Metropolis

Discussion in 'Halo 3 Competitive Maps' started by Tornroot, Aug 19, 2008.

  1. Tornroot

    Tornroot Ancient
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    Map Title: Metropolis
    A place where heroes are made, and where corpses are made...

    Download Map


    Description:
    A training program run for your final training, this will decide if you're a spartan or a corpse...

    Metropolis is a small to medium symmetrical map that is compatible with all gametypes

    Weapons on map
    Plasma Pistol x2
    Mauler x2
    SMG x2
    Spiker x2
    Plasma Rifle x2
    Battle Rifle x4
    Energy Sword x1

    Equipment on map
    Power Drain x1
    Bubble Shield x1
    Grenades xMultiple

    Gametypes compatible with
    Should be almost all of them - But reccomended for 2v2 up to 4v4


    Pictures!
    [​IMG]
    Basic Layout
    [​IMG]
    Base A
    [​IMG]
    Base B
    [​IMG]
    Middle Corridor
    [​IMG]
    Side Room
    [​IMG]
    Passage Way
     
  2. Jsten419

    Jsten419 Ancient
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    Hmm, can't understand this much. How does it play, what are the styles of play and what are you trying to accomplish?
     
  3. Tornroot

    Tornroot Ancient
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    I wouldn't know how it plays because, honestly, I haven't tested it in an actual match, but I would assume that capture the flag would be best because there are many routes to the opponents base and teamwork is vital for a capture.

    If you are wondering it plays with the default gametypes.

    This was mainly a map for a competition in a group on Bungie.net but I decided to also post it here.
     
  4. Jsten419

    Jsten419 Ancient
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    Oomph, you just killed me. Always test your map, friend. Seriously, sometimes only other people can find a gaping hole in your design.
     
  5. Tornroot

    Tornroot Ancient
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    I have tested for gaps in the boundries and various jumps, I just haven't tested an actual match if that's what you mean and unless you set it to low gravity, invincible with gravity hammers then I believe it to be incredibly hard to get out (sorry in advance if I am wrong and if I am I would try to make a V2) unless you are lucky with two grenades or something.
     
  6. Elkan Viel

    Elkan Viel Ancient
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    The map has an interesting design, I haven't seen the "S" shape used often. But if you make a V2, play-test the map to see any flaws or any camping spots. Play-testing is a definite. 3/5
     
  7. STEClash96

    STEClash96 Ancient
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    Looks Ok..............I guess, Maybe get some more pictures of the map in different areas.

    I will download it later because, On Bnet, I have all the space full up for Downloading. 4.5/5
     
  8. Trifslap

    Trifslap Ancient
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    I think he means gaps metaphorically speaking like in gameplay and such.
    Although I do like the map more pictures couldn't hurt
     
  9. IVIercinator

    IVIercinator Ancient
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    I agree more pictures wouls be nice but the map looks interesting, I'll check it out.
     
  10. Da Pig

    Da Pig Ancient
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    Looks ok but simple. Some merging and a little more stuff for the aesthetics could help. a lot... but other than that I think the map is pretty cool. 4/5
     
  11. xXMattIzGodlyXx

    xXMattIzGodlyXx Ancient
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    needs more pics that show the map
    from wat i can see it looks like a 3/5
     
  12. pinohkio

    pinohkio Ancient
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    i might dl later right now my dl thing is full but looks fun and also i would help u playtest if you would like my gt is pinohkio
     
  13. The king psycho

    The king psycho Ancient
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    i wish there were a few more pics, but otherwise that it looks great
     
  14. ThPerfectDrug77

    ThPerfectDrug77 Ancient
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    ...man, i really hoped i'd never be one of the people on forgehub to say this, but you could really benefit from some more interlocking. not just that, a few other basic things, like flipping over a few more boxes. the layout of the map looks really simple and fun, but a few tweaks here and there can never hurt.

    also, testing is pretty vital. when Jsten said "a gaping hole in your design," i don't think he was speaking literally. i think he means everything, such as weapon placement, balance, things like that. a couple second opinions are usually what you need to make sure your map is solid. hell, i've got about five maps that i want to put up, but i won't cuz i haven't gotten to test them yet
     
  15. FreshCherry

    FreshCherry Ancient
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    you should put in a real overview. from what i can see, it is a neat and tidy map. i love the bases and the signs. also good job with the paint thing.
     
  16. Gollygeeanelite

    Gollygeeanelite Ancient
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    He's right. And you might want to interlock the passageway bridge. Just stack two dumpsters underneath the bridge and drop it onto the dumpsters. use two stacks for each side. Sorry, but I cannot rate the map with the pictures provided.
     
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  17. JEEF

    JEEF Ancient
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    it looks like you need alot of changes first off you need to make it so there is no bump in the last picture, and to add to asthetics you should flip the boxs over, and make it symmetrical, you have a power drain in a base and a bubble in red base
     
  18. DeadeyeForge

    DeadeyeForge Ancient
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    The screen shots aren't showing enough information about the map, which leads me to not want to download. Otherwise, good job with holding the crates and barriers in place, but you could have used an object that looked a little more clean. Try to embed more pictures next time you post. 3/5 on what I saw so far.
     
  19. American10

    American10 Ancient
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    I dont understand this map, try giving it a brief description.The layout doesnt look bad and i like all the high n low ground.
     

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