GT: IMAROLLINGSTONE Map Name: TF RE10 Gametype: BTB Strongholds Player Count: 16 Map Link: Click Description: added more vehicle paths & vehicle-infantry interaction potential.
GT: IMAROLLINGSTONE Map Name: DCBTB RE2 Gametype: BTB CTF Player Count: 16 Map Link: Click Description: new.
GT- Fiipyn Map - Evolved Afterthought Map Link - https://www.halowaypoint.com/en-us/...t_FIipyn_6748806c-e467-4894-ba0a-2d93e39986e7 Gametype - Evolved CTF Gametype link - https://www.halowaypoint.com/en-us/... Reapers_d006af03-78b2-4a9d-949e-cdfcf0a2e8c5
Gamer tag ARC1T3CTZ Map name x wip Map link Game mode extermination Gamer tag ARC1T3CTZ Map name eridanus ll Map link Game mode extermination
Map Name: Conflux Gametype: Classic CTF I made some jumps accessible again in classic settings. Some that were possible in default settings are still intentionally inaccessible.
As a reminder, 3:30 CST is the cut off submissions. Everything in is final. We can get the maps submitted after this post next week!
We are going to be testing your map with Evolved V2 settings. We always want the map owner to be involved with the changed needed.
Map 1 Name: Babd Catha Gametype: BTB Strongholds Changed the name and heavily redesigned almost every area on the map. Map 2 Name: Conflux Gametype: Classic CTF Made it more clear to players what is and isn't a jump up.
GamerTag: lNeedMoreBleach Map: trasit BU Gametype: hcs slayer feedback: all feedback just made this map. Map: eclipse Gametype: hcs slayer feedback: all feed back. expansion on an older map probably not that good.
Gamertag ARC1T3CTZ Map name IMPERIUM Map link Game mode Slayer 4v4 Gamertag ARC1T3CTZ Map name x wip Map link Game mode extermination Gamer tag ARC1T3CTZ Map name eridanus ll Map link Game mode extermination
Sorry for the late notice everyone, I'm out of town at a graduation for my brother in law I can not host the lobby tonight. I'll get back to it next week!
Gamertag: GrayishPoppy210 Map name: Sanctum2 Game type: 4v4 hcs slayer (contest gametype) Link:https://www.halowaypoint.com/en-us/...Poppy210_bbf348ff-3092-420f-b09f-4a8a91f0a94f
Contest Map so please pick apart with as much detail as possible. GamerTag: L1MN0DR0MUS Map: Oasis Gametype: Team Arena (Any of the 3) Player Count: 8
Gamertag: KingKantalope Map: Khaleaus (Map Post) Gametype: HCS (Slayer & Strongholds) Player Count: 4v4 I've only seen this played in a PC lobby where no one used mic and the teams constantly shifted from balanced to 1v11 to 2v3 and etc., so maybe getting it tested on a stable lobby is a really good option lol
The Xzamplez Sweet Spot 4v4 Slayer, Ball, or Stronghold https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=The Xzamplez#ugc_halo-5-guardians_xbox-one_mapvariant_The Xzamplez_ef47375c-0891-47e5-b933-d12828c3201a
@Max Extra - would love to submit a map for testing next week (August 17th) Sn1p3r C Hourglass 2.0 Contest map, so 4v4 Slayer, please. https://www.halowaypoint.com/en-us/...Sn1p3r C_0faa2c47-a982-4243-aca7-50c5b261c167 Map's just coming out of blockout, so there's still incomplete geometry. However, there are two topics I'm looking for feedback on: Flow: Were there any parts of the map that were particularly hard to reach? Were there any parts of the map that you never went to? Weapon Set: Did any weapons feel underpowered? Did any weapons feel overpowered?