Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    This. Mostly small changes, but initial spawns were moved, and (hopefully) fixed.

    Planned to be released very soon.
     
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  2. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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  3. BarrenFatal

    BarrenFatal Heroic

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    Gamer Tag: BarrenFatal
    Map: The Catacombs
    Link: https://www.halowaypoint.com/en-ca/...renFatal_38554423-79e3-4aa2-84a7-ca8f2ee88c0b
    Game Type: RY9 Outbreak
    Link: https://www.halowaypoint.com/en-us/...rub Mask_2b0abda8-4e37-4fa4-ba8a-12c784477db2
    Player Count: 12

    I have made some huge and drastic changes for phases 1 and 2 to allow for more variety of choices to allow infected to move wherever they want. Gameplay will also be more fun for the humans as the new designs for each room requires good teamwork to cover multiple routes. As per the objective in the first phase, I removed the whole randomized barrel search objective as it was the leading cause of death amongst the survivors (was also confusing) and now, all that has to be done is to holdout in that phase until the detonator is ready to be detonated. Thanks
     
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  4. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Lemme know if this is too many maps. I've put them in order of what I want to test if you wanna omit one.

    GT: Pat Sounds
    Map: Throne of Blood
    Mode: 1v1

    Worked on spawns so you guys hopefully won't get stuck outside the whole match again...lol

    GT: Pat Sounds
    Map: Heorot
    Mode: Extermination

    Fixed up the lifts a bit, adjusted the spawns and made some minor geometry changes.

    GT: Pat Sounds
    Map: Ecalos
    Mode: Extermination

    This is Duke's map, which I am doing an visual "re-master" of. I've also changed the power weapon to a Railgun, and modified some of the geometry on the outside. I'm sure you've played the old version several times, let me know what you think of the changes.
     
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  5. icyhotspartin

    icyhotspartin Legendary

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    oh man everyone has multiple maps - two (three?) versions of 'Gravitas'

    Gravitas v8
    1v1
    updated weapons and some pathing based on last week's comments and complaints - also does not feature the gornball, so don't worry about that :^)
    however, there is a version of it that features the gornball, though that is suited for 2v2 - if you want, you can test it >>here<< with its updated mechanics (nav placed on holder, effective area is reduced, respawn time lengthened, fire effect shortened, and some other bugs have been ironed out)

    Gravrescaled
    1v1
    radical re-tune of Gravitas - rescaled, pathing 'simplified' for extreme flow and neat encounters
    I'll update this post with the link when it's ready, not quite time yet (needs weapons, spawns, lighting)
     
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  6. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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  7. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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  8. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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  9. icyhotspartin

    icyhotspartin Legendary

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    so looks like you guys tested the Gornball variant, but the ball didn't spawn so... oops

    Anyway, thanks for feedback, wish I'd been able to fix up the rescaled one on time, but ' life ' (other people) gets in the way sometimes
     
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  10. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Other people are the worst. they get in the way all of the time.
     
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  11. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: Dark Abyss

    Gamertag: Mr Deliciousman

    Player count: 2

    Gametype: 1v1 slayer no radar with pistol starts.

    Description: the outcasts have taken refuge near the ancient temples. They use the interference that the temples create to make it harder to find where they are hiding.

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_188a72e9-8bf0-47a3-b8a5-4ae7b669de59

    Notes: more testing needed. I need to know if the map is playing slower because of the way the map was played or because it really is too big. I feel the map takes a little longer to be understood and as a result plays slower initially.
     
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  12. MythicFritz

    MythicFritz Halo 3 Era
    Creative Force

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    I have a blockout for testing. The version is changing frequently, breaking the link, but the latest version will be the only one visible and the only one in my bookmarks.
    Would love to see two unique players play the map but I'm usually on in the evenings if I have to be present. Thanks!
     
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  13. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Map: Heorot
    Mode: Extermination

    Added a LoS blocker in mid, switched weapon set to Grenade Launcher / Speed boost. Just trying out an alternate set. Put gravity slides on the exploitable spots and removed the bad spawns. "Heyo-rot" is how I pronounce the name.
     
    #1533 Pat Sounds, Sep 12, 2017
    Last edited: Sep 15, 2017
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  14. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Added path from bottom to throne room
    Removed 1 grenade launcher
    Attempted to fix spawns
    Probably other changes since last time you played this but i don't remember and you probably don't care
    • GamerTag: L1MN0DR0MUS
    • Map: Devotion
    • Gametype: BTB Slayer
    • Player Count: 16
     
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  15. InvokingTexan

    InvokingTexan Legendary

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    Gamertag - InvokingTexan.
    Map Name - Foundry.
    Gametypes - H3 Scaling: Team Magnums; H3 Scaling: Free-For-All; and/or H3 Scaling: CTF (in my bookmarks).
    Player count - Eight total players (i.e. 4 vs 4).
    Short description - Remake of the map Foundry from Halo 3.
    Map link: https://www.halowaypoint.com/en-us/...ingTexan_3ec31618-6029-4cdc-af4a-d4d1050c512c
    Game type links -
    (1) https://www.halowaypoint.com/en-us/...ingTexan_4567ca97-cf3e-49c2-a053-231953cbc395
    (2) https://www.halowaypoint.com/en-us/...ingTexan_e443524f-7bd8-4450-b34e-dc4db6adcca0
    (3) https://www.halowaypoint.com/en-us/...ingTexan_479c9763-07bf-4d99-bc7e-dcd8d96128f2
     
    #1535 InvokingTexan, Sep 14, 2017
    Last edited: Sep 14, 2017
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  16. qrrby

    qrrby Waggly piece of flesh
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    Who?

    The Brrble

    Where?

    Eletemphantle

    What?

    1v1

    When?

    Today baby

    Why?

    I took the danger aspect out of the whole map, splash away.
    ROUTES MARKED BY FOLIAGE ARE THE ONLY WAY TO CLAMBER! YOUR SPARTAN HAS OILY HANDS AND NEEDS THE VINES FOR PURCHASE!
    This helps create different route options and more critical thinking out of the player.
    Invisible laser turned out to be too powerful, so I switched it out with a HYDRA that shoots half bursts of PLASMA PISTOL goo. The lock on function does nothing unfortunately, a side effect of meddling with technology beyond our grasp.

    How?

    https://www.halowaypoint.com/en-us/...brbirbeI_5fe9f5a5-5ebd-4b33-bfe0-fbbe476a3354
     
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  17. BarrenFatal

    BarrenFatal Heroic

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  18. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    New map
    • GamerTag: L1MN0DR0MUS
    • Map: Undertaker
    • Gametype: 1v1
    • Player Count: 2
     
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  19. icyhotspartin

    icyhotspartin Legendary

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    So, Gravrescaled this time, please.
    For 1v1, obviously - count is 2.
    Weapons are customs - one is BR/plasmapistol - one is shotgun/plasmacaster - both with one clip and 200 second respawns
    also features a couple gunfighters, a DMR threatmarker, and a damage boost

    Two things to focus on re feedback pls: sightlines/spawns and geometry (smoothness) - anywhere you notice something jaggy, please let me know on the stream if you can - thank you!
     
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  20. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Gamertag: PharmaGangsta1
    Map Name: Ad Nauseam
    Gametype Requested and Player Count: 1v1 (4chub contest gametype)
    Short description: Roman-themed, pretty open-air and focuses on cool, crazy movement. I'm aware of the framerate in some places which can be a little sudden, but I would like to focus on general feel/flow of movement and thoughts on the weapon palette first. Considering dropping in a damage boost somewhere, either adding to the scattershot/speed boost or just replacing the speed boost.
    Link to Map: https://www.halowaypoint.com/en-us/...Gangsta1_b7cf6137-257b-49dc-b120-85c4bf68b95f
     
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