News MCC Patch Notes

Discussion in 'Halo and Forge Discussion' started by WAR, Nov 27, 2014.

By WAR on Nov 27, 2014 at 2:16 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Patch Notes - November 26th
    It has been two weeks since Halo: The Master Chief Collection launched around the world, and fans have been disappointed to have encountered numerous performance issues and bugs throughout the game. Some players noticed improvement after 343 Industries released a content update for the game that intended to improve matchmaking issues, but many still reported that matchmaking issues and game bugs still remain.

    [​IMG]

    Bonnie Ross (Studio Head – 343 Indsutries) released a public statement apologizing for the shaky launch, and also promised upcoming updates for the game. Today, November 26th, a new update was released that contained the following fixes:

    Matchmaking
    • Made improvements to the way the matchmaking system handles player matching
    • Made improvements to the team selection process to improve team balancing
    • Made an update to the party system to improve searching with parties (2+ players)
    • Made further improvements to how matchmaking progress is communicated to the player
    • Made an update to ensure that players do not enter a non-joinable state after searching for a match
    • Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
    • Resolved a variety of incorrectly displayed matchmaking prompts
    • Improved matchmaking roster presentation during team creation phase to remove roster flickering
    • Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
    • Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby

    Party, Lobby, and Custom Games

    • Made an update to ensure that custom game settings persist between matches
    • Made an update to ensure that player’s player emblems load correctly when returning to lobby
    • Made an update to improve nameplate and emblem display
    • Improved the display of emblems in the “Games Session Details” screen
    • Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
    • Made an update to improve party stability after completing a matchmaking game
    • Made an update to ensure that players are joinable after playing a matchmaking game

    Stability

    • Made a variety of updates to improve UI stability
    • Resolved stability issues that occurred while viewing medals in “Player Details”
    • Made an update to prevent stability issues caused by controller disconnects
    • Made an update to improve post-game-carnage-report stability
    • Made an update to address in-game stability for Halo 2
    • Improved matchmaking stability while searching with parties (2+ players)
    • Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
    • Resolved a variety of miscellaneous stability issues to improve overall performance

    Achievements

    • Made an update to ensure that the “Zealot” achievement is unlockable

    Have you downloaded the new update yet? Discuss the current state of the Master Chief Collection on our forums!
    https://www.halowaypoint.com/en-us/...-master-chief-collection-content-update-notes
     
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Comments

Discussion in 'Halo and Forge Discussion' started by WAR, Nov 27, 2014.

    1. Chronmeister
      Chronmeister
      Are they planning to add a waypoint fileshare anytime soon? Without it I cant see the purpose of this or any other forge site.
    2. a Chunk
      a Chunk
      It's hard to imagine they aren't planning to add online file sharing. However, I don't believe 343 has commented on the matter at all. Whenever a statement regarding file sharing is released, we'll be sure to let everyone know.
      Buddy Jumps likes this.
    3. a Chunk
      a Chunk
      Patch Notes - December 3rd
      The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses specifically on matchmaking. Please note that while this update will improve team balance issues, we do not expect it to fully resolve uneven teams. Our next content update, targeted for early next week, will address team balance.

      While today’s update contains several high-priority improvements, we continue to work on additional content updates that will address further items. Below, you’ll find a summary of the updates that are included in today’s update.

      • Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
      • Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
      • Streamlined the process for maintaining party continuity through the matchmaking process.
      • Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
      • Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
      • Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.


      We have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.

      https://www.halowaypoint.com/en-us/community/blog-posts/12-3-14-halo-the-master-chief-collection-content-update-notes
      WAR likes this.
    4. a Chunk
      a Chunk
      Patch Notes - December 7

      BY 343 INDUSTRIES - 38 MINUTES AGO

      The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses on matchmaking, parties, custom games, achievements, stability, and more. While this update contains a variety of improvements, we continue to work on additional content updates that will be rolled out to address further issues. Below, you’ll find a summary of the updates that are included in today’s update:

      MATCHMAKING & PARTIES
      • Made improvements to matchmaking team balance
      • Made an update to improve matchmaking search times and success rates, specifically expediting the “Players Found” and “Connecting Session” search phases
      • Made improvements to prevent a player’s rank from resetting unexpectedly
      • Made an update to resolve an issue that allowed players to be placed into an incorrect lobby after a matchmaking game
      • Made improvements to prevent the party from being disbanded upon returning to lobby
      • Made an update to ensure that players are sorted by team in the “Match Found” screen
      • Resolved an issue where Team Slayer matches in Halo 3 could separate players onto individual teams
      • Resolved an issue where players could be placed into a group of 7 players and unable to find more
      • Made improvements to ensure that the party-leader is prompted to “Bring Party” when leaving a lobby
      • Made an update to ensure that split-screen players cannot be divided onto different teams
      • Made improvements to ensure that clients are not kicked from parties at the end of matchmaking games with a “failed to connect” error
      • Made an update to ensure that Halo 2: Anniversary matches do not continue indefinitely after entire opposing team quits
      • Made an update to ensure that parties are not separated when the party leader navigates through multiple titles
      CUSTOM GAMES
      • Made improvements to prevent manual team selection from getting reset after a Custom Game match
      • Made an update to ensure that the “Make Party Leader” command functions correctly
      ACHIEVEMENTS
      • Made an update to ensure that the “Too Close to the Sun” achievement unlocks when prerequisites are met
      • Made an update to ensure that the “Monopolized” achievement unlocks when prerequisites are met
      • Made an update to ensure that the “Devastating” achievement unlocks when prerequisites are met
      • Made an update to ensure that the “You’re Joking” achievement unlocks when prerequisites are met
      GAME-SPECIFIC
      • Made improvements to Halo 2: Anniversary objective pickup, specifically in regards to objective “juggling”
      • Made an update to Halo 3’s movement input, specifically to resolve a deadzone issue which affected moving in a straight line
      • Made additional improvements to Halo: CE fall damage scenarios
      • Made an update to resolve a Halo 2 Classic campaign issue where a black screen could overlay the gameplay screen
      STABILITY
      • Made a variety of stability improvements across the following areas:
        • Matchmaking
        • Custom Games
        • Halo 4 Campaign
      MISC.
      • Made an update to ensure that clan tags appear in the post-game carnage report for all players
      • Made an update to ensure that players are sorted by team in the post-game carnage report
      • Made an update to ensure that emblems are displayed correctly in the post-game carnage report
      https://www.halowaypoint.com/en-us/...-master-chief-collection-content-update-notes
    5. a Chunk
      a Chunk
      Patch Notes December 11th
      As the team continues to work on additional improvements to matchmaking and other areas, we are deploying a variety of server-side updates to matchmaking player counts, as well as bringing back SWAT as the featured playlist. See the details of these changes below:
      • SWAT has returned as the featured playlist. It features a variety of game types from Halo 2: Anniversary, Halo 2 Classic, and Halo 4, and we’re making additional investments to include Halo 3 in the game type rotation for a future update. As we roll out additional content updates, we’ll be bringing other playlists back into the rotation – these include Halo: CE, Halo 4, Team Hardcore, and future featured playlists, such as Team Doubles, Team Snipers, and more. As we mentioned before launch, we’ll be keeping an eye on voting data and player feedback to determine which playlists stay in the rotation.
      • Updated the player count to 4v4 (6 minimum, 8 maximum) for the following playlists:
      Team Slayer
      Halo 2 Classic
      Halo 3
      Halo Championship Series
      SWAT
      • Updated voting options across multiple playlists to improve the balance of appearance of BR-start and objective game types.
      • Updated the “max party size” for Big Team Battle from 4-6, and the team is working on resolving issues that are affecting parties with 8 players. Once resolved, the max party size will return to 8.
      • In a future update, the ranked Halo 2: Anniversary playlist will be moved to 4v4. For now, as the playlist contains a variety of mid-size maps, we’ll be temporarily allowing both 4v4 and 5v5 matches, but have optimized the voting options for this player range. For example, you’ll see less 5v5 Team Slayer BRs on Warlord and more voting options that are catered to the current player counts of 4v4 and 5v5 (8 minimum, 10 maximum). Additionally, you’ll now be able to search as a party of 5. These changes are temporary until we turn ranking online for additional playlists.
      Our next content update is scheduled for early next week, and we’ll provide additional details of what’s included in the near future. We thank you for your continued feedback, patience, and support.

      https://www.halowaypoint.com/en-us/...on/e024f78f-6022-4a49-99ea-67562ec5b4ca/posts
    6. a Chunk
      a Chunk
      Patch Notes - December 15th
      The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update includes improvements for matchmaking, roster, parties, and more. Below, you’ll find a summary of the updates that are included in today’s update:

      Matchmaking
      • Made improvements to the reliability of Matchmaking parties.
      • Local split-screen players will now always be on the same team in Halo 2 Matchmaking.
      • Made an update to allow players to use Voice Chat during loading screens in Matchmaking.
      • Made an update to ensure that players are not forced into an incorrect party after encountering an issue in Matchmaking.
      • Resolved an issue where the “Winning Team Won” text was shown in the Carnage Report.
      Roster
      • Made fixes to reduce the amount of time it takes to update the Roster:
        • Players will now be discovered sooner after starting the game.
        • Changes to the roster will be more immediate to better reflect friend activity.
      Parties
      • Made several improvements to party joining and management.
      • Resolved an issue where players that were in a party could not join another party from the Roster.
      • Made changes to ensure that parties cannot exceed the maximum party size of a playlist.
      • Made an update to ensure that Party Leaders can assign a new Party Leader or Kick a player from their party.
      Custom Games
      • Made a change to ensure that teams selections are correctly carried over in Custom Games.
      • Made an update to ensure that player settings do not revert to a previous state after completing a Halo 2 Anniversary Multiplayer match.
      • Made an update to ensure that players do not disconnect after completing a Custom Game.
      • Resolved an issue in Custom Games where parties would disband if some players were playing in Split-Screen.
      • Made a change to ensure that Halo 3 Custom Game variants display correct author information.
      Halo: CE
      • Made various changes and improvements to Halo: CE multiplayer hit registration.
      Achievements
      • Made an update to ensure that the “Legend Slayer” achievement unlocks when prerequisites are met.
      • The “Pacifist” Achievement will no longer be awarded for resuming “Assault on the Control Room”.
      Stability Improvements
      • Made a variety of stability improvements across the following areas:
        • Matchmaking
        • Custom Games
        • Campaign Playlists
        • Main Menu
      Control Schemes
      • Updated the Halo 2 “Green Fingers” Button Layout.
      • Updated the Halo 2 Anniversary Multiplayer Recon Button Layout.
      Misc.
      • Made improvements to stat-tracking.
      • Improved language support for Norweigan, Spanish, German and Japanese.
      *Note: The team is aware that “Legacy” controls are incorrectly functioning as “Default” in Halo 2: Anniversary and Halo 4, and are working to resolve this issue in an upcoming update. We will continue to work on additional content updates to further improve the game.

      https://www.halowaypoint.com/en-us/...-master-chief-collection-content-update-notes
    7. a Chunk
      a Chunk
      Patch Notes - December 22nd
      The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update includes improvements for matchmaking, roster, custom games, and adds Halo 4’s Spartan Ops mode. Below, you’ll find a summary of the updates that are included in today’s update.


      Spartan Ops:

      • Added the entirety of Halo 4’s Spartan Ops mode

      Matchmaking:

      • Made an update to make sure a match only starts when teams are even.
      • Players will now receive a ‘loss’ when disconnecting before a round has ended.
      • Made an update to include all split screen players in vote tally.
      • Resolved an issue that caused players to become stuck “Joining Session.”
      • Resolved an issue where players could be dropped from matchmaking after disconnecting their controller.

      General Multiplayer Updates:

      • Made additional improvements to Halo: CE hit registration.
      • Made an update to the “Halo 2: Anniversary Career Progress” page to ensure achievements are correctly tracked.
      • Fixed an issue where it took a long time to join players that are in a Multiplayer lobby.

      General UI/Menu Updates:

      • Made additional improvements to Roster update times.
      • Fixed Halo 3 game type text when viewing saved data in “My Files”.

      Halo 2: Anniversary Campaign:

      • Fixed an issue where the ‘Black Eye Skull’ incorrectly prevented players from reaching checkpoints.

      Campaign Playlists:

      • Fixed an issue where cross-game playlists could fail to progress to the next level.
      • Made several fixes to Campaign Playlist Carnage Reports.
      • Fixed an issue where Halo 3 Cooperative Playlist progress would not save correctly when completing a mission.
      • Made changes to ensure that Competitive Scoring and Timing are tracked correctly in Halo CE and Halo 2 Campaign Playlists.

      Stats & Medals:

      • Made updates to improve stat tracking.
      • Fixed an issue where the “Steaktacular” medal would not be correctly awarded in Halo 3.
      • Fixed an issue where the “Supercombine” medal would be incorrectly awarded in the Halo 4 Campaign.

      Achievements:

      • Made an update to ensure that the “Flaming Ninja Anniversary” achievement unlocks when prerequisites are met.

      Control Layouts:

      • Updated the Halo 2 “Boxer” Button Layout.
      • Updated the Halo 4 “Legacy” Thumbstick Layout.

      General Stability:

      • Made several updates to improve overall game stability.

      Note: We’ve seen many inquiries about dedicated server support for Halo: The Master Chief Collection. Dedicated servers have been up and running since launch, and we continue to optimize and improve connectivity. The vast majority of games are being played on dedicated servers, but in the event that players cannot connect to a dedicated server, the lobby will stay together and the match will still occur on a peer-to-peer connection. Please be aware that you may connect to the dedicated server quickly enough that you won’t see the ‘connecting to dedicated server’ dialog. The absence of that dialog doesn’t mean that you’re not playing on a dedicated server.
      https://www.halowaypoint.com/en-us/...-master-chief-collection-content-update-notes
    8. a Chunk
      a Chunk
      1-17-15 - https://www.halowaypoint.com/en-us/...ter-chief-collection-content-playlist-updates

      Our upcoming content update is undergoing further testing, and will be available within the next few days. For now, a look at what will be included in below.

      We’d also like to thank those of you who have been enjoying and providing feedback on the newly integrated Team Hardcore and Halo 4 playlists. As we mentioned earlier this week, other fan-favorite playlists, such as Team Snipers, Team Doubles, an objective-only playlist, and more are in the works and will be introduced in the near future.

      upcoming HALO: THE MASTER CHIEF COLLECTION CONTENT UPDATE NOTES
      Our upcoming content update focuses on UI, matchmaking, game-specific multiplayer and campaign, controls, and stability. We continue to work on additional content updates that will include added improvements for matchmaking, parties, and other top community items. Below, you’ll find a summary of the updates that will be included in the upcoming update:

      Matchmaking:
      • Improved matchmaking search success rates.
      • Made an update to reduce instances of “Awaiting Privileges” matchmaking errors.
      • Made an update to ensure player counts more reliably match the expected numbers for each playlist.
      • Fixed an issue where player would sometimes appear to be searching in an incorrect “FIND GAME” screen.
      • Added countdown sound effect to the voting timer.
      General Multiplayer:
      • Made several improvements to party joining through the in-game Roster.
      • Made an update to ensure that the mute icon is visible while in Matchmaking.
      • Fixed an issue in Halo 4 where players could equip the same weapon as their primary and secondary weapons.
      General Campaigns:
      • Made several improvements to stat tracking for Halo: CE, Halo 2, Halo 3, and Halo 4.
      • Made changes to Halo 3 and Halo 4 scoring to ensure that players are not penalized for destroying empty vehicles.
      General Menu:
      • Lowered the music volume level in multiplayer menus.
      • Fixed an issue where friend emblems in roster would show up as default when exiting a game session.
      • Made updates to UI and menus to improve multiplayer status messaging, such as when a player joins your lobby.
      Control Layouts:
      • Made an update to the Halo 2 Anniversary “Legacy” Stick Layout.
      Stability:
      • Made stability improvements across multiple titles for campaign and multiplayer.

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