Heorot Extermination I've removed the jumps, since they were death sentences anyways, and tried to make the death pit more obvious. Speed boost has also been moved to the bridge above where it used to spawn...I'm feeling like this one is closing in on a final version? Not sure what else could be done to make it better, but let me know if you have any more ideas. --- Throne of Blood 1v1 Hydra has replaced sniper on the broken walkway, and there's a new section on that half of the map...Hoping the additional area of the map helps mitigate spawn trapping. As always, thanks for the tests.
Gamer Tag: BarrenFatal Map: The Catacombs Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b Game Type: RY9 Outbreak Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2 Player Count: 12 Really haven't changed anything. Just want a play test one final time before drastically changing anything. In this play test, I would like us to focus on the difficulty of phase 2 (which seemed pretty good last game) and the difficulty of phase 3. Thanks.
GamerTag: a Chunk Map: Spazzed Out Gametype: Slayer Player Count: 1v1 Map Link*: https://www.halowaypoint.com/en-ca/..._a Chunk_085896ac-00ad-4c36-b0bc-e3fdb664889b Description: Vertical map with elevated catwalks. The primary pickups (Damage Boost & Sentinel Beam) force players to drop to the bottom of the map. GamerTag: a Chunk Map: Avalon Gametype: Slayer Player Count: 1v1 Map Link*: https://www.halowaypoint.com/en-ca/..._a Chunk_61b593ed-351e-4a82-8e04-caa9ce51dc50 Description: Room-based 1v1 map. Primary pickups are Damage Boost, Sentinel Beam, and Carbine.
Map: Desertion Author: Me Game Mode: 1v1/2v2 - its for entry into the 1v1 contest, but if you have extra people it can do 2v2 just fine. <3
GamerTag: a Chunk Map: Crent (temporary name) Gametype: Slayer Player Count: 1v1 Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_0226d90c-edfd-4905-a9b7-613ede1e50e9 Description: Small single atrium pseudo symmetrical 1v1 map. Disclaimer: The map is still in a pretty raw state. I've plopped down spawns and weapons while the map is literally right in the middle of an art pass, so the visuals are really patchy. I'll be polishing it up as much as possible over the next few days, but really need some testing done on it so I can find out if anything is completely broken with the weapons and spawns.
Camp Green Lake 8-16 Holes Ryouji Gunblade This is a simple infection-based minigame inspired by Louis Sachar's Holes. Survivors take on the role of exhausted inmates (with onion-invisibility for protection), while the infected are the yellow spotted lizards. Find a hole, be still, and hope they don't come your way. 5 rounds of 2 mins each.
GamerTag: Arpod Co-Forgers?: Map: Grotto Gametype: 1v1 slayer Player Count:2 Map Link*:https://www.halowaypoint.com/en-us/...nt_ARPOD_b78a779d-c1a0-428f-a178-bf58508d9523 GameType Link: Description: fight inside an alien cave
map:tidal (Blockout) game type: CTF HCS (haha) and Slayer HCS players:4v4 link: https://www.halowaypoint.com/en-ca/...E ORK 02_4984c544-0f30-48b5-966d-1f7dd3ded296
Gamertag - InvokingTexan. Map name - Tarmac (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Extermination variant of my core competitive map titled, "Tarmac". Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
I see you're a tad short on maps tonight. While I'm working on something new, I only started it today and it's not going to be ready for this session. I do have a couple of old classics for you to run instead, so you can play for longer than 10 minutes You're welcome to give feedback of course, but these are maps that have already been through the fire a few times, so I can't guarantee action on that feedback unless it's particularly insightful. GT: Nikko B201 War Dance 2v2 (or 2v2v2v2) Slayer Kite's Nest 2v2 or 3v3 Slayer or CTF (your choice)
The something new is here. GT: Nikko B201 No Man's Ring 4v4 Slayer Bonus round classic: Thunderchild 4v4 Thunderchild Assault
So with this weekend being my sisters Birthday, it looks like I am going to have to be off the xbox we will pick up next week with maps. in the mean time try to enjoy some of the other stuff happening this friday
Added spawn clusters to hopefully make less predictable GamerTag: L1MN0DR0MUS Map: Undertaker Gametype: 1v1 Player Count: 2 Replaced Phaeton with banshee Adjusted spawns to hopefully fix camping and spawning on the wrong side GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB CTF Player Count: 16 New Map: Designed as a blood gulch style map, large btb open canyon GamerTag: L1MN0DR0MUS Map: Odin Gametype: BTB Slayer Player Count: 16
I'll be looking to get maps done this weekend. I also have a pc code for the new assassins creed origins I'm trying to figure out how and when to give away
Map .. second hope Game type .. extermination ARC1T3CTZ LINK ..https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=1&gamertag=ARC1T3CTZ
Gamertag - InvokingTexan. Map name - Ethereal (Extermination). Gametype - Extermination. Player count - Eight players (i.e. 4 vs 4). Short description - Extermination variant of my core competitive map titled, "Ethereal". Map link - https://www.halowaypoint.com/en-us/...ingTexan_695b7a7e-23f7-426b-9cad-a8034eee255d Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
GT: ExTerrestr1al Map: Regret - Extraction Variant Players - 4v4 Gametype: Extraction (WIP) Feedback thread - please consider adding feedback to this thread as well as in the lobby. Needs testing of all functionality of the gametype mode. If you are not familiar with the mode or its aims, please research the discussion in the thread linked above. NOTE: 2 button presses (uninterrupted) for initial cap, and 3 for conversion. Takes 45 sec of holding the site before "Extraction" occurs. Moves through A, B, C, then back to A. Five point limit. CHANGING TEAMS mid-match will cause a temporary mismatch of notifications (sounds/navs) until that person's body has despawned.
FYI... if my map is not visible when you try to grab it, it will be a few minutes later. I am trying to incorpoorate some feedback from Ascend's lobby last night. EDIT: You should be all set! Thanks in advance