Edit: Just realized I kinda posted this in the wrong place. Sorry My friends and I played this on Coagulation during the Halo 2 days with brute shots and had a blast. Didn't work in Halo 3 due to the lack of an arc on the weapon, but now that an arcing grenade launcher is back in the game, it's time for some war. Takes place in a walled off section of the Canyon location in Forge World. It's all outdoors and there are a few rocks around for cover. Works best with at least 8 players, but 12-16 would be the most exciting. 3 rounds 1 life No shields Bare minimum health Grenade launcher on spawn with 6 shots. Players spawn on either side of the map. In the center of the map is a series of coliseum walls blocking your view. These despawn after 30 seconds. HONOR RULE: You are to fire off all rounds of your grenade launcher toward the enemy's side before the divider despawns. Also, you may not hold the trigger down to detonate EMPs. Once the walls are gone, all players rush each other and try to kill their opponents with melee attacks. Obviously 1 hit and you're dead for the round. The fun here comes from avoiding the initial barrage of grenades catapulting through the air, followed by the intense duels that ensue when it comes down to the last few standing. Players dance around their opponents while waiting for them to melee just a half-second too early, and then it's in for the kill. I'm almost done with putting the pieces together and look forward to hopefully playing this with you guys on a TGIF.
Why Honour rules? You could also change spawn traits and give players the ability to do weapon damage in the first 30 seconds of their life and after that, it won't work anymore. Anyways, i loved Troy and i like how in Halo: Reach it won't need honour rules anymore.