Made a Y outcropping for the lifts. Other minor changes, added sounds, etc. This was this only map I had time to update before I went abroad for the rest of May and beginning of June. Won't be on or posting until i get back in mid June. GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere
GamerTag: Foge Map: Sorcerer Player Count: 4v4 Map Link*: Link Gametype: Slayer Description: Super rough half blockout. Very open, what I hope to be fast paced games. Just want to get a sense of gameplay on the map, and what others think about it so far.
Bromaniac35 Map 1: Dynasty Mode: 4v4 CTF Link: https://www.halowaypoint.com/en-us/...maniac35_3ac2c184-5c86-4292-855e-bd5580199a89 Map 2: Threshold Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_71073455-6670-49a8-b861-f5b7dd83108f
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: So more minor changes to elevation and patching. I also patched up some holes in the map and have enhanced lighting. I would like strongholds to be tested.
GamerTag: FORGE PLAY Map: GB Foundry 2 Gametype: Griffball Player Count: 8 Map Link*: (link) GameType Link: (link) Description: Semi interactive Grifball. Lots of tiny details, and atmosphere. Bomb is grab able inside a golf ball. Hidden targets release decoy golf balls. (Lighter color) Raised border adds verticality, supports pounding. Very interested in feedback. Want to push it for matchmaking.
GT: ANEVILSPAR7AN Map: Ares TL 343 Gametype: Extermination Player Count: 4v4 Side Note: Lighting and aesthetics are not final until the layout is decided upon, since it's still in alpha.
Mapname: Hallelujah Mountains (Final Form) Gamertag: Wardo29 Playercount: up to 8v8. The more the merrier. Gametype: Hallelujah Mountains (Final Form) Halowaypoint Map: Hallelujah Mountains Halowaypoint Gametype: Hallelujah Mountains Forgehub Post Description: Two teams armed with Grav Hammers (tartarus' gavel), Spnkrs (prime) and grenades, vie for control of Strongholds while traversing floating rocks and shoving opponents to their demise. Currently, there are 3 Strongholds which individually yield points to whichever team possesses them. First to 150 points wins the round. First team to win 2 rounds takes the match. Average game time is 12 minutes (assuming balanced teams). Notes: Looking for general feedback for balancing. Feedback from last Forged Friday was great!
GT: HerrMittmann Map: Max's Secret Island of Love Mode: BT Slayer AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4 GT: HerrMittmann Map: Desert of Joy Mode: BT CTF (yes, you can use BRs this time) https://www.halowaypoint.com/de-de/...Mittmann_a455328b-c28d-441e-af41-57165a99ab06
GT: ANEVILSPAR7AN Map: Cryo Stasis Gametype: Halo 3 Team Slayer Player Count: 4v4 Side Note: Lighting is a Work in Progress.
StrayMorais Map: Solitude Mode: 4v4 Slayer Link: Solitude --- Double Post Merged, May 26, 2017 --- StrayMorais Map: Nemesis Mode: 4v4 Slayer Link: Nemesis
GT: N3gat1veZer0 Map: Fissure Gametype: 4v4 Assault Link: https://www.halowaypoint.com/en-us/...rtOrder=Modified&page=1&gamertag=N3gat1veZer0
I might have a map for you tonight; things look a little light. Here hoping the restaurant is slow! Edit: The restaurant was NOT slow... Gamertag: Qrrbrbirbei Map: Melter Skelter Gametype: CTF Player count: 4v4 Link: https://www.halowaypoint.com/en-us/...brbirbeI_8b2373f6-301b-44b2-8322-9033813f7972 Description: Semisymmetric factory that once harvested energy from cold fusion. Many eons later, deserted and forgotten, the planet below crumbles and crags to melt the once timeless facility. As you'll see, there isn't any ice yet, but I've already tested the theory to have it melt so keep an eye out for unique points the ice could change routes! I couldn't care less about feedback with this one yet so have fun with the ice quest instead! DOUBLE EDIT: PLEASE PUSH THIS TIL NEXT WEEK Some garbage human being deleted half my map
Gamertag: GrayishPoppy210 Map: dreg heap Gametypes: strongholds and slayer (please test strongholds) Player count: 4v4 Link: https://www.halowaypoint.com/en-gb/...Poppy210_ac24a74e-d79e-4425-8de6-81fea5eb7514
Just want to give everyone an update. There is still no Forged Friday tonight (6/2/2017) due to scheduling conflicts but the lobby will resume next week! Additionally the site that hosts forgebucks apparently is going out of business. I will be looking for yet another host of forgebucks so that we can continue them. maybe at some point in the future ill come up with something and build my own, but for now im looking for a premade system. I now have 5 guinea pigs. so more for the camera wants I get that back up (one of them had a baby we thought it was a dude). Im working on an external submit a map feature so we dont have to use forgehub and I can do more with it once thats complete. Ill be announcing officially the troll map event thing later today so look for that too. Thanks everyone for your continued support and map submissions. Its been a blast forging and playing on these maps with you and I really do hope we can keep this going!
GamerTag: OracleGamerx Map: Brute Force Gametype: Heavy Strongholds Player Count: 2-16 (16 best experience) Map Link*: https://goo.gl/8PfiVc GameType Link: https://goo.gl/QOUGdm Description: let’s see what kind of galaxy we woke up too. Halo Wars 2 themed battlefield set for new gamemodes like Heavies, Extraction, and more! Map is a large 8v8 big team battle map with 3 blitz hills and a crashed unsc heavy frigate surrounding it. Has an aesthetic mix of the natural terrain of the Halo ARC, Forerunner structures, and Banished themes on top. The map comes as a package with many brand new gamemodes Heavy Slayer Heavy Strongholds Specially designed CTF Bomb Rush (multi bomb from Halo 2) Flag Runner (3 Neutral Flags) Extraction (currently broken, but I will fix it this week) I used a Google URL shortener so let me know if the links dont work
Forged For Fun Friday: So, this is a bit late but here is the guide and dates for the trolly map night for forged friday! I just really want to bring this lobby back to the roots one night where we can take some of the more serious edge we seemed to have aquired and just focus on fun. No feedback will be given for the night, just create something to give us a good time and a break from the norm. Im really interested to see what you guys come up with and I might try to throw some stuff in there too July 28th, the Forth Friday of June, we will only be playing maps made for the Forged For Fun Friday lobby. The rules are fairly simple, I want you to go nuts on creating a wacky/trolly gametype and or map that is designed for 4v4's. Please keep it within reasonable limits, like don't submit a canvas map and so go for it. Just submit your maps here and make sure to tag me with them using the @Max Extra tag and marking your post in like red or something, or spelling it out what night its for. The game type or map should take no longer than 15 minutes to complete for the time running out or meeting the required objective. No over time that takes the game past 15 minutes Maps should be created with 4v4 in mind, OR any variations of teams up to 8 players total(IE 1v7, 2v6, 3,5, 4v4, free for all, infection, 8 v environment). If the gametype or map is not playable then it will be dumped early like an ugly prom date. No double submissions of the same map, standard forged friday submission rules apply go nuts. In a nut shell, and for alliteration, The forth coming fourth friday of July the 28th we will forego feedback for friday and Forged Friday will freshen up with Forged For Fun Friday using four v four maps.
Map: Paradise Lost https://www.halowaypoint.com/en-us/...DireWolf_dcdfef56-2516-422f-91c7-53f6c73dc172 Gametypes supported: Slayer, CTF, Stronghold, Infection Short Description: Map is loosely based on Bora Bora in the South Pacific, where gameplay takes place on over-the-water bungalows and a little island. Could you test for: -Gameplay balancing and issues -Map Flow/Layout -Any other major or minor problems you would like to address Thanks!