Sandbox MLG Elevation

Discussion in 'Halo 3 MLG Maps' started by II Atsoca II, Apr 13, 2009.

  1. II Atsoca II

    II Atsoca II Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    MLG Elevation

    Team Slayer
    Capture the Flag
    King of the Hill
    READY

    Sandbox Skybubble

    Map Objects
    4 Battle Rifles
    5 Carbines
    1 Mauler
    1 Sniper
    2 Frag
    2 Plasma
    1 Custom Power up

    Overview
    [​IMG]

    Base - Symmetrical on both sides
    [​IMG]

    Lobby - Symmetrical on both bases
    [​IMG]

    Central Platform - Mauler Spawn - Hill 1 and 3
    [​IMG]

    Red Platform - Custom Power up - Hill 2
    [​IMG]

    Blue Platform - Sniper - Hill 4
    [​IMG]

    Flag
    [​IMG]

    Front Gate
    [​IMG]

    Walkway - to base stairs
    ( walkway stairs )
    and Blue Platform
    [​IMG]

    Teleporter - to base stairs
    ( lift stairs )
    [​IMG]

    Lift - to Red Platform
    [​IMG]


    DOWNLOAD ELEVATION
    Bungie.net : Halo 3 File Details


     
    #1 II Atsoca II, Apr 13, 2009
    Last edited: Apr 13, 2009
  2. uF HaVoK

    uF HaVoK Ancient
    Senior Member

    Messages:
    299
    Likes Received:
    0
    This is pretty different than most MLG maps, umm the teleporters, are kind of a big no-no. Also, the mancannons seem like they would make the game too quick. Umm i do like the placement of the Custom, and the weapon placement in the pics looks balanced, so overall, good job, but it could use some fixing up
     
  3. II Atsoca II

    II Atsoca II Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    yea. the map was just a forge warmup.
    the teleporters were just a test to see how people would react to them
    and the lift idea i got from narrows


    i tried making a mix of Narrows and Onslaught


    thanks for the advice tho, i'll fix em up tonight and repost soon
     
  4. abandoned heretic

    Senior Member

    Messages:
    519
    Likes Received:
    0
    if you can add something to stop players from falling off that could be an issue
     
  5. Shenanigans.nom

    Shenanigans.nom Ancient
    Senior Member

    Messages:
    300
    Likes Received:
    0
    Looks confusing... i love the map geometry but as Havok said it does need some touches to it. You should fix the weapons and the man-cannons. Most MLG doesn't have because it is too easy to get to the other base and games are over to quick.
     
  6. Kevinth3Killer

    Kevinth3Killer Ancient
    Senior Member

    Messages:
    49
    Likes Received:
    0
    This is not an MLG map...
    It has a good concept but the teleporter is not found in MLG maps, it also could have railings to help prevent falling off, or you could make everything not spawn at start and add walls where all the holes are. After you do that you will be surprised and how better the map plays. Other than that you did a good job on the symettry and overall layout.
     
  7. LDee

    LDee Ancient
    Senior Member

    Messages:
    11
    Likes Received:
    0
    Wow clearly everyone here saying MLG don't use teleporters, is a Halo 3 kid that has never played Halo 1/2 MLG. Anyway on topic, map looks pretty good would be good with either teleporters or mancannons only though.
     
  8. II Renrew II

    II Renrew II Ancient
    Senior Member

    Messages:
    1
    Likes Received:
    0
    Did anyone of you guys saying MLG doesn't use teleporters played Halo 1 or Halo 2.

    Beaver Creek
    Wizard/Warlock

    Narrows has man cannons
     
  9. Midnite Haze

    Midnite Haze Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    2
    im gonna go with uf havok, mancannons and teleporters = NO. i do like the front gate to the base. very cool. 4/5
     
  10. C0ldFlame23

    C0ldFlame23 Ancient
    Senior Member

    Messages:
    33
    Likes Received:
    0
    ok ive never seen teleportors on a mlg map so as for that i think that alone with the manconnons would ruin the gameplay feel that u get playing mlg
     
  11. RaVNzCRoFT

    RaVNzCRoFT Ancient
    Senior Member

    Messages:
    935
    Likes Received:
    0
    Forging looks pretty solid.

    Not an MLG map by Halo 3 MLG standards; does not belong in this subforum.
     
    #11 RaVNzCRoFT, Apr 18, 2009
    Last edited: Apr 18, 2009
  12. DISYKI

    DISYKI Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    I personally think it is extremely big and has WAY to much wholes in the ground..... people don't like falling to their deaths every 15 seconds before they reach they're opponent.... and if they are facing the opponent you cant strafe or you'll fall off because you are focused on your target
     

Share This Page