Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Heorot
    Extermination

    I've removed the jumps, since they were death sentences anyways, and tried to make the death pit more obvious. Speed boost has also been moved to the bridge above where it used to spawn...I'm feeling like this one is closing in on a final version? Not sure what else could be done to make it better, but let me know if you have any more ideas.

    ---

    Throne of Blood

    1v1

    Hydra has replaced sniper on the broken walkway, and there's a new section on that half of the map...Hoping the additional area of the map helps mitigate spawn trapping.

    As always, thanks for the tests.
     
    #1561 Pat Sounds, Sep 29, 2017
    Last edited: Oct 6, 2017
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  2. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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  3. BarrenFatal

    BarrenFatal Heroic

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    Gamer Tag: BarrenFatal
    Map: The Catacombs
    Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b
    Game Type: RY9 Outbreak
    Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2
    Player Count: 12

    Really haven't changed anything. Just want a play test one final time before drastically changing anything. In this play test, I would like us to focus on the difficulty of phase 2 (which seemed pretty good last game) and the difficulty of phase 3. Thanks.
     
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  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    GamerTag: a Chunk
    Map: Spazzed Out
    Gametype: Slayer
    Player Count: 1v1
    Map Link*: https://www.halowaypoint.com/en-ca/..._a Chunk_085896ac-00ad-4c36-b0bc-e3fdb664889b
    Description: Vertical map with elevated catwalks. The primary pickups (Damage Boost & Sentinel Beam) force players to drop to the bottom of the map.


    GamerTag:
    a Chunk
    Map: Avalon
    Gametype: Slayer
    Player Count: 1v1
    Map Link*: https://www.halowaypoint.com/en-ca/..._a Chunk_61b593ed-351e-4a82-8e04-caa9ce51dc50
    Description: Room-based 1v1 map. Primary pickups are Damage Boost, Sentinel Beam, and Carbine.
     
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  5. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Map: Desertion
    Author: Me :)
    Game Mode: 1v1/2v2 - its for entry into the 1v1 contest, but if you have extra people it can do 2v2 just fine.

    <3
     
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  6. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    GamerTag: a Chunk
    Map: Crent (temporary name)
    Gametype: Slayer
    Player Count: 1v1
    Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_0226d90c-edfd-4905-a9b7-613ede1e50e9
    Description: Small single atrium pseudo symmetrical 1v1 map.

    Disclaimer: The map is still in a pretty raw state. I've plopped down spawns and weapons while the map is literally right in the middle of an art pass, so the visuals are really patchy. I'll be polishing it up as much as possible over the next few days, but really need some testing done on it so I can find out if anything is completely broken with the weapons and spawns.
     
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  7. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Camp Green Lake
    8-16
    Holes
    Ryouji Gunblade

    [​IMG]

    This is a simple infection-based minigame inspired by Louis Sachar's Holes. Survivors take on the role of exhausted inmates (with onion-invisibility for protection), while the infected are the yellow spotted lizards. Find a hole, be still, and hope they don't come your way. 5 rounds of 2 mins each.
     
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  8. Arpod

    Arpod Legendary
    Senior Member

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  9. Spaceork02

    Spaceork02 Legendary
    Senior Member

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  10. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map name - Tarmac (Extermination).
    Gametype - Extermination.
    Player count - Eight players (i.e. 4 vs 4).
    Short description - Extermination variant of my core competitive map titled, "Tarmac".
    Map link - https://www.halowaypoint.com/en-us/...ingTexan_1cb005a8-880c-46d2-b6ae-d9a9cefd16cb
    Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.
     
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  11. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    I see you're a tad short on maps tonight.

    While I'm working on something new, I only started it today and it's not going to be ready for this session. I do have a couple of old classics for you to run instead, so you can play for longer than 10 minutes :p

    You're welcome to give feedback of course, but these are maps that have already been through the fire a few times, so I can't guarantee action on that feedback unless it's particularly insightful.

    GT: Nikko B201

    War Dance
    2v2 (or 2v2v2v2) Slayer

    Kite's Nest
    2v2 or 3v3 Slayer or CTF (your choice)
     
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  12. NikkoJT

    NikkoJT Legendary
    Forge Critic

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  13. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    So with this weekend being my sisters Birthday, it looks like I am going to have to be off the xbox :( we will pick up next week with maps. in the mean time try to enjoy some of the other stuff happening this friday
     
  14. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Added spawn clusters to hopefully make less predictable
    • GamerTag: L1MN0DR0MUS
    • Map: Undertaker
    • Gametype: 1v1
    • Player Count: 2
    Replaced Phaeton with banshee
    Adjusted spawns to hopefully fix camping and spawning on the wrong side
    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB CTF
    • Player Count: 16

    New Map: Designed as a blood gulch style map, large btb open canyon
    • GamerTag: L1MN0DR0MUS
    • Map: Odin
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  15. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    I'll be looking to get maps done this weekend. I also have a pc code for the new assassins creed origins I'm trying to figure out how and when to give away
     
  16. ARC1T3CTZ

    ARC1T3CTZ Heroic

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  17. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map name - Ethereal (Extermination).
    Gametype - Extermination.
    Player count - Eight players (i.e. 4 vs 4).
    Short description - Extermination variant of my core competitive map titled, "Ethereal".
    Map link - https://www.halowaypoint.com/en-us/...ingTexan_695b7a7e-23f7-426b-9cad-a8034eee255d
    Notes: I wish to hear feedback on the scaling, aesthetics, spawning, line of sights, and everything else I did not mention.

    Image2.jpg
     
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  18. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    GT: ExTerrestr1al

    Map: Regret - Extraction Variant
    Players - 4v4
    Gametype: Extraction (WIP)

    Feedback thread - please consider adding feedback to this thread as well as in the lobby.

    Needs testing of all functionality of the gametype mode. If you are not familiar with the mode or its aims, please research the discussion in the thread linked above.

    NOTE: 2 button presses (uninterrupted) for initial cap, and 3 for conversion. Takes 45 sec of holding the site before "Extraction" occurs. Moves through A, B, C, then back to A. Five point limit. CHANGING TEAMS mid-match will cause a temporary mismatch of notifications (sounds/navs) until that person's body has despawned.
     
    #1578 ExTerrestr1al, Nov 16, 2017
    Last edited: Nov 24, 2017
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  19. NikkoJT

    NikkoJT Legendary
    Forge Critic

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  20. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    FYI... if my map is not visible when you try to grab it, it will be a few minutes later. I am trying to incorpoorate some feedback from Ascend's lobby last night.

    EDIT: You should be all set! Thanks in advance
     
    #1580 ExTerrestr1al, Nov 17, 2017
    Last edited: Nov 17, 2017
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