Chronmeister submitted a new map: Missionary - Slayer, Strongholds, Oddball (4-8 Players) Read more about this map...
Absolutely gorgeous architecture, and an excellent skybox choice make for an immersive experience on this map
I haven't had a chance to play this yet but I think it is one of your strongest designs. It has a great theme with a solid layout and attention to detail. Looking forward to seeing this map go places.
Chronmeister updated Missionary with a new update entry: Lighting/Rocks Read the rest of this update entry...
@weeeeemann Those filters and cloud options go a long way. I hadn't really messed with them much before this map. @A 3 Legged Goat Thanks man. I hope you get a chance to try it out soon.
Chronmeister updated Missionary with a new update entry: Spawn tweak Read the rest of this update entry...
Chronmeister updated Missionary with a new update entry: Layout Changes/Moved Active Camo Read the rest of this update entry...
Chronmeister updated Missionary with a new update entry: Timer, Placement, Slide Jump Read the rest of this update entry...
Can't say i'm a fan of white cell, i actualy despise how popular it is. Nothing new, exciting, or even fun about it's design the way i see it. Sure it's ballenced and it works, but that's all it has going for it. Now THIS map missionary, i can get behind. Call me an Asym fan-boy, but the difference in the amount of depth and intruige those two maps offer is substantial. Now wether it's ballenced or not i can't say, that's the challenge and beauty of an asym is perfecting ballence. Missionary pulls off a slick style, with the layout lending itself to multiple game modes and player counts. Nice work Just to drop off a tip, i would move the vines and other foliage out of shadows, they don't blend and stick out like a sore thumb. Or light them up somehow
Well, I know you aren't alone in your dislike of White Cell, but it accomplished a huge goal for me so I will have to say a bit to defend it. Symmetrical maps have always been a part of Halo. You may not prefer them, but they are more balanced than any asym will ever be. I have forged plenty of them and without a doubt White Cell is my best and likely the best I am capable of making. I think asymmetrical maps are more interesting to forge and play on as well, but I do enjoy both and I think the game would be missing something without the balance symmetrical maps offer. I'm glad you are a fan of Missionary. I know that the foliage glows and I'm actually okay with that. I would prefer the light bake worked properly on everything, but the plants are integral to the theme of the map and creating a light bright enough to make that broken lighting somehow look natural just isn't possible.
Once I saw that the bell was made of trash bags I couldn't stop looking at it ahahaha but really cool map man keep on grinding
Anyone have a Oddball gametype I can use for this map? --- Double Post Merged, Aug 10, 2016 --- Dope Avatar pic, have you seen Mulholland Dr. and Blue Velvet?
I'm at work now, but I'll see what's up with it when I get home. I'll make sure I have both bookmarked by this evening.