended for equal levels [ea: ground level vs ground level]. i will dl this.
     
  3. FryTheSly

    FryTheSly Ancient
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    same old mlg stuff. ive yet to see and mlg map that is totally original....
     
  4. Double Vision

    Double Vision Ancient
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    or you could be a big boy and make your own. lol
     

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