Gamertag: IIICLAESSICIII Map: OSIRIS v4.5 Gametype: Extermination Player Count: 8 (4v4) Map Link: https://www.halowaypoint.com/en-us/...ESSICIII_bd572803-ec1e-4a10-985b-f1467fc9ad63
UPDATED VERSION GamerTag: IIICLAESSICIII Co-Forgers?: Map: OSIRIS Gametype: Extermination Player Count: 4 v 4 https://www.halowaypoint.com/en-us/...ESSICIII_bd572803-ec1e-4a10-985b-f1467fc9ad63
GT: Nikko B201 Sunshine Boulevard Extermination - I was suspicious that there weren't any major changes recommended for this last week; normally turning my maps from **** to enjoyable is a long, painful process. So I threw it at Duke's lobby as well and they thought there were some pretty serious problems with it. I've made some changes to attempt to fix it, including removing some cover and adding a Damage Boost. I also noticed the BRs weren't getting much play, so I swapped their locations with the SMGs, which should also make it harder to camp the bottom overhangs with SMGs. Lijiang EX Extermination - Much the same as last week, but now the Whispered Truths are Tactical Magnums and it's harder to get out of the map. Worth noting that the initial addition of Whispered Truths was a mistake, not deliberately adding a crazy OP weapon just to be wacky. I didn't realize Whispered Truth gave a speed boost and was expecting them to play pretty much like BRs. "Let's add a boosted magnum as an alternative ranged weapon", not "let's add two of an absurdly powerful weapon and expect it to play well". edit: added the URLs I forgot
Map: Outskirts Gamertag: Tempfirefox00 Gametype: 2v2 slayer New mombassa inspired map. Close quarter combat. Wondering if it's to close. https://www.halowaypoint.com/en-us/...ireFox00_93d0b10b-7461-42f1-b9a2-2ab5926fd8c8 Need to know that the power weapon rockets have 0 spare clips, also pipe cover on over shield is on a hinge.
Extermination on Atlas - Increased spare ammo in the Grenade Launcher from 1 to 2 - Increased energy in the Storm Rifle from 30% to 40% - Moved initial spawns to give players a better sense of direction off spawn
GamerTag: Duke of Mearl Co-Forgers?: Map: Art X Exam Gametype: BTB Strongholds Player Count: 16 Map Link*: https://www.halowaypoint.com/en-us/...of Mearl_2ced7974-a5c6-40e5-b9e5-9394f8565a95 GameType Link: Use standard btb strongholds Description: Probably the best map ever with absolutely no flaws
Is your Extermination-Week over? This time I have some sort of Mini-Game: GT: HerrMittmann Mode: Autoscooter Max-Players: 10 Map: https://www.halowaypoint.com/de-de/...Mittmann_76146aab-be6f-4f8c-abda-428448822df3 I really need some feedback about the settings (Health, Weapons, stuff...)
Submitting for a friend. Gamertag: pCarmain gear Map: Plaza Fundation 2.5 Gametype: BTB Strongholds Player Count: 8v8 (16) Map Link: https://www.halowaypoint.com/es-es/...ain gear_7acdc7f7-c135-448c-af74-3ba2621db44a Description: UNSC Simulated Urban location for Spartan trainning.
el Dunco Verminpool Extermination https://www.halowaypoint.com/en-us/...el Dunco_6f51f606-fe0b-4237-b526-acec5de38fe8
GT: OverlordRaven91 (co-forged by xMalevolution) Map: Obsidian Gametype: Extermination Players: 4v4 Notes: no longer a block out, full aesthetics in effect. Slight changes made to layout and spawns. Active camouflage is replaced by damage boost upon respawn. Also... Map: Malachite Gametype: Extermination Players:4v4 Notes: replaced rail gun for sniper. Added an extra clip to hydra
Hey man, it's been a while. Would you mind throwing these in for a test this week? These days I have a conflict every Friday so I still won't be able to attend, but I'll watch the stream after the fact. Thanks a bunch. Gamertag: Pat Sounds Map: Helheim Gametype: Extermination Players: 4v4 Notes: I'm open to any feedback, although the main thing I'm struggling with is finding the right power weapon. I'd like to keep the weapons forerunner themed if possible, but am open to any suggestions the lobby has. -- Map: Tosche Station Gametype: Extermination Players: 4v4 Notes: Don't forget the power converters!
We just filled up actually, I will have to get to your map next week for forged Friday. I may get to it before then since its for the contest. Tonights Overview: Total Maps 30 8v8: 5 17% Infection: 1 3% 4v4: 22 73% 6: 0 0% 2v2: 1 3% 1v1: 0 0%
I saw your feedback and I wanted to watch the Twitch vid to see if there was anything else, but for some reason the stream VODs don't exist anymore. Maybe a bug with Twitch?
Yeah, earlier the VOD was on his Twitch, but it wouldn't load for me and it said it was over 24 hours long.
Same, could not view the twitech stream, was just a black screen and now it doesn't even exist anymore
This week's changes were pretty quick. Also as for the not joining the part problem I experienced, I'm not sure exactly what it was but hopefully it will work better this week. - Removed all modern covenant themed parts and replaced with natural or sangheili alternatives. - This helped to greatly reduce object count and hopefully will improve frame rate when looking over the map.- Smoothed the terrain in the middle as much as i could without impacting the run to the beam rifle. - Changed the respawn on active camo back to 120 to appease Max.....and also follow matchmaking standards - Object count now at 1318, Fx at 84, and Lighting at 76 GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
Hey guys! Gamertag: Loonsmile Map: Spacewalk Gametype: Assault, CTF, Slayer, Strongholds Player Count: 8 (4v4) Description: Back to the Stars. File Link: https://www.halowaypoint.com/en-us/...oonsmile_6d3f3fe2-c2bc-4c65-bf3c-8f7c0b5e01cb
Update! Some of you may have noticed that last weeks Forged Friday did not get posted to twitch. I am unsure currently why this is the case but if I where to venture a guess, it is an error on the side of Twitch. I am sorry if you can not watch the broadcast from the 17th. As a result I will work on a solution so that I am less reliant on twitch to have play backs.