Gamertag: mang0 c0mmand0 Map Name: Red Garden https://www.forgehub.com/maps/red-garden.5083/ Gametype Requested: Big team ctf Player Count: 8v8 Short description: "The bodies of fallen warriors make excellent fertilizer for the local plant life". Large vehicle base map that introduces the wilderness to big team battle with the aims of setting pacing to something you would see from Halo 3 Link to Map: https://www.halowaypoint.com/en-us/...c0mmand0_8989fea4-7d55-49c1-86a7-d23fc5c44a7a
Just too keep you all up to date, My xbox apps and my El gato are still broken for some reason and I have been incontact with support teams to try to resolve the issue. Hopefully I can get Forged Friday rolling again. I am really sorry that this has been happening. I really want to get to all of these cool maps but there is no garuntee I can stream it. If I cant fix the stream by friday Ill resort to methods I would rather not use, but we will still play the maps even if there is no stream
Hmm, is it because of your...hardware constellation? It always looks like you're not streaming directly via Xbox...? Well, anyways: GT: HerrMittmann Map: Installation 0.something mode: BT Strongholds AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_9f81bab5-6c41-4ff8-aa0d-2bdca59a345d
GT: Dead Cassette Map: Ajoite link:https://www.halowaypoint.com/en-us/...Cassette_3f3aa73d-b23e-4396-b75f-c581c4f189e3 map description: Unknown forerunner site, caved in, abandoned, and overgrown. an asymmetrical 4v4 core map.supports all gametypes i would like to test slayer first then strongholds. after testing this i completed this map with all the feedback i got. this is the final version so i would like feedback on art. other feed back would help too
Looks like I have been able to salvage the El gato that I got but rather than run on my PC its going to have to run on my laptop. This means the layouts gotta change again for the overlay, and so we may have a subpar overlay this week but we will have a higher quality video stream and it wont show my desk top so often! TLDR We will be streaming this friday!
GamerTag: IIICLAESSICIII Map: Spine 9.0 Gametype: BTB Strongholds Player Count: 8 v8 --- Double Post Merged, Apr 27, 2017 --- GamerTag: IIICLAESSICIII Co-Forgers?: Map: OSIRIS Gametype: Extermination Player Count: 4 v 4
Dunefields: It took me some time to overhaul this but I finally got around to it so its back in for this week. - Shrank the map a bit - Reduced object count as much as possible - Moved the bases to then ends of the figure 8 to encourage use of both loops - Lit up the tunnels better to improve visibility - Moved portal rooms so they actually take you forward - Moved Rocket launcher to lower part of top bridge to encourage play there - Fixed smaller issues with broken teleporters etc. - Added variation in terrain to break up sight lines - Added more ways between paths, teleporters between bottom and top of canyon & launchers - Added anti-vehicle weapons to bases to hopefully make countering camping easier GamerTag: L1MN0DR0MUS Map: Dunefields Gametype: BTB CTF, BTB SLAYER Player Count: 16 Description: Get some sand in your boots Gondola: This one is a new map that I slapped together kind of quickly off of an idea. It is definitely too small for regular matches but i am hoping that it works well for extermination. - Consists of two small gondolas with a lightbridge connecting them as well as launchers and portals to hopefully allow for fast movement between the two. - Pad weapon is a sniper rifle and each gondola has a carbine and tactical pistol too. GamerTag: L1MN0DR0MUS Map: Gondola Gametype: Extermination Player Count: 8 Description: On the way to nowhere at all Abridged: All I did since Ascend played this on Saturday was - Deleted 2 panes of glass to allow people to drop into bottom mid - Changed pad weapon to shotgun from dmr - Since the map was last played in forged Friday i also - Shrank the overall size - Added lights in the bottom level - Removed nooks and crannies in the bottom bridge area GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere
Destitute Extermination Link Return once again to the Dust Palace, the mysterious bastion that exists between realities. Ancient, other wordly architecture is great for some close quarters combat.
GamerTag: Erk x15 Map: Void Gametype: Slayer Player Count: 2v2 Map Link*: https://www.halowaypoint.com/en-us/..._Erk x15_0a154225-d0db-4d1b-bfab-0bec440f4dc9 Description: Simple 2v2 map, blockout. Weapons, spawns, etc are not final.
All the maps are in and we have a bit to do. Please join the lobby tonight to help us out! I am glad to get us going again. keep in mind we don't have all our features this week since I just recently got the technology working.
Mapname: EYEOFTHESTORM Gamertag: Mr Deliciousman Playercount:4v4 Game type: slayer and strongholds Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_5e8268d8-7e5c-454e-9927-9bea54afdc45 Notes: I would like to see how people feel about the art and to see if both sides are balanced. Also, if the patching creates interesting gameplay.
GamerTag: ArturBloodshot Map: Unearthed MM 2.0 Gametype: BTB Strongholds, BTB Slayer Player Count: 8v8
Big Team CTF CS on Echoes This is more of a test for the gametype rather than the map Extermination on Coldsnap - Removed the lifts near each team's initial spawn, this should make the beginning of the round less chaotic - Added a second lift to OS spawn on the open side of the map
Map Name: Ares TL 343 Gamertag: ANEVILSPAR7AN Gametype: Extermination Player Count: 4v4 Side Note: This is an Alpha build, so aesthetics are not up to par, and layout isn't final.
GT: N3gat1veZer0 Map: Fissure link: https://www.halowaypoint.com/en-us/...rtOrder=Modified&page=1&gamertag=N3gat1veZer0 map description: 4v4 forerunner, rotationally symmetric bridgework Gametypes: Slayer and CTF Not looking for any specific feedback. Spawns, weapons, anything I'd be happy to help out, just shoot me an invite if you see me online EDIT: I just found out that i have a final the next morning, so i may not be on.
GT: GamerPeepFreaks Map: The Transition Link: https://www.halowaypoint.com/en-us/...BookmarkCount&page=2&gamertag=GamerPeepFreaks Map Description: 2v2 competitive head to head combat breakout style slayer map Gametype: Team Slayer (2v2 only) Feedback wanted: Any.
GT: ToaDrakua Map: Wharf Block-out Link Map Description: Before the Covenant arrived, docks like this one shipped goods from spaceports overseas to coastal cities throughout the planet Arcadia. Gametype: Team Slayer Looking for feedback on changes made to weapon layout. Changes include: • Removal of Blood of Suban. • Replaced Needlers with Silenced SMG
Gamertag: GrayishPoppy210 Map: dreg heap Gametypes: slayer (others may be added soon) Player count: 4v4 Link: https://www.halowaypoint.com/en-gb/...Poppy210_ac24a74e-d79e-4425-8de6-81fea5eb7514
Gamertag: mang0 c0mmand0 Map Name: Red Garden https://www.forgehub.com/maps/red-garden.5083/ Gametype Requested: Big team slayer Player Count: 8v8 Short description: "The bodies of fallen warriors make excellent fertilizer for the local plant life". Large vehicle base map that introduces the wilderness to big team battle with the aims of setting pacing to something you would see from Halo 3 *NOTE: Map has been updated to include an additional route to traverse the map for infantry along with a tarturus gavel being added (with reduced starting energy of course) to help the team launch an assault on the enemy teams base. While two cannon man now replace the missile pod in the middle of the map to allow for better transportation for the infantry. The entrances to the inner bases have been redesigned to allow warthog, ghost, and gungoose to enter. However mantis and wraith are still restricted from entering to prevent next level camping. Link to Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Mang0 c0mmand0#ugc_halo-5-guardians_xbox-one_mapvariant_Mang0 c0mmand0_8989fea4-7d55-49c1-86a7-d23fc5c44a7a