MISSION METROID: GOLF WORLD QUEST 6

Discussion in 'Map Discussion' started by KangarooBrandon, Nov 11, 2017.

  1. KangarooBrandon

    KangarooBrandon Forerunner
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    AsinineDefiler submitted a new map:

    MISSION METROID: GOLF WORLD QUEST 6 - Escape Olympus, navigate the Space Pirate colony, and defeat Omni Overlord! Use GWQ GT, 1-4 plyrs.

    Read more about this map...
     
  2. GrayishPoppy210

    GrayishPoppy210 Legendary
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    I've been waiting for this...
     
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  3. KangarooBrandon

    KangarooBrandon Forerunner
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    Here is a guide to the level, but I highly recommend you use only if you are really stuck. Note that this doesn't cover everything, but it does go over some of the more tricky sections.

    FOR ANY GOLF SHOTS, read the above advice. Ultimately, you just have to keep trying and adjusting angles until you get it.

    There are two sections of the ship which involve turning off the shields. Your status is tracked by the green/red bars in the flight deck:

    A. Drop outside shields. In order to do so, you need to destroy 3 fusion coils inside.
    - Top level inside flight deck vent
    - Middle level behind vent
    - Bottom level above port stairwell. However, the Space Pirates hold the shield to this. You first must activate a creature’s distress signal to call them. Destroy one of the capsule tanks. Once interacted, defeat the Space Pirates by shooting them in the head. Then the shield will drop.

    B. Drop generator shield. In order to override the inside generator shield, there are 4 red switches on the outside of the hull.
    - Right outside the flight deck
    - In the large gun construct starboard side
    - Middle level towards the front of the ship. You can see it from the portside large gun looking towards the middle.
    - Aft of the ship above the engines.

    Then destroy the generator inside the ship and make your way to the very front of the ship.

    - You must lower his shield by shooting his tail multiple times in a row.
    - Once dropped, then hit the balls at the targets. 3 different times.

    - Take the ghost from the aft of the ship. Boost from the middle off the starboard wing. When you get to the crate, boost across as its reaching its peak. You must be in the ghost to activate the Robotics sign.

    - In the second section, shoot the red coil to activate the 2 missiles and blue to return them. Navigate your ghost around the obstacles. You must bounce to the other missile halfway. Again, you must reach the end in the ghost.

    - The system takes you to each of Tallon IV’s reconstructed worlds. These are short but difficult obstacles. There is a checkpoint immediately following. It’s all about boost timing/direction and shooting accurately. Practice. For the blue side, take 4 boost powerups for the jumps.

    - You will notice a large orange shield with numbers. Each of the Chozo relics you activate will be indicated here and the shield to the final area will drop when all are triggered.

    - The pistons move up and down, some at different rates. You will have to time them. Clamber will kill you in the lava.

    - When it seems there is a dead end, look up and to the left for a fusion coil to destroy.

    - For the sideways pistons, this can be tricky with the timing. There are two techniques; you can jump onto the side area that flaps out when fully extended; this cannot be clambered. Or you can kind of jump around and clamber from the front.

    - Like Metroid, you need specific weapons to open non-blue doors. Continue to the top to reach it. Hit the switch there to activate a lift checkpoint.

    - You have to ball walk precisely. This is a skill that you must be very patient about. Rushing it rarely succeeds here. Walk it through the 5 goals to get the weapon to open the red door. Checkpoint halfway.

    - Hitting the switch in the Pelican and then the switch in the cargo container will call the Space Pirates.

    - Fight time! These Space Pirates must be shot in their jetpacks to destroy. Getting behind them is the best way to do this. Keep moving and shooting or you will get decimated. Destroying them will lower the big rock.

    - For the golf shot, fairly low key. Must hit the end of the Red Chozo’s fire staff to activate.

    - From exploration, you will find a red door. Need Magmoor’s weapon to open and obtain the Chozo Scatterweapon (needed later).

    - Sound puzzle. From the markings on the wall, there are two plants with arrows. This indicates the correct order is from low to high plant height.

    - Search the cave and interact with each of the plants to hear a note. Put the corresponding plant notes in the correct height order and the rock will drop.

    - Grab the map, but be careful. The plants will start attacking you. Shoot them multiple times in their mouth and keep moving.

    - There is a shield on top of the room. You must solve the ball puzzle to proceed. This one is all about precise timing. Each of the switches raises its corresponding platform at a different rate to allow the ball to cross. Generically speaking you want to hit the middle, left, and then right. Once solved, shield will drop.

    - Jump up the plants to get to the golf shot. Fairly simple here, hit the Green Chozo’s shield.

    - The first area has 3 fusion coils which power the shield. One is directly underneath the next door, one is in the breakable rock area, and one is up high on a rock.

    - Once the shield is dropped, you will notice a yellow door. You need the Chozo scattershot from the Tallon Cave to proceed.

    - The trick here is to move the ball forward, left, and right. There is no back button. The ball will roll after the interact movement is finished depending on the slope, so you will want to take that into account. If you have 2 or more people, it helps to have a spotter.

    - The golf shot concept is basic, but can be tricky to pull off. You’ll have to jump and precisely aim as the pistons rise to hit the Blue Chozo’s shield.

    - Finally made it to this dreaded creature after activating all of the Chozo relics. You must drop his shield using the Light Rifle. As the floor decal indicates, shoot his eyes. The best location is from the decal itself and you will have to do it multiple times.

    - When the shield is down, that is your chance to hit his weak points with the golf balls while avoiding his attacks. You will have to do so 4 times. Not easy. You will periodically climb during this fight.

    - Once at the top, you will have the Missile Launcher. The design on the floor essentially indicates you must curve your shot around to hit the fusion coil on the back of his head. If you haven’t used this weapon before, you must zoom in to control the missile movement. Once done, finish him off in the mouth.

    - Once in the final room with the Space Elevator billboard, you will have to parkour up in a timely manner as the lava rises. You will have to destroy some things on the way so bring a weapon.

    - Destroy the death ray at the top and escape in your ship!

    - Try to find the hidden Samus doll. Hint: Look all around rocky cliff areas.
     
    #3 KangarooBrandon, Nov 12, 2017
    Last edited: Nov 12, 2017

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