Megasus (Supercross Track)

Discussion in 'Reach Race Maps' started by smm2010, Oct 23, 2010.

  1. smm2010

    smm2010 Ancient

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    Creator: smm2010

    Track Name: Megasus

    Map Name: Forge World

    Gametype Supported: Race

    Description:
    Megasus is my first Supercross track, ever. I decided to wait until Reach was released to make one because I didn't want to deal with the impatience of the long process of Halo 3's ghost merging process.
    Here on this Supercross track, the racing is all about speed and control. If you don't have enough speed or have too much speed anywhere on the map, chances are you'll be eating everybody's dust. Now onto the pictures.

    Pictures:

    Starting gate. Gate opens after fifteen seconds.
    [​IMG]

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    Whoops Section
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    Multiple Jumps Section
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    Double-Wide Jumps Section
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    Big Jump
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    Second Multiple Jumps Section
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    Second Whoops Section
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    Big Jump
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    Split Jumps Section/Whoops Section
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    Final Jump
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    Overviews
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    [​IMG]


    What inspired your creation?
    I really wanted to start making Supercross tracks in Halo 3, but I was too impatient with the ghost merging process, so I decided to wait until Reach was released so I could tweak everything more efficiently.

    How long did it take you to build this track?
    Around 10 hours in a 4-day timeframe.

    What aspect of the track took you the longest to make?
    The whoops sections. I saw other whoops sections in the other good Supercross tracks made in Reach, and I realized they were too easy, so I stepped up and made them a little more challenging than the rest of them.

    Download Here
     
    #1 smm2010, Oct 23, 2010
    Last edited by a moderator: Jan 4, 2011
  2. Boyddamilkman

    Boyddamilkman Forerunner

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    Whoop! Whoop! Whoop! this track looks great. I like the parts where it splits. hevent seen much of that yet
     

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