MechaniteCastle

Discussion in 'Halo 3 Competitive Maps' started by Hawkins11, Mar 18, 2008.

  1. Hawkins11

    Hawkins11 Ancient
    Senior Member

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    MechaniteCaslte
    Created by Hawkins11 and BHZolo360
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    Supported Gametypes:
    King Uther!
    Wreck the Mech
    Mech-Flag
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    Map Description
    The tyrant King Uther has reigned long enough. The neglected Serfs have come up with three plans to end his rule, Assassinate him, Blow up his castle, or steal his ancient flag. Will the serfs defeat the King and his royal guards?

    The base part of foundry was made into a interlocked wall with a caslte look, The entrance has a draw bridge that started to rise, but was stopped. The castle has simple defenses outside. If you look out from the castle you can see a ruins section. To the right of that you can see the Serf base which has a defensive wall that has been interlocked. to the right of that you can see a "forest" that sits up next to the back wall of the Castle.
    Tactics from the map - grab the hidden archer in serf base, drop oil on incoming enemies by using power drains and fire bombs(can get to this spot by finding the deplyable gravity lift.)
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    Castle Entrance
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/CastleGate.jpg[/img]
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    Back Wall of Castle
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/Back.jpg[/img]
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    Ruins outside of Castle Gates
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/Ruins.jpg[/img]
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    Forest
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/Forest.jpg[/img]
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/Lookingout.jpg[/img]
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    Serf Camp
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/SerfBase.jpg[/img]
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    Inside Serf Camp and Hidden Archer location
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/InsideSerf.jpg[/img]
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/HiddenArcher.jpg[/img]
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    Courtyard inside of Castle Gates - look at the shops!
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/CourtyardShops.jpg[/img]
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    King's Royal Armory
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/RoyalArmory.jpg[/img]
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    King's Royal Chamber and Throne
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/RoyalChamber.jpg[/img]
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/RoyalThrone.jpg[/img]
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    Inner Courtyard with a Relic and bleaches for the villagers
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/InnerCourt.jpg[/img]
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    This is Bhzolo360's and mine 3rd map. We think we've done a lot better with this map by interlocking and other forging techniques. We hope you like it and would appreciate comments and feedback to make it better.
    [br]
    Download MechaniteCaslte
    Download King Uther!
    Download Wreck the Mech
    Download Mech-Flag
     
  2. whitelime

    whitelime Ancient
    Senior Member

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    for starters illl tell you what i like. i like that you tried to incorporate interlocking and i realy like the outside look of your serf camp. but overall it looks just way to empty. i can see what you have tried to do but you have just left alot of space. I do not particually like armorys i believe that it means that you would not know where to place the weapons. overall i believe that this map needs some more work to fill in some of those spaces
    when you place cenery like your forest is it meant to be able to get knocked over?
     
  3. Cosmic Rick

    Cosmic Rick Ancient
    Senior Member

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    It's always nice to see people improving on their forging techniques. I can tell that you guys have a good eye for layouts. My problem with this map is that you're only working in 2 dimensions. It's difficult to make compelling gameplay on foundry, but you definitely need some high ground/ low ground to make the maps work. I like the name, too. Also, your spawns look a little random (though I could be wrong). Be sure to check out the forging section for tips on spawn areas, objective points, and all that sort of thing.
     
  4. Hawkins11

    Hawkins11 Ancient
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    Thank you for commentary, we will work on our spawns and weapon placement and hope to icorporate different levels and heights. I can explain the emptiness though. My friend and i had a cool vision of a lake where the "ruins" but sadly ran out of money. BHZolo360 the creator of the "forest" tells me that he did want it able to be knocked over just like trees can be knocked over. Again thankyou and our next map will be better
     
  5. deepmonkey paw

    deepmonkey paw Ancient
    Senior Member

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    YaY.. another castle map with nothing goin on for the attackers and a huge armory for the defenders.. **Sarcasm**
     

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