Gamertag - PharmaGangsta1 Map - Eglin GT - Slayer 4v4 Link WIP Thread Changed up the layout just a bit, fixed the h2 foundation brokenness. Keep in mind I still haven't put much art in it (though I'm pretty sure the color palette is final) so please disregard any visual complaints you might have if they pertain to guiding you through the map. Looking into undoing some of the segmentation and possibly adding a counter to the highest tower.
Hopefully I'm not too late in my submission: GamerTag: CaptainDireWolf Co-Forger: SexyMasterChief Map: Eclipse Gametype: Slayer Player Count: 2v2 Map Link*: https://www.halowaypoint.com/en-us/...DireWolf_527f7136-ed81-4e20-b86a-def1cc52a35e Description: This map allows for players (up to 2v2) to transport between dimensions at will to flank the enemy, bypass blocked routes, and reach hidden locations. Your ethereal presence exists on the alternate plane, so watch your back and coordinate with your teammate. Time between allowable jumps is 5 seconds, to allow for pickup of weapons, since your teleport power-up takes precedence.
GamerTag: IIIClaessicIII Map: Krakken v12.7 Gametype: BTB Strongholds Player Count: 16 Map Link*: Krakken GamerTag: IIIClaessicIII Map: Raptors Nest Gametype: Avian Infection Player Count: 16
I dont want to be that guy, but in the OP I do say that you need to provide links. If you can provide them before we pass over the map tonight then we will play it. Otherwise we play it the next time you post it with links. Sorry for the inconvenience.
Map 1 Name: Echoes MM V2 Gametype: Big Team CTF Link to Map: Link -Fixed a spawn volume with incorrect weighting (sorry Squally) -Adjusted spawn weighting to make players spawn closer to mid more often Map 2 Name: Flipyap Ressurection (temp title) Gametype: Capture the Flag Link to Map: Link -Adjusted spawn weighting to make players spawn on the outskirts of the map more often while their base is being pushed
Gamertag: OutlawSkot33 Map: Penitence Gametype: If Nokyard is present, Grifball Pro No Slide. If Nokyard is not present, Oridinary Grifball Pro Players: 4v4 Info: Looking at the player visibility. I found Tidal's default settings for Distance Fog set at 10 for both thickness and brightness. Decreased both values to improve player identification and improve overall court visibility. Map: The Pelican Line Gametype: Grifball Pro
I had thought, you would test it after saying "We need an updated version next week" two weeks ago, so I didn't resubmit it. Excuse me. Gamertag: Buddy Jumps Map: Scarabeus Gametype: Awoken Changes on bottom of this post: https://www.forgehub.com/threads/scarabeus-wip.155345/ (Please read it to understand, why some things are how they are)
GT: mcsniffit Map name: Blood Gulch Returns Game Types: BTB slayer, BTB ctf URL:https://www.forgehub.com/maps/blood-gulch-returns.6148/
Gamertag: Studbeasttank Map Name: Carbide 5 Gametype Requested and Player Count: BTB Slayer, 16 players Short description: A WIP BTB map set in a mine or refinery or something. Link to Map: Forgehub Waypoint Spawning and sightlines have been worked on.
Flippant Sol Waldo World Arena Marathon EMFH (stands for Every Man For Himself) 6 players https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant Sol_3f604088-e38f-4248-9408-724261e3e3cf https://www.halowaypoint.com/en-us/...pant Sol_36f61828-3981-40af-a3f6-b451badff062 Description: This does not play like Halo
GamerTag: Mags II Map: Rigor Mortis Gametype: infection Player Count: 10-14 MapLink*: https://www.forgehub.com/maps/rigor-mortis.6147/ Description: The Rig tailored for infection. Has an interactive door and switches paired with map themed props and structures for great looking aesthetics. Bungie.net file share Halowaypoint link:https://www.halowaypoint.com/en-us/..._Mags II_9fc69520-3384-45e4-80fd-84b7877746fa I'm not sure if it's entirely balanced so I would like some help with game play aspects if that's possible. Thank you.
Map name . Liang dortmund 4v4 Slayer Link https://www.halowaypoint.com/en-gb/...RC1T3CTZ_e62504c8-d38c-418b-a923-4f295da23061
Map: Seclusion Gametype: Roaming King Player Count: 4v4 Description: We are looking to test the new smooth hill movement scripts to see if they hold up under 4v4 stress. Please have all players report if they witness erratic behavior like bouncing or stuttering of the roaming hill.
Gamertag: TimeDipper Map Name: Descendant Gametype: Big Team Strongholds, 16 Players Required Link to Map: HaloWaypoint Description: Scale of map has been slightly reduced. A vehicle path by blue base has been converted into an infantry path and blue spawn area has been altered. Vehicle and weapons have been tweaked. This map is still a work in progress and so there is temporary lighting to see in dark areas, z-fighting and still some frame rate issues.
Map: Guillotine (Dominion) Gametype: Dominion Fileshare: I Crush All Map: https://www.halowaypoint.com/en-us/...rush All_6973654f-cf5d-4ec9-ae34-61672bece5e9 Gametype: https://www.halowaypoint.com/en-us/...rush All_39e186fa-459e-4fc5-a80d-75a77d9b0157 Map: Altar Dominion https://www.halowaypoint.com/en-us/...rush All_eeadebbb-53fb-47f3-867c-a7a1fe6a857b
Gamertag: Foge Map Name: Russet Blockout Gametype Requested and Player Count: 4v4 CTF Short description: Competitive focused 4v4. Still in blockout so its terrible in its current state. Just looking for layout feedback at this time. Link to Map: https://www.halowaypoint.com/en-us/...ant_Foge_8cca4bdf-55e2-4749-8df9-9484b3a7cc0a
icyhotspartin Thanatos 1v1 forgehub competition rules - no radar, mags only small 1v1 dueling map - needs weaponbalancing and spawning feedback, some framerate issues https://www.halowaypoint.com/en-us/...tspartin_f7d9c899-5b7c-4104-a009-3e51029b67f5 Thanks!
xw Trifecta wx Map - Glade Gametypes - Big Team Assault | Big Team CTF | Big Team Slayer | Big Team Strongholds Description: Generic BTB map. Still getting the tweaks sorted out but we'd say its not far off done, unless you think otherwise. https://www.halowaypoint.com/en-us/...fecta wx_9adff68c-8e54-44fd-a3e9-adb3fe00cf88
GamerTag: IIIClaessicIII Map: Krakken v12.7 Gametype: BTB Strongholds Player Count: 16 Map Link*: Krakken GamerTag: IIIClaessicIII Map: Raptors Nest 1.5 Gametype: Avian Infection Player Count: 16 Shout out to Delta V for helping me with scripting on the centerpiece