GamerTag: illmag Map: Sandstorm 1.0 Gametype: Infection Player Count: 12 Map Link*: https://www.halowaypoint.com/en-us/...t_IllMag_f592d0eb-2bc1-41ab-8fc8-f3e35c48f6e0 Description: This factory was taken by intense sandstorms and the flood but there are still survivors to be rescued. There is 1 grenade launcher, a SPNKR rocket launcher, 3 splinter grenades, 5 assault rifles, 3 frag grenades, 1 tactical magnum, 7 shotguns, 2 SMGs, and 1 Selene's Lance on the map
Hey Max, long time no see! I would love to hear your thoughts on my latest Extermination map. I'm often working on Fridays these days, but will be available to play later once I get home. Gamertag: Pat Sounds Map: Yggdrasil Mode: Extermination
Ascend Hyperion Stoneshore BTB Strongholds Link Desc: BTB map set both in and around an aging massive sea wall. Attack and defend style layout. Sunburst(WIP Title) 2v2 Slayer Link Desc: Blockout of a 2v2 set in a drifting Forerunner ship.
Standard Submission Form GamerTag: M0D3RNSPAR7AN Map: Backhaul Game type: Slayer/ Strongholds Player Count: 8 Map Link*: https://www.halowaypoint.com/en-us/... SPAR7AN_60e644ab-1c90-4d99-b362-4f9220c109f5 GameType: H2 BR, Projection SMG starting Description: Parts of the orbital MAC's can be found rather intact still wandering the same planets they stood to defend a century ago.
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: Major changes to cave side to help improve flow and encourage more of the map to be played. I would like slayer to be playtested. Thanks for the feedback last time it was very informative.
GT: ANEVILSPAR7AN Map: Cryo Stasis Gametype: Halo 3 Team Slayer Player Count: 4v4 Side Note: Aesthetics have been changed, and I have optimized the piece count some more.
PharmaGangsta1 Calypso - 4v4 Slayer or Strongholds (Whatever the lobby feels like playing, doesn't really matter) Map Link Oldie here. Thinking about revisiting this map and fine-tuning it for matchmaking (or more customs), just looking to see if it is an enjoyable experience for most of the lobby. If anyone feels like writing feedback/reviews please post them on the map page, it's a completed map so I like to keep everything there.
Gamertag: Ryouji Gunblade Map: Latchkey Game mode: 4v4 Extermination First time running this one, and I'm taking risks with its unique design. This forerunner arena is one large atrium (with short hallways) so worst-case scenario people get shot immediately off respawn. Best-case scenario would be people that respawn have an advantage, like on Octagon. Teleporters activate automatically after 30 seconds of round start.
GT: HerrMittmann Map: Desert of Joy Mode: BT Strongholds (BR is ok) https://www.halowaypoint.com/de-de/...Mittmann_a455328b-c28d-441e-af41-57165a99ab06 Map: Brothers Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_6df805d3-fb45-4d94-859b-d538522aab22
So this one got put on the back burner (pun intended), so I'll be replacing it with that museum map. Here's the specs: ]Gamertag: Qrrbrbirbei Map Name: Museum Alpha Gametype Requested and Player Count: Extermination Short description: asymmetric museum using a bunch of community prefabs Link to Map:https://www.halowaypoint.com/en-us/...brbirbeI_22212d4d-b23e-4dc3-b31e-0ba92003a76c
Erk x15 Data Center 4v4 Oddball (yes i just linked your own gametype): https://www.halowaypoint.com/en-us/...ax Extra_c3fed6ce-90b8-4770-b957-d8a175107c3c Link: https://www.halowaypoint.com/en-us/..._Erk x15_01746641-e1b1-4559-b3b4-a92048f2a8af Very early WIP blockout. Mostly testing weapons and looking for any major issues.
Gamertag: KeeLoker Map: Chimera Labs Gametype: Project Chimera Player Count: 12-16 Description: Linear Infection map set in the initial fall of a Spartan laboratory. Only option is to flee to a saferoom on the opposite side of the facility with two optional paths to take. I've tested this map before several times in this lobby (Under the name "The Labs") but recently, after being on a small hiatus from forge, I decided a good way to jump back into it was by revising an old map I created. A lot of the map has been changed in terms of design physically and aesthetically. Feedback on gameplay and aesthetics would be appreciated.
GT: HerrMittmann Map: Attack on Friendship Bay Mode: BT Slayer AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_8e163e0b-835a-4d15-916e-d4438e525c1e Map: Brothers Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_56330e9a-d41d-4ead-ae89-ed4fc9f4c1c2 (this time the link is correct - i'm more than 49% sure about it!)
GT: CaptainDireWolf Gametype: BTB Slayer 8v8 Map: Imperial City Bookmark: https://www.halowaypoint.com/en-us/...DireWolf_305d7029-0ee7-4510-843d-021f309f7c76 Description: The Imperial City from the Elder Scrolls (Oblivion) game. I have made some major updates since your last test a long time ago. Please see how it plays and if you think any other modes might work for it. Yes, it's a big-ass map
GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I would like strongholds to be played and tested. I have also made adjustments to spawn more specifically to blue spawn and have adjusted lighting.
Sunburst(WIP Title) 2v2 Slayer Link Desc: Blockout of a 2v2 set in a drifting Forerunner ship. Made some alterations to the layout but art is is still in block-out
Gamertag: Qrrbrbirbei Map Name: Galleria Gametype Requested and Player Count: Extermination Short description: Museum Alpha is complete! The map has been shrank (it now fits under that 256x256), pallette has been updated with textures and lighting, layout has been revamped to deal with the sneaky spots that were an issue before, weapons have been fine tuned, this is probably my most readable map lol. Overall very happy where it ended up! Link to Map: https://www.halowaypoint.com/en-us/...brbirbeI_26d5dcdf-fecd-4a48-a236-1febaff6d997 Feedback requests: Spawning seems to gravitate towards 1 side so I'm not sure if changing the danger setting of the spawns themselves or removing some are the way to go. While weapons are 'balanced', I'd like to replace the boltshots with something else, gimme some ideas!
Gamertag: Foge Map Name: Genome WIP Gametype: Exterm Player Count: 8 Map Link: Genome WIP Exterm Foge Description: Asymmetrical Exterm map. Set in a gene testing lab. Map is still half in blockout, so only half the map has art on it.