Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    • GamerTag: IIICLAESSICIII
    • Map: Kraken 9.0
    • Gametype: BTB Strongholds
    • Player Count: 8 v8

    • GamerTag: IIICLAESSICIII
    • Co-Forgers?:
    • Map: OSIRIS
    • Gametype: Extermination
    • Player Count: 4 v 4
     
    #1361 IIICLAESSICIII, May 4, 2017
    Last edited: May 5, 2017
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  2. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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  3. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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  4. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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  5. Erk

    Erk Legendary

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    • GamerTag: Erk x15
     
    #1365 Erk, May 6, 2017
    Last edited: May 6, 2017
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  6. Robertous123

    Robertous123 Legendary

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  7. Psinobious

    Psinobious Legendary

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  8. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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  9. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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  10. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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    • GamerTag: Foge
    • Map: Thaumaturge
    • Map Link: Thaumaturge
    • Game type: Evolved 5 Flag CTF BR Starts
    • Player Count: 4v4
    • Description: Remake of warlock. Just want it tested to see if CTF spawns work correctly due to its small size.
     
    #1370 Foge, May 12, 2017
    Last edited: May 12, 2017
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  11. straymorais

    straymorais Legendary
    Senior Member

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    StrayMorais
    Map: Solitude
    Mode: 4v4 Slayer
    Link: Solitude - WIP . Team placement needs work and some etc. etc. but let me know whats good.
     
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  12. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Abridged: Yesterday we played this in Ascends lobby and only suggestion was to aim lifts more central.
    • GamerTag: L1MN0DR0MUS
    • Map: Abridged
    • Gametype: Extermination
    • Player Count: 8
    • Description: This used to lead somewhere
     
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  13. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Great number of maps tonight! please make sure you all tune in and hop on to help out!
    [​IMG]
     

    Attached Files:

  14. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: StormVeil

    Gamertag: Mr Deliciousman

    Player count: 4v4

    Game type: slayer and strongholds.

    Preferred game type: slayer

    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97

    Notes: I have made changes to improve frame rate and slightly to layout to improve the flow of gameplay. I would like to see if there are any spawn trap issues and overall if any areas are too powerful in relation to the other areas.
     
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  15. InvokingTexan

    InvokingTexan Legendary

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    Standard Submission -

    Gamertag: InvokingTexan.
    Co-forgers: none.
    Map name: Case Zeus.
    Gametype: Infection.
    Player count: Twelve total players.
    Link to map (Halo Waypoint): https://www.halowaypoint.com/en-us/...ingTexan_9ebfffe0-a980-48ad-8fef-ffdda68053a9
    Short description: Medium to large sized underground military base that has been left desolate due to a a prisoner revolt, and viral outbreak.
    Notes: What I am looking for out of the test is feedback on: spawning, line of sights, player flow, readability, balance of power positions, weapons, art, and everything else.
     
    #1375 InvokingTexan, May 15, 2017
    Last edited: May 15, 2017
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  16. xDTx Kaos

    xDTx Kaos Forerunner
    Senior Member

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  17. Psinobious

    Psinobious Legendary

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  18. Wardo

    Wardo Forerunner
    Senior Member

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    Mapname: WP Hallelujah Mountains
    Gamertag: Wardo29
    Playercount: up to 10v10. Teams of 4v4 and up work best.
    Gametype: WP Hallelujah Mountains (Stronghold Game type)
    Halowaypoint Map: WP Hallelujah Mountains
    Halowaypoint Gametype: WP Hallelujah Mountains
    Description: This is a Mini-Game that uses strongholds. Players armed with gravity hammers and Spnkrs traverse floating rocks to fight for a central stronghold. Players take negligible damage and blast force/radiuses are increased for every type of attack enabling players to knock each other off the map.
    Notes: Would like to see how easily various people can traverse the map and how combat flows having only one "Hill". Also looking for input on weapon choice and balancing options among other small changes.


    ScreenShots: 1, 2, 3, 4, 5, 6, 7, 8, 9
     
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  19. Erk

    Erk Legendary

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    • GamerTag: Erk x15
    -Changes: removed excess nades, removed stone arches from the speedboost side to make those paths less constricted
    -Changes: played with lighting and coloring on some areas to make parts stand out, made bottom level more player friendly, increased respawn time of death beam
     
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  20. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    GT: HerrMittmann
    Map: Installation 0.something
    mode: BT CTF AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d

    Btw: The vehicle-spawn-animation still seams breakable. I build in some sort of backup script, but still...
    So if there is someone who might has an idea how to make it "bulletproof", I would be thankful for your help.



    GT: HerrMittmann
    Map: Ragnahalla 2 - The Remake strikes back
    Mode: BT CTF AR + Mag
    https://www.halowaypoint.com/de-de/...Mittmann_c013985d-1f75-44a1-a404-938194caa2f0

    I guess the locations of the weapons are quite different to what your'e used to from matchmaking or from the original, but I'm open to change. So perhaps pay some special attention to it...?
     
    #1380 HerrMittmann, May 19, 2017
    Last edited: May 19, 2017
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