GamerTag: IIICLAESSICIII Map: Kraken 9.0 Gametype: BTB Strongholds Player Count: 8 v8 GamerTag: IIICLAESSICIII Co-Forgers?: Map: OSIRIS Gametype: Extermination Player Count: 4 v 4
GT: HerrMittmann Map: 50:50 Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_f399c7b3-ebd3-4fb7-9f79-e51fef33a85f Map: Bonus Surprise Map Mode: BT Slayer AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_6eb53c99-1dcb-4191-8215-48392c674e7d
Bromaniac35 Map: Dynasty Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_3ac2c184-5c86-4292-855e-bd5580199a89
Mapname: StormVeil Gamertag: Mr Deliciousman Playercount:4v4 Game type: slayer and strongholds Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I would like to see how people feel about the art and to see if both sides are balanced. Also, if the pathing creates interesting gameplay.
GamerTag: Erk x15 Map: Dethrone Gametype: Extermination Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_53b2d0ad-c6af-4d86-80a0-b8c61b026e2f Description: Extermination map featuring an open middle/side with natural terrain, a closed castle hallway, and central plasma caster. Each base has some high ground that is exposed. Speed boost on the lower open side. Map: Void Gametype: Slayer Player Count: 2v2 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_0a154225-d0db-4d1b-bfab-0bec440f4dc9 Description: A room/atrium style 2v2 map with some moderate height variation. Still testing layout and weapons. Art is very much WIP as well.
GamerTag: RobertoLangeCA Map: Shallow Map Link: https://www.halowaypoint.com/en-us/...oLangeCA_52baed05-189a-462e-847a-7cc137843c50 Game type 1: Slayer/Slayer HCS Game type 2: Strongholds/Strongholds HCS Description: Forerunner core 4v4 symmetrical map. It has been in other testing lobbies, I think. I just want help to see if it's MM ready.
Gamertag: mang0 c0mmand0 Map: Big mountain Game type: big team slayer player count: 8v8 Map link: https://www.halowaypoint.com/en-us/...c0mmand0_ee2549d6-923b-40a0-ae26-b33840dae7df
Gt: CertifiedChamp Co-forged with Cheapbox V2 Map: Shell Shock Gametype: Extermination Link: https://www.halowaypoint.com/en-ca/...iedChamp_cf53e818-d6e2-4358-a043-c320009483c7
GT: CertifiedChamp Map: Frontier Relay Gametype: Strongholds Link: https://www.halowaypoint.com/en-ca/...iedChamp_2248b06a-b9e7-4376-bf41-7c8f69f4da0d
GamerTag: Foge Map: Thaumaturge Map Link: Thaumaturge Game type: Evolved 5 Flag CTF BR Starts Player Count: 4v4 Description: Remake of warlock. Just want it tested to see if CTF spawns work correctly due to its small size.
StrayMorais Map: Solitude Mode: 4v4 Slayer Link: Solitude - WIP . Team placement needs work and some etc. etc. but let me know whats good.
Abridged: Yesterday we played this in Ascends lobby and only suggestion was to aim lifts more central. GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I have made changes to improve frame rate and slightly to layout to improve the flow of gameplay. I would like to see if there are any spawn trap issues and overall if any areas are too powerful in relation to the other areas.
Standard Submission - Gamertag: InvokingTexan. Co-forgers: none. Map name: Case Zeus. Gametype: Infection. Player count: Twelve total players. Link to map (Halo Waypoint): https://www.halowaypoint.com/en-us/...ingTexan_9ebfffe0-a980-48ad-8fef-ffdda68053a9 Short description: Medium to large sized underground military base that has been left desolate due to a a prisoner revolt, and viral outbreak. Notes: What I am looking for out of the test is feedback on: spawning, line of sights, player flow, readability, balance of power positions, weapons, art, and everything else.
GT: xDTx Kaos Map: Sartorius Link: https://www.halowaypoint.com/en-us/...tags=&gamertag=xDTx+Kaos&lastmodifiedfilter=1 Description: Large inverse symetric BTB map Gametype: BTB CTF/BTB Slayer Players: 16
Gamertag: mang0 c0mmand0 Map name: Big Mountain V2 Gametype: Big team slayer player count: 8v8 link to map: https://www.halowaypoint.com/en-us/...c0mmand0_90b2a8b9-d777-4df4-836a-96d0dbffa932
Mapname: WP Hallelujah Mountains Gamertag: Wardo29 Playercount: up to 10v10. Teams of 4v4 and up work best. Gametype: WP Hallelujah Mountains (Stronghold Game type) Halowaypoint Map: WP Hallelujah Mountains Halowaypoint Gametype: WP Hallelujah Mountains Description: This is a Mini-Game that uses strongholds. Players armed with gravity hammers and Spnkrs traverse floating rocks to fight for a central stronghold. Players take negligible damage and blast force/radiuses are increased for every type of attack enabling players to knock each other off the map. Notes: Would like to see how easily various people can traverse the map and how combat flows having only one "Hill". Also looking for input on weapon choice and balancing options among other small changes. ScreenShots: 1, 2, 3, 4, 5, 6, 7, 8, 9
GamerTag: Erk x15 Map: Dethrone Gametype: Extermination Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_53b2d0ad-c6af-4d86-80a0-b8c61b026e2f Description: Extermination map featuring an open middle/side with natural terrain, a closed castle hallway, and central plasma caster. Each base has some high ground that is exposed. Speed boost on the lower open side. -Changes: removed excess nades, removed stone arches from the speedboost side to make those paths less constricted Map: Void Gametype: Slayer Player Count: 2v2 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Erk x15#ugc_halo-5-guardians_xbox-one_mapvariant_Erk x15_0a154225-d0db-4d1b-bfab-0bec440f4dc9 Description: A room/atrium style 2v2 map with some moderate height variation. Still testing layout and weapons. Art is very much WIP as well. -Changes: played with lighting and coloring on some areas to make parts stand out, made bottom level more player friendly, increased respawn time of death beam
GT: HerrMittmann Map: Installation 0.something mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d Btw: The vehicle-spawn-animation still seams breakable. I build in some sort of backup script, but still... So if there is someone who might has an idea how to make it "bulletproof", I would be thankful for your help. GT: HerrMittmann Map: Ragnahalla 2 - The Remake strikes back Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_c013985d-1f75-44a1-a404-938194caa2f0 I guess the locations of the weapons are quite different to what your'e used to from matchmaking or from the original, but I'm open to change. So perhaps pay some special attention to it...?