GT: GrayishPoppy210 Map 1: Corrosion Gametype: 1v1 Link:https://www.halowaypoint.com/en-gb/...Poppy210_e5202f6a-a5bc-44f2-be46-1009d39cc822 Map 2: Freeze thaw Gametype: 1v1 Link: https://www.halowaypoint.com/en-gb/...Poppy210_fcb3188a-8c8b-42fb-83fb-65bb15f90e46
Gamertag: ARC1T3CTZ Game mode: 1v1 Map name: res P.S the map will be visible on the night as I'll be working on it.. Map link https://www.halowaypoint.com/en-gb/...Order=BookmarkCount&page=2&gamertag=ARC1T3CTZ
Also looking for feedback on geometry, and style Reduced Carbine Ammo Replaced Plasma Rifle with Plasma Pistol Replace Camo with Speed Boost GamerTag: L1MN0DR0MUS Map: Undertaker Gametype: 1v1 Player Count: 2
GT: GrayishPoppy210 Map 1: Corrosion Gametype: 1v1 Link:https://www.halowaypoint.com/en-gb/...Poppy210_e5202f6a-a5bc-44f2-be46-1009d39cc822 Map 2: Freeze thaw Gametype: 1v1 Link: https://www.halowaypoint.com/en-gb/...Poppy210_fcb3188a-8c8b-42fb-83fb-65bb15f90e46
Hiyo It's me again from 1v1 land (competition rules) I've got two versions of the same map (Gravrescaled) for you, one with extreme spawning and the other with a slightly changed weapon set Both have an improved teleported system, lighting, and pace - speedboost replaces damageboost at bottommid.
Map name: Lost Jewel Gamertag: Mr Deliciousman Gametype: 1v1 slayer Player count: 2 Description: simple layout. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_089e3887-c092-401e-832a-71875a76eeba Notes: if you can only play one map. Play this one because I need this layout finished. Maps art is not finished.
Gamer Tag: BarrenFatal Map: The Catacombs Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b Game Type: RY9 Outbreak Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2 Player Count: 12 Layout and gameplay should not change too much, all I really did was just change some of the spawning of the infected and I also fixed the second door. Thanks.
Back in business. GT: Nikko B201 Vectal Fury 4v4 Slayer "Death and geometry, in perfect harmony." If you enjoy bouncing grenades off things, this map is for you. (Note: playercount uncertain. 4v4 for starters but you're welcome to play with more if that fits your group better.)
Heorot Extermination Not much has changed from last time, except some spawn adjustments and a few aesthetic changes. I'm mostly interested in which weapon set you prefer so far. --- Throne of Blood 1v1 There are a few more weapons on the map and a new pathway from mid up to speed boost. Looks like my gig tonight may get cancelled...if it does I'll be there to play. If not, I'll watch the stream as always. Thanks for all the tests bud.
Man, I am not able to find the updated map List and feedback. Can someone point me in the right direction? Thanks
Map name: Lost Jewel Gamertag: Mr Deliciousman Gametype: 1v1 slayer Player count: 2 Description: simple layout. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_089e3887-c092-401e-832a-71875a76eeba
GamerTag: el Dunco Map: Lorekeeper Gametype: 1v1 Map Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=el Dunco#ugc_halo-5-guardians_xbox-one_mapvariant_el Dunco_ac095513-a456-479c-93bb-d9986198a844 AND Map: Cessduel Gametype: 1v1 Map Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=el Dunco#ugc_halo-5-guardians_xbox-one_mapvariant_el Dunco_ecf020ef-663e-4377-9801-04a15d73bf52 AND THEN... Map: Trollsquat Gametype: 1v1 Map Link: https://www.halowaypoint.com/en-us/...el Dunco_e04ed599-be8f-4194-a52a-84ac55fcfaff
Gamer Tag: BarrenFatal Map: The Catacombs Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b Game Type: RY9 Outbreak Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2 Player Count: 12 Really haven't changed to much. I did make the infected wait in their intial spawns for a couple of seconds to allow survivors get geared up and prepared. I also slightly changed the second room, but nothing that'll hinder gameplay too much. Thanks
Back for more. GT: Nikko B201 Vectal Fury 4v4 Slayer This includes changes based on your test last week, and will also include any changes based on Thursday Thirteen this week. Edit: changes from Thursday Thirteen: - Added balconies across the facades of the middle structure - Added triangles to the ramps outside the bottom entrances - The steam vents in the bottom routes are now accessible from the top side routes - The top<>bottom drop/jump routes now have invisible jump assists and better directional marking - "Outdoor" areas now have slightly darker walls for better contrast Notes: The ADS brightening you observed on Thursday is a function of ADS, not the map. There is no filter applied. The recurring nightmares of non-Euclidean grenade trajectories are intended functionality.
Gt: Qrrbrbirbei Map: Eletemphantle 1v1 Summary: Temple dedicated to our favorite unforgettable mammal. Weapons updated and pathing widened. Clamber routes are final (you can only clamber natural pieces (including flowers)). Just want to make sure spawning is a-ok https://www.halowaypoint.com/en-us/...brbirbeI_5fe9f5a5-5ebd-4b33-bfe0-fbbe476a3354
GT: GrayishPoppy210 Map 1: Corrosion Gametype: Forgehub 1v1 Link:https://www.halowaypoint.com/en-gb/...Poppy210_e5202f6a-a5bc-44f2-be46-1009d39cc822