Due to inclement weather I am going to postpone to ight forged Friday till tomorrow or next week. I will keep you updated. With the tropical depression or what ever hanging around I am not confident in being able to maintain the stream with out issues. thanks everyone who has submitted these maps are on my list when we do the next lobby
This one is a re-imagining of my old map devout. I significantly re-worked the map so the similarities lie mostly in the spirit and astetics. It is a circular design with bases back to back and tunnels through the middle. Object count is just under 1300 total so frame rate issues are a possibility. GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB Slayer, BTB CTF Player Count: 16
What's a "Forged Friday"? I can't believe everyone has such a crap memory. It's 3 numbers. B201. Two-oh-one. It's even on the map file on Waypoint. Kuiper Pass 4v4 Slayer "A tomb for warriors. Past, and future." Ancient Sanghelios map, because I'm nothing if not behind the curve. Exterior and interior areas, beam rifle, energy sword. Go nuts.
Do I remember correctly that this week there should be a trolling competition? In that case: Map: Troll 2 aka. The Higher Ground https://www.halowaypoint.com/de-de/...Mittmann_eb996f49-3b9b-4e3e-bc84-88576facf877 You can play it 4v4 or 8v8 Regular Slayer or some Sort of Fiesta You could even give Infection a try. Could be very odd
Badger Den 2v2 CTF Link Description: Close quarters 2v2 map aimed at replicating realistic scaling vs H5 over-scaling.
Erk x15 Data Center 4v4 Oddball (not 343's please) Link: https://www.halowaypoint.com/en-us/..._Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af Visuals are still in progress, same layout just want to get more thoughts on it.
Map: Vespine Download: https://www.halowaypoint.com/en-us/...t1veZer0_68bc78b7-9848-4602-9dd7-fb3b089bae9b 4v4 slayer / strongholds asym with a wasp on it
ExpiredEGGGNOG Desolate Slayer- 4v4 Needs a lot of work, still in Alpha stages, but knowing me, probably won't get past there.
Erk x15 Data Center 4v4 Strongholds First test of strongholds, I think it will work decent but just want to see if it is even worth playing on this map. Visuals are at the point I am happy with them. Still working on eliminating any little bits of framerate. Any feedback or suggestions are welcome. Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af
Devotion: I thought for a first run this map went very well last week. Unfortunately the match didn't last long enough for people to notice the scripted pieces moving. Edits made are as follows: Fixed hole under one of the land bridges Added named volumes for callouts Replaced Wicked Grasp with Beserkers Claw to help fight the Phaeton Spread out the spawns so hopefully everyone will start with a running spawn Removed shield doors and nudged platforms in the throne room After testing tonight in Ascend's Lobby: Added dips in terrain and wided vehicle paths in the mid Added Rocket turrents to bases Made drop down in bases more open/obvious Altered invis blockers in mid to stick out less GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB Slayer, BTB CTF Player Count: 16 Abridged: Slowly trying to finish the fine tuning on this one, the last problem seems to be matches last a little too long, ending in ties. Removed wall between redundant paths opening them up Changed spawns to colored sides so make semi static and more predictable Changed Skybox to lighten up map GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Date night with the gf friday so won't be able to join lobby.
Lijiang Central 4v4 Strongholds Remember back in the very first Lijiang where everyone was like "ground pounding from the top into the middle is kind of a huge problem"? And how that was pretty much why the map got a completely new layout for version 2? This doesn't fix that. But it does put strongholds on the map. Enjoy~!
Map name: stormveil Gamertag: Me Deliciousman Player count: 4v4 Game type: slayer and strongholds Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes. Changes to cave side to promote more of the map to be played.i would like slayer to be tested and thanks for putting up with all my submissions
GT: Herrmittmann Map: Max's Secret Island of Love Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4 Map: Room in my Heart Mode: 4v4 Slayer https://www.halowaypoint.com/de-de/...Mittmann_ffcc8857-b4ed-41c9-92c8-0e881beb97e2
Assuming there is a lobby tonight: Black Harvest (Death is the file title) Team Slayer Link Desc: 4v4 core map deep underground. An evil alien race harvests dark energy from this planet and uses it for all sorts of bad stuff, yo. Bulk Team Slayer Link Desc: 4v4 Core map set in an underwater facility.
GamerTag: Foge Map: Genome WIP 2 Foge Gametype: Slayer Player Count: 4v4 Map Link:Genome WIP 2 Foge Description: Who left all this DNA all over the place?
GamerTag: D4rkDeath Co-Forgers?: weeeeemann Map: Ancestor TEST Gametype: Big Team Strongholds (and Big Team Assault if you have time). Player Count: 16 Map Link*: https://www.halowaypoint.com/en-us/...4rkDeath_b22d2c44-a5fe-425c-b81c-7d947fc8f3d2 GameType Link: Description: Yes I know this is in MM. However, I am looking to update this for strongholds and assault. The map isn't going to change, however I am really looking for Stronghold positioning feedback and I put Fuel Rod Cannons in place of the Plasma Casters. If you play assault too, I am looking for positioning feedback. 343 did not like the Stronghold layout I had before (cave on each side, and up top mid). Thanks!
Devotion: Added cover from air vehicles Fixed spawn zones Swapped rocket turret with gauss turret Used lighting to make anti-vehicle weapons more visible Removed torches along paths which were damaging players GamerTag: L1MN0DR0MUS Map: Devotion Gametype: BTB Slayer Player Count: 16
NewExpiredEGGGNOG Desolate Slayer- 4v4 A few new elevated pathing options and corners brought in. I'm guessing cover will need to be added.
Erk x15 Data Center 4v4 Oddball Changed sword to scattershot. Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af
What luck! You have stumbled upon a... Kuiper Pass 4v4 Slayer A few improvements since your last encounter with this map. With any luck, it should be more fun to play. There's more light in the back, more cover on the exterior, and the little hoppy ledges in the tunnels have invisible blockers so you only need one jump to get over them.