It's been a while my silky friend Qrrbrbirbei Vizere 2v2 https://www.halowaypoint.com/en-us/...brbirbeI_8ad0fc8c-b72c-4f01-9c2c-b9857fbff276
GamerTag: Opixonic Map: Figure-8 Rally Gametype: Figure-8 Rally Player Count: 8-16 but the more the merrier Map Link GameType Link Description: A simple Figure-8 Race for rally hogs, inspired by games such as FlatOut and Wreckfest. 5 checkpoints and about 15 seconds per lap, and the gametype is set for 50 points (10 Laps). I still need to do the JIP fix on it if anyone knows how to do that.
Gamertag: Draloric Map Name: Eradication Highway S. Gametype: Eradication Player Count: 16 (or as many as possible it shouldn't matter too much) Map Link: MAP Gamemode Link: GAME Edit: Wow really sad there are so few maps. Hopefully we can play this week, I will be able to make it finally! But. I won't be there for the first 45 min or so. Assuming that you play tonight and you want some more maps, here's two more for ya. Map: Overlap Gametype: Overlay Player Count: 8 (4v4) Map Link: MAP Gametype Link: GAME Description: Basically a maze-like map playing CTF. The catch? the map is symmetrical but you can only cross floors the same colour as your team. You will need teamwork to get the flag past the enemies who almost always have the advantage. NOTES: I Haven't worked on this map in several months so it's condition isn't known to me. I had a working playtest at one point but I don't recall whether I changed it after that. If the map doesn't work then move on and I'm sorry. Map: Pandemic Gametype: CTF / Slayer Player Count: 8 (4v4) Map Link: MAP Gametype Link: N/A (default gamemodes) Description: A standard 4v4 map. It is actually my first ever map in Halo 5, I created it over a year ago! It has never been played in your lobby but it has been playtested a handful of times in the past. NOTE: It was made when lag and object counts were a very real concern and the textures and props didn't really exist, so the aesthetic is quite plain. At the time of this map's creation it had maxed object count and there were a few spots with FPS issues, but updates shortly after fixed that.
Ohai. Gamertag - PharmaGangsta1 Map Name - Lost Chamber Gametype - Peasant Hunt Player Count > 8 Description - Remake of h3 classic custom game, just with a new aesthetic. If you're able to, please allow as many players as possible to be able to talk to each other- that adds a lot to the gameplay Happy New Year!
GamerTag: Foge Map: Onyx Playtest Player Count: 2v2 Map Link: https://www.halowaypoint.com/en-us/...ant_Foge_2ec492d4-7443-4888-9ad9-0b0482ceb340 Description: Remake of Onyx from the Halo 4 Team Throwdown playlist. Still a blockout, just want to see how it actually plays.
Map link ...https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ Map... second hope Extermination ARC1T3CTZ
Thanks everyone who submitted, Sorry for being so absent recently but it was that time of the year. I'm back to kick off the new year with the 17 maps you all have submitted so far. I hope to be returning to the regular schedule so tune in to watch or help play!
map: cool https://www.halowaypoint.com/en-ca/...E ORK 02_14047a63-c47a-4643-b216-e8e9cea0e6ee game type:
Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link I adjusted some pathing and sight lines to restrict movement around the map a bit more. So far the biggest issues I can see are quick flag caps and players getting into fights too quickly off spawn. I'll be carefully watching how the above changes affect these problems in the coming playtests.
GT: KeeLoker Map: Operation: Tidal Wave Gametype: Standoff Players: 12 Description: Old school linear infection map set on Riptide. Changes: - Adjusted the spawn times of the infected to make it less overwhelming for the humans - Added more waypoints to inform the humans of where the infected can come from - Decreased the amount of time it takes to wait for the 1st door and the elevator - Changed the traits of the infected to make it more interesting to play as them: - Alphas are stronger than the regular infected but don't move as fast. They are able to ground pound the humans but it is used more to confuse and close the distance on the humans rather than deal damage - Regular infected are fairly weaker than their Alpha counterparts but are able to use thruster twice in quick succession to try and juke out the humans; however, the recharge delay on it is fairly long so use it wisely. Hopefully this will make it more balanced and provide more interesting gameplay for both sides. I do expect some tweaking will be needed to be done on the traits after testing.
Reskin of NOKYARDs avalanche remake. Removed pelican pad in middle created choke point in middle added lifts by teleporter exits lowered CE magnum ammo to 1 extra clip changed lifts in front of bases so they launch vehicles Banshee now slayer specific, with CTF specific ghost GamerTag: L1MN0DR0MUS Map: Floodplains Gametype: BTB CTF Player Count: 16
GamerTag: Foge Map: Onyx Playtest Gametype: Slayer Player Count: 4v4 Map Link: https://www.halowaypoint.com/en-us/...ant_Foge_4d75d12f-bd1d-413d-8589-624710ed02eb Description: Remake of Onyx from the Halo 4 Team Throwdown playlist. Still a WiP So no intro cams ok.
GT: Ryouji Gunblade Map: The Arbiter Gametype: Heretic Race Players: 4v4 Map Link: https://www.halowaypoint.com/en-us/...Gunblade_e175f5f8-c691-4ce5-939c-ed809e9f9011 Gametype Link: https://www.halowaypoint.com/en-us/...Gunblade_36e1722b-e769-462f-bb6a-a6cd62b33f38 Description: Remake of the Halo 2 gas mine for randomized banshee racing action. Fly through rings, shoot down foes. 10 minutes, 40 point limit.
Gt: OutlawSkot33 Map: Penitence Gametype: Grifball Players: 4v4 Map Link: https://www.halowaypoint.com/en-us/...awSkot33_70a90bf2-d5f9-4665-8836-515710022eef Looking for any frame rate issues. Feedback on lighting, is it too dark, do I need to brighten it a bit with some lights. Are goal ends easily discernable?
Gamertag: Flippant Sol Map Name: Supir Halo https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant Sol_182d2e41-82ff-4fd2-9a39-797426c9844c Gametype Name: Supir Halo https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_gamevariant_Flippant Sol_b9ca923e-c715-434b-8ca1-ad39e69284fe Players: 8v8 Description: Minigame mode that combines racing and sniping action. Looking for exploits or bugs. If anyone complains about the track, tell them to git gud.
Gamertag: The Grim Dealer Map Name: Flipyap Ressurection (temp title) Gametype: 4v4 Capture the Flag Link to Map: Link -Created/expanded lines of sight -Replaced BRs with DMRs -Removed Carbine -Moved Scattershot to Top Mid The 2 top-most changes are mostly for the sake of making flag runs a bit harder, as I still feel it's a bit to easy to get away as a flag carrier. My hopes for these changes are to reduce the amount quick flag caps, and as a result, quick matches.
GamerTag: D4rkDeath Map: Starkiller Base Gametype: Team Slayer Player Count: 8, 4v4 Map Link*: https://www.halowaypoint.com/en-us/...4rkDeath_5ce695a4-3f48-4c01-9901-4f1a0cb7cdde