Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    xzamplez and Max Extra like this.
  2. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    Gamertag ARC1T3CTZ
    Map name BARRENS
    Map LINK
    Game mode Slayer 4v4
     
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  3. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Map 1 Name: Babd Catha
    Gametype: BTB Strongholds

    Just resubmitting since last week didn't have enough players to yield good results (partially my fault, since I fell asleep).

    Also as a side note, the maps name comes from Halo lore. Just clarifying since there seemed to be some confusion about that.

    Map 2 Name: Conflux
    Gametype: Classic CTF

    Testing perf on an art pass overhaul.
     
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  4. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    GT: The Xzamplez
    Map: Sweet Spot
    Gametypes: 4v4 Slayer, 4v4 Oddball, 4v4 Strongholds

    Changes: More spawn points to allow team spawning, and adjusted some heavily weighted spawns/Opened up ramp into lift room/Narrowed the tele reciever platform, so players know when someone (Max) is standing on it/More detailing in some places.

    Link: https://www.halowaypoint.com/en-us/...Xzamplez_ef47375c-0891-47e5-b933-d12828c3201a
     
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  5. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Map: Red Giant
    Gametype: HCS Slayer (4v4)

    Changes: Covered tele exit area sides and pulled top tele exit towards center pit to eliminate ability to camp exits. Added jump up from mid to upper hallway. Changed sentinel beam to scatter and rail to binary. Lots of aesthetic upgrades.
     
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  6. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    Gamertag ARC1T3CTZ
    Map name BARRENS v2
    Map LINK
    4v4 slayer


    A dynamic element has been introduced with help from bleach who built and scripted it.its a trap door underneath O.V which can only be blown up. Via the land mine under neath the floor which drops O.V to the bottom floor.

    Any feed back on player interactions with the trap door welcome

    Which areas felt weaker or stronger than others and wy

    Bottom mid has a bunch of Thurst jump routes to counter top mid
    Where the routes obvious once u new what to look for?

    How do u feel about the shotgun on the map?

    Map name. sight lines v3
    Map link
    4v4 slayer

    New block out all feedback welcome
     
    #1866 ARC1T3CTZ, Aug 13, 2018
    Last edited: Aug 17, 2018
    Max Extra and lNeedMoreBleach like this.
  7. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    Gamertag: GrayishPoppy210
    Map name: Sanctum4
    Game type: 4v4 hcs slayer (contest gametype)
    Link: https://www.halowaypoint.com/en-us/...Poppy210_43f75552-f2eb-48db-8087-a97972a69cb4

    Note: almost completely different layout to sanctum2 (from last week). There were to many problems with that layout so I've started again keeping only the theme the same. In it's current state this is really a blockout (except for some art pieces carried over from previous map) so I can edit layout easier before arting it up.

    Things to consider:
    What are your first impressions? General thoughts on gameplay, spawning, sightlines and weapons. Are any areas better or worse? Where does gameplay seem to focus? Why?
    Thanks.
     
    #1867 GrayishPoppy210, Aug 13, 2018
    Last edited: Aug 17, 2018
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  8. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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  9. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Gamertag: Sikamikanico
    Map: Brimstone
    Gametypes: 4v4 Slayer/Strongholds/Oddball
    Link: Map Download

    Right now, big concerns around framerate - particularly from Sniper looking back into the map. Likely caused by lighting setup. Willing to explore different ideas to reduce that issue.

    Looking for feedback on weapon set up/spawning and the various lines of sight. Is the Sniper too powerful? Is the exposed route to obtain it too risky?

    Is the fire theme cool? Would the map be better better served with a more naturally lit theme instead?

    <3
     
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  10. lNeedMoreBleach

    lNeedMoreBleach Legendary
    Forge Critic Senior Member

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    • GamerTag: lNeedMoreBleach.
    • Map: Transit BU12
    • Gametype: 4v4 Hcs Slayer, 4v4 Hcs strongholds.
    • feedback: all feed back.
    • note: Sorry i forgot to update my post last week but i hope you'll enjoy this version. number 12.
     
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  11. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    @Max Extra - please pull Hourglass from tonight's lineup. I am moving so my Internet won't be working tonight and I can't attend. =(

    In any case, I have a newer version of the map with some significant changes, so I'll join you again in a few weeks with that one!
     
    Max Extra likes this.
  12. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    • GamerTag: L1MN0DR0MUS
    • Map: Oasis
    • Gametype: Team Arena (Any of the 3)
    • Player Count: 8
     
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  13. Nobodhi

    Nobodhi Spartan III

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    Gamertag: Knowbodhi
    Map: Pi (beta)
    Gametype: extermination
    Notes: This is a bare bones blockout. Would primarily like feedback on spawns, flow, and sightlines.
     
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  14. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Thanks everyone for submitting, We have 11 maps to go tonight!
     
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  15. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    GT: The Xzamplez
    Map: Proven
    Gametypes: Slayer, Oddball, Strongholds

    Changes: Removed lift tele/removed one speedboost, moved the other/took OS off weapon pad/adjusted sniper area platforms for easier jumping/other small geometry changes
     
    Max Extra likes this.
  16. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    Gamertag: GrayishPoppy210
    Map name: Sanctum8
    Game type: 4v4 hcs slayer (contest gametype)
    Link: https://www.halowaypoint.com/en-us/...Poppy210_7c1a735c-0054-4ef6-a06f-d43bd7112203

    Key Changes:
    -red side/corridor revamped
    -some changes around OS/mid
    -brought in middle room a bit
    -the gate (you'll see)
    -more minor sightline and geometry changes throughout
    -sword is now hydra?
    -named locations added

    Feedback wanted:
    -Is the framerate mainly gone?
    -Hydra? (Was recommended instead of sword)

    Thanks for the test as usual.
     
    #1876 GrayishPoppy210, Aug 24, 2018
    Last edited: Aug 31, 2018
    Max Extra likes this.
  17. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    Any chance we can add one more to the list for tonight?

    Gamertag: TimeDipper
    Map: Arena 2.7 (HaloWaypoint Link)
    Gametype: Single Elimination (HaloWaypoint Link)
    Players: 10+ (16 if possible but not required)

    Notes: This is a Single Elimination Tournament Arena. Looking to playtest this for the first time with a higher player count to see if scripting breaks. I would like to participate in the playtest. Looking for feedback regarding framerate, overall fun factor as well as other suggestions the lobby might have. The fighting spaces have generic pyramid blocks for now but I intend to make each area unique.
     
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  18. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  19. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Map Name: Conflux
    Gametype: Team Slayer

    Seeing how it plays with Slayer. Going to probably tweak spawns based on the result.
     
    Max Extra likes this.
  20. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Gamertag: Sikamikanico
    Map: Eden Falls
    Gametypes: HCS Slayer (4v4 Contest Map)
    [​IMG]
     
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