love the design. The crates really does make a difference! the design also concentrates combat in the middle, whilst a sniper platform gives it an unsafe feel. My only complaint would be a sniper and a rocket on the same map. unless the respawn time is huge, or the ammo is limited to one mag, i suggest you remove the sniper and put the rocket launcher there.
Before he gave the definition of Depot he used, I thought he meant cause it kinda looked like a multi-colored Home Depot This looks pretty fun, although IT SUX CUZ IT'S NOT ON FOUNDRY!! naw, jus kiddin. I like how u used wire spoolies (SPOOLIES!!!) to close off the doors a little more. How r u supposed to get up to the mauler tho? EDIT: Forgot he didn't close off the bases. my bad
this map looks really well done, i think u did as good as possible with the enclosed spaces and limited resources provided. keep up the good work!
This is a brilliant rats nest map. Better than the original i think lol. I think blocking off those exits will encourage more indoor battles and with the MLG settings it should be a blast! Great work, its worth a 5/5
**UPDATE** Thanks for all the positive comments and suggestions. V2 Will most likely have either: No sniper, rockets moved to Sniper spawn in v1. Or 2 Snipers (1 in each base), Rockets moved to Sniper spawn in v1.
veryy nice ut the power weapons look way to cluttered together inthe middle.. i know there on seperate levels but you may want to fix that if you dome out with a v2. besidesthat. i love the ides and you forged it well made it better suit mlg and it just feels like awhole new map sorta.
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Nice improvement on V1, like where you placed the rocket and sniper - out of the way of immediate action. The rest of the weapon spawns are also better. Great job, 5/5 again EDIT: I think i already rated this map?? :s - im sure i didn't
Rat's Nest should have originally been made like this The outside track makes it too big and hard to find enemies I like this idea and i'd love to play some games on this as soon as my xbox is fixed.