Gt: OverlordRaven91 Map: Malachite (file name Malachite 1) Gametype: Extermination Players: 4v4 Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons. No named locations yet. If you have time for a second map of mine..... GT: OverlordRaven91 Map: Obsidian (file name obsidian 1) Gametype: Extermination Players: 4v4 Notes: this map is in blockout form
GT: Sikamikanico Map: Dead on Arrival Gametype: Strongholds Players: 4v4 Particularly looking for feedback on spawns/thoughts on weapon placement, and if players feel a second weapon pad power weapon is needed. I am aware of performance issues, work is ongoing to eliminate them.
GamerTag: xXxMENTALxXx Map: Castle Exterm Gametype: Extermination Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...ENTALxXx_090c297b-bec3-4529-89c6-d3eaf9ed563b Description: Symmetric extermination map, close quarters inside hallway and an open outside area. Played Wednesday and was a bit quick because of initial spawns that allowed too quick of an engagement. Moved initial spawns outside to give more options for the first couple seconds.
But wait, there's more! GT: Nikko B201 Sunshine Boulevard 4v4 Extermination Remember Sunshine Boulevard, that one map from way back when that had a custom Strongholds gametype nobody liked? Yeah, me neither. This is Extermination on Delta Halo. It's symmetrical. You can use Ground Pound. There's a beam rifle so you can pretend to be a sniper Jackal. What more could you ask?
Extermination on Atlas Some rounds can be very long, sometimes even ending just seconds before it ends in a tie. I want to get some further testing to see if layout tweaks are necessary.
Gamertag: Fl4ndersNed Co-Forgers?: None Map: Corrupted Map Link: https://www.halowaypoint.com/en-us/...ndersNed_d3b5abd7-c75a-4e31-95dc-0ce45c450431 Gametype 1: Slayer (only red and blue teams) Gametype 2: Free-For-All Slayer Player-Count: 4v4 maximum Description: A simulation made in error. Mirror edge symmetrical map, with close to mid-range encounters. High amounts of verticality and fast-paced. Visuals are not entirely complete, some z-fighting will exist.
Gamertag: Uncommon future Map 1: Elysian Fields Gametype: Extermination Map link: https://www.halowaypoint.com/en-us/...n future_4118bbd0-fe92-4351-b91b-ed6488ff4db6 Map 2: TRIGUN-II Gametype: Extermination Map Link: https://www.halowaypoint.com/en-us/...n future_480c6c02-5609-40f5-9f00-9ba7e9e5e511
GamerTag: runNOKYARDrun Map: Cirriform Veil Gametype: Extermination Map Link*: Cirriform Veil Description: A relic from the past. Although the map still looks large it has been scaled WAY back since last test. Map is now 250' from side to side, and about 220 long. The back deck area is 1/4 the size it was on the previous test. Top and bottom floors are half the previous height which simplifies movement between levels.
Gamertag: Straymorais Map Name: Cybermaglev Extermation Gametype: Extermination --- Double Post Merged, Feb 10, 2017 --- Gamertag: STRAYMORAIS Map name: Nemesis WIP blockish Game type: Extermation Player count: 4v4 Map description: Nemesis is a spartan that had been banned from all spartan companies and banished to an abandoned island in the middle of the oceans of the Halo Ringed galaxy. He had lived here alone and died here alone... This planet is named in honor and disgrace of Nemesis.
Map: The Arbiters Perch Gametype: Extermination Forger: twheel300zx Waypoint: https://www.halowaypoint.com/en-us/...eel300zx_250bf40a-beef-4924-a51a-2279f0d37e2c Description: The Arbiters Perch is a Sangheli themed Extermination map. The Perch is a Sangheli temple for training, meditation, and sacrifice. Before the alliance between the Current Arbiter and the Demon (John 117) only an Arbiter or a willing sacrifice to the god's could step foot on the Perch. Make an example of your enemies before the god's, so they too may be a "willing" sacrifice.
Map: Exterm Gametype: Extermination Map Link: https://www.halowaypoint.com/en-us/...For Chub_813d4bb6-c3dd-475d-8b83-57200b6e113e Forgers: Purely Fat
GT: Numbuh23 Map: Cult Gametype: Extermination Map Link: https://www.halowaypoint.com/en-us/...Numbuh23_d3cfdc44-61b4-45f4-8b61-26e821b3f81d Looking to see how the map plays overall (Weapon choice, map movement, spawns, etc.) and what adjustments need to be made.
GamerTag: ToaDrakua Map: Wharf Block-out Map Link Game type 1: Slayer Game type 2: CTF Game type 3: Strongholds Description: A shipping port on an outer colony world, pre Human-Covenant war.
Map name: Firewall Gamertag: Mr Deliciousman Players: 4v4 Game type: elimination Description: an asymmetrical extermination map that take place in an artificial world meant to mimic life. Notes: I have made major geometry changes. https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
GT: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera Players: Could you try 16? I just want to see how it plays. If not 12 is still okay Changes: Made the search phase on the upper path random every round and a little better overall.
Hey! I wanted to submit two maps for testing. I want both to be played on Extermination, however only one was built for Extermination. I think the second might still work well though. Link 1 (Forged for Extermination): https://www.halowaypoint.com/en-us/...honbag69_20d1ea4b-641a-4670-8be3-5f11b30117c2 Link 2 (Not forged for Extermination): https://www.halowaypoint.com/en-us/...honbag69_b73b647d-3f8c-420a-ade8-c6f8f54a0079
Now that we are back for non-extermination maps, here goes. - Removed Lift from the side tunnels up (If not having them hurts gameplay I will try to add one that wont catch people of the way down) - Adjusted kill boundaries and barriers - Added a lift from the old wasp bay to the banshee - What I spent most of the last two weeks doing was a complete graphic overhaul to bring a more sanghelios design to the terrain and make forerunner objects more synonymous with rest of halo 5 forerunner objects. Added foliage, dust, and other items that brought fx to 96% and lightmap is at 98% so we may have framerate problems again. GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
Another map I've decided to re-visit is actually the first map I made for halo 5,to which I since added some newer weapons and objects. GamerTag: L1MN0DR0MUS Map: Excavation Gametype: Slayer, Strongholds, CTF Player Count: 8 Description: This since abandoned ONI digsite has been handed off to the spartan program for training.
Map: Outskirts Gamertag: Tempfirefox00 Game type: 2v2 slayer Description: new mombassa inspired map, was originally designed for infection. https://www.halowaypoint.com/en-us/...ireFox00_93d0b10b-7461-42f1-b9a2-2ab5926fd8c8