Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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  2. Opixonic

    Opixonic Legendary

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    GamerTag: Opixonic
    Map: Figure-8 Rally
    Gametype: Figure-8 Rally
    Player Count: 8-16 but the more the merrier
    Map Link
    GameType Link
    Description: A simple Figure-8 Race for rally hogs, inspired by games such as FlatOut and Wreckfest. 5 checkpoints and about 15 seconds per lap, and the gametype is set for 50 points (10 Laps). I still need to do the JIP fix on it if anyone knows how to do that.


    [​IMG]
     
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  3. Draloric

    Draloric Legendary

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    Gamertag: Draloric
    Map Name: Eradication Highway S.
    Gametype: Eradication
    Player Count: 16 (or as many as possible it shouldn't matter too much)
    Map Link: MAP
    Gamemode Link: GAME

    Edit: Wow really sad there are so few maps. Hopefully we can play this week, I will be able to make it finally! But. I won't be there for the first 45 min or so. Assuming that you play tonight and you want some more maps, here's two more for ya.

    Map: Overlap
    Gametype: Overlay
    Player Count: 8 (4v4)
    Map Link: MAP
    Gametype Link: GAME
    Description: Basically a maze-like map playing CTF. The catch? the map is symmetrical but you can only cross floors the same colour as your team. You will need teamwork to get the flag past the enemies who almost always have the advantage.

    NOTES: I Haven't worked on this map in several months so it's condition isn't known to me. I had a working playtest at one point but I don't recall whether I changed it after that. If the map doesn't work then move on and I'm sorry.

    Map: Pandemic
    Gametype: CTF / Slayer
    Player Count: 8 (4v4)
    Map Link: MAP
    Gametype Link: N/A (default gamemodes)
    Description: A standard 4v4 map. It is actually my first ever map in Halo 5, I created it over a year ago! It has never been played in your lobby but it has been playtested a handful of times in the past.

    NOTE: It was made when lag and object counts were a very real concern and the textures and props didn't really exist, so the aesthetic is quite plain. At the time of this map's creation it had maxed object count and there were a few spots with FPS issues, but updates shortly after fixed that.
     
    #1603 Draloric, Dec 29, 2017
    Last edited: Jan 5, 2018
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  4. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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  5. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  6. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  7. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Thanks everyone who submitted, Sorry for being so absent recently but it was that time of the year. I'm back to kick off the new year with the 17 maps you all have submitted so far. I hope to be returning to the regular schedule so tune in to watch or help play!
     
  8. Spaceork02

    Spaceork02 Legendary
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  9. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Capture the Flag
    Link to Map: Link


    I adjusted some pathing and sight lines to restrict movement around the map a bit more.

    So far the biggest issues I can see are quick flag caps and players getting into fights too quickly off spawn. I'll be carefully watching how the above changes affect these problems in the coming playtests.
     
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  10. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    GT: KeeLoker
    Map: Operation: Tidal Wave
    Gametype: Standoff
    Players: 12
    Description: Old school linear infection map set on Riptide.
    Changes:
    - Adjusted the spawn times of the infected to make it less overwhelming for the humans
    - Added more waypoints to inform the humans of where the infected can come from
    - Decreased the amount of time it takes to wait for the 1st door and the elevator
    - Changed the traits of the infected to make it more interesting to play as them:
    - Alphas are stronger than the regular infected but don't move as fast. They are able to ground pound the humans but it is used more to confuse and close the distance on the humans rather than deal damage
    - Regular infected are fairly weaker than their Alpha counterparts but are able to use thruster twice in quick succession to try and juke out the humans; however, the recharge delay on it is fairly long so use it wisely.

    Hopefully this will make it more balanced and provide more interesting gameplay for both sides. I do expect some tweaking will be needed to be done on the traits after testing.
     
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  11. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Reskin of NOKYARDs avalanche remake.
    Removed pelican pad in middle
    created choke point in middle
    added lifts by teleporter exits
    lowered CE magnum ammo to 1 extra clip
    changed lifts in front of bases so they launch vehicles
    Banshee now slayer specific, with CTF specific ghost
    • GamerTag: L1MN0DR0MUS
    • Map: Floodplains
    • Gametype: BTB CTF
    • Player Count: 16
     
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  12. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIIClaessicIII
    • Map: Krakken v12.7
    • Gametype: BTB CTF
    • Player Count: 16
    • Map Link*: Krakken
     
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  13. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  14. Ryouji Gunblade

    Ryouji Gunblade Legendary

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  15. OutlawSkot33

    OutlawSkot33 Legendary

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  16. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIIClaessicIII
    • Map: Krakken v12.7
    • Gametype: BTB CTF
    • Player Count: 16
    • Map Link*: Krakken
     
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  17. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Gamertag: The Grim Dealer
    Map Name: Flipyap Ressurection (temp title)
    Gametype: 4v4 Capture the Flag
    Link to Map: Link


    -Created/expanded lines of sight
    -Replaced BRs with DMRs
    -Removed Carbine
    -Moved Scattershot to Top Mid

    The 2 top-most changes are mostly for the sake of making flag runs a bit harder, as I still feel it's a bit to easy to get away as a flag carrier. My hopes for these changes are to reduce the amount quick flag caps, and as a result, quick matches.
     
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  18. ARC1T3CTZ

    ARC1T3CTZ Heroic

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    .
     
    #1619 ARC1T3CTZ, Jan 19, 2018
    Last edited: Jan 19, 2018
  19. D4rkDeath

    D4rkDeath Legendary
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