This is currently a MAP IN PROGRESS It is my first major map created on Forge 2.0 I have shown it to at least one dozen people and they have responded positively. I am looking for more feedback and more ideas for the map. Particularly in the empty areas next by the Grid Walls (the pyramids can go if need be) The floor of the map is set at 24.0 and the ceiling is set at 32.9 the bridge is 1.9 (im not sure what it is measured in) off the floor providing plenty of room to run and drive under. I want to make this some sort of slayer map but if you have any other ideas please let me know. Also their are no more building blocks or wall pieces that can be used. I had to max those out to create the base, walls and ceiling. GT: chosenone94 Friend me if you want to help. Ceiling of the map (had to use all building blocks for it. This is to show the size of the map in comparison to the standard vehicles.
Here's a few things I suggest. Consider using the grids in the floor or ceiling. It may sacrifice aesthetics, but you will save budget and building blocks. Also consider using braces for the floor, walls, or ceiling. Did you say you wanted this to be a slayer map? This map is large enough to be considered a medium-to-large BTB map. I would try downscaling. It will save you time, budget, and pieces. If your trying to go for a BTB map, find a way to use natural elements the create walls, floor, details, etc. I'd try incorporating montana, alaska, or part of the canyon as the floor. It adds aesthetic appeal and variety to a map and gives you many for options for creativity while saving time, budget, pieces. It's easier to edit a map when you have the budget and pieces to do so. It is a good idea and I would like to see this map when it is completed. edit: I also think it would look cool if the ceiling were low enough to touch that center structure. Just my opinion.
if this is a map in progress, and incomplete, you can and are encouraged to post it as a "MAP PREVIEW" in the Reach: Forge Discussion section of the forum.