GT: Nikko B201 Kebira 2v2 Slayer Weapon spawn timers and ammunition levels have been adjusted. The locations of the H2BR and the SMG have been switched. A few new full-height cover positions, and additional respawn points, have been added to improve spawning. I'm pretty happy with this setup and I'm confident in its ability to be enjoyable.
One final effort, etc. GT: Nikko B201 Kebira 2v2 Slayer (Strongholds if you're feeling spicy) - There are now lifts connecting the bottom area to the balconies. - A new back hall area has been added, behind the uppermost area. This should improve spawning and map size. It contains a Needler and plasma grenades. - The upper mid Stronghold point has been moved to the new area.
Okay so more like two final efforts. But still! This should seal the deal. And hey, looks like without me you wouldn't have any regular maps for the last few weeks GT: Nikko B201 Kebira 2v2 Slayer (Strongholds if you dare) I've added vent routes connecting the back route to the top mid and to the camo basement. Initial spawns have received another tweak as well. This is pushing the piece count close to the limit, especially for a small area, so I'm trying to avoid making further major changes.
Forger and Co-Forger : ArKer Spectre and ArKer NeXus Map : Apotheose Gametype : Slayer 4v4 I need to know if its a well sized map for 4v4. And if its good, other feedback as cover, layout ... NB : You could find a way to go outside the map. I will fixe it later
You'd miss me if I didn't show. GT: Nikko B201 Kebira 2v2 Slayer (Strongholds if your middle name is Danger) The vents connecting the basement with the back alley have been removed. Instead, the back wall of the basement has been knocked out, connecting it more openly with the back alley. The connection from top mid remains as a vent. Also a few cosmetic improvements but I don't think anyone needs to worry about that. e: you couldn't find the lifts last week. They're directly below the inner end of the balconies, on the bottom-most floor. Turn towards the windows from the team spawns, and they're right below you.
@Max Extra is there playtesting scheduled for tonight? What time do you expect to start, if so? (wanna prioritize to get you something to play in time)
Map 1 GT: Box Rippin Map: "PitDrop" Game Type: Mythic Capture the Flag Player Count: 4v4 Description: General Mythic testing. The map is in my Bookmarks and the mode is in my Files (HeX Reapers). Map 2 GT: 343 Industries Map: "Plaza HCS" Game Type: Mythic Slayer Player Count: 4v4 Description: General Mythic testing. The map is built-in and the mode is in my Files (HeX Reapers).
There was supposed to be but I've had a rough week and havent been sleeping well. Today i basically passed out finally and got some good sleep and was unable to wake up in time. I'll be getting back to a regular thing next week I believe. Sorry for not being able to host tonight.
all good! Iended up not forging and then I caught up on sleep too. Will have something for next week for sure.
GT: JurassicWeeMan (co-forgers: D4rkDeath & HUSKYLAPPER16) Map: Delta Relic Gametype: BTB Team Strongholds Testing this map for BTB matchmaking playlist potential.
GT Chronmeister Map: Rusty Gultch Gametype: 4v4 Slayer This will be the first test on this map. If anyone has suggestions on how I can improve framerate at OS ledge without taking out too much detail, please let me know.
With the matchmaking update notes from Josh Menke, it's time to dust off some of the BTB maps/modes for a playlist refresh. I have a pool of maps if we can keep a lobby. GamerTag: Squally DaBeanz Co-Forgers?: Map: Hinterlands Gametype: Big Team Strongholds Player Count: 16 Map Link*: Hinterlands GamerTag: Squally DaBeanz Co-Forgers?: Map: Pioneer Gametype: Big Team Strongholds Player Count: 16 Map Link*: Pioneer GamerTag: D4rkDeath Co-Forgers?: JurassicWeeMan Map: Ancestor Gametype: Big Team Assault Player Count: 16 Map Link*: Ancestor
GamerTag: DaekLaw Map: Sacrifice Gametype: Big Team CTF Player Count: 16 Map Link: https://www.forgehub.com/maps/sacrifice.6215/
GamerTag: ArturBloodshot Map: Unearthed Gametype: BTB CTF, BTB Strongholds, BTB Slayer Player Count: 16 Map Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=ArturBloodshot#ugc_halo-5-guardians_xbox-one_mapvariant_ArturBloodshot_8c02fd17-531e-4d01-bb1f-72b329b382cc
Here's my submission: Pick one or both gametypes, up to you. Slayer is pistol/shotty and a little more skilled. Superfiesta is, of course a bit more chaos... Gamertag: ExTerrestr1al (recommend you keep at least 5 rounds... they end up being somewhat short. MUST keep unlimited time to function) Gametype 1: Random Slayer (FFA) Gametype 2: Random Super Fiesta (FFA) Player Count: 6-8 (incompatible with more than 8) Map: Random Selection Video from a previous build...
GamerTag: lNeedMoreBleach, ARC1T3CTZ, kawecki 22 Map: crossbow Gametype: btb assault. feedback: any feedback you can give.
I am breaking the rule of more than 3 submissions, but if we are able to do additional btb testing tonight, can we please give CTF on Panic Attack a try, its by The Psycho Duck: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=The Psycho Duck#ugc_halo-5-guardians_xbox-one_mapvariant_The Psycho Duck_8046c64b-a700-4dad-ac69-9dfab9832e65
@Daeklaw @HeX Reapers Please provide halowaypoint links with your map submissions. its really difficult to find these maps some times, and when its not its time consuming. Waypoint links to the map help me find stuff faster.
Gamertag: Sir Veyza Map: Thieve's Den Gamemode: Strongholds, Flags. Looking for Feedback of any kind. Map still needs a general art pass and optimization. https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Sir Veyza#ugc_halo-5-guardians_xbox-one_mapvariant_Sir Veyza_bd004bdf-d88c-4a8c-80e5-456fcf8ea9f1