Merging Movable Objects With Map Geometry

Discussion in 'Halo and Forge Discussion' started by Iv0rY Snak3, Jul 31, 2008.

  1. ducky buddy

    ducky buddy Ancient
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    Wow your really good at making these guide things 10/10.Good Job.
     
  2. stelartandyman

    stelartandyman Ancient
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    you rock that is so awessome
     
  3. Chilledyou

    Chilledyou Ancient
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    I did not know this was possible. This is very helpful and should give a unique touch a map. I already am having plans on how to use this. Great Guide.
     
  4. Death Panda x

    Death Panda x Ancient
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    thank you, this can totally make a map look awsome, especilly the grav lift
     
  5. Flamerazor2

    Flamerazor2 Ancient
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    Finally! someone posted this! i NEEDED this.
     
  6. OMG Its Storm

    OMG Its Storm Ancient
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    Great tutorial! this helped me out alot! thanks!
     
  7. Imnickjames13

    Imnickjames13 Ancient
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    great post just one question.
    I accidentally forced a grav lift into the ground in the main level of sandbox. is there anyway to get it back. because i had no immovable object under it
     
  8. OMFG Im Booth

    OMFG Im Booth Ancient
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    For falling through the map geometry i find it easier to just melee, and you will fall right through. Sometimes if you move you just get pushed away.
     
  9. DA DIRTY DELL

    DA DIRTY DELL Forerunner
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    someone should put ghost merging on forging 101
     
  10. AsthenicName

    AsthenicName Forerunner
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    How to put a Object into the sandbox sand?

    If you know how to merge objects into the sand or into the level ground on sandbox please reply to this and explain it to me.

    My XBL gamertag is:
    AsthenicName

    Send me f.r. if you would like to show me on halo 3 personally also.
    :monitor:
     
  11. Silent oo death

    Silent oo death Ancient
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    Yah sure, I'll help you gui. I know all the methods. My GT is silent oo death and I'll hook you up with a FR whenever next possible.
     
  12. another orphan

    another orphan Ancient
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    This doesn't work on Sandbox...
     

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