Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. ravenking91

    ravenking91 Legendary
    Senior Member

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    Gt: OverlordRaven91

    Map: Malachite (file name Malachite 1)

    Gametype: Extermination

    Players: 4v4

    Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons. No named locations yet.

    If you have time for a second map of mine.....

    GT: OverlordRaven91

    Map: Obsidian (file name obsidian 1)

    Gametype: Extermination

    Players: 4v4

    Notes: this map is in blockout form
     
    #1181 ravenking91, Feb 8, 2017
    Last edited: Feb 10, 2017
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  2. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    GT: Sikamikanico
    Map: Dead on Arrival
    Gametype: Strongholds
    Players: 4v4

    Particularly looking for feedback on spawns/thoughts on weapon placement, and if players feel a second weapon pad power weapon is needed. :)

    I am aware of performance issues, work is ongoing to eliminate them.
     
    #1182 Sikamikanico, Feb 9, 2017
    Last edited: Feb 10, 2017
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  3. Erk

    Erk Legendary

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    • GamerTag: xXxMENTALxXx
    • Map: Castle Exterm
    • Gametype: Extermination
    • Player Count: 4v4
    • Map Link*: https://www.halowaypoint.com/en-us/...ENTALxXx_090c297b-bec3-4529-89c6-d3eaf9ed563b
    • Description: Symmetric extermination map, close quarters inside hallway and an open outside area. Played Wednesday and was a bit quick because of initial spawns that allowed too quick of an engagement. Moved initial spawns outside to give more options for the first couple seconds.
     
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  4. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    But wait, there's more!

    GT: Nikko B201

    Sunshine Boulevard
    4v4 Extermination

    Remember Sunshine Boulevard, that one map from way back when that had a custom Strongholds gametype nobody liked?
    Yeah, me neither.
    This is Extermination on Delta Halo. It's symmetrical. You can use Ground Pound. There's a beam rifle so you can pretend to be a sniper Jackal. What more could you ask?
     
    Max Extra likes this.
  5. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Extermination on Atlas

    Some rounds can be very long, sometimes even ending just seconds before it ends in a tie. I want to get some further testing to see if layout tweaks are necessary.
     
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  6. FlandersNed

    FlandersNed Heroic

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    Gamertag: Fl4ndersNed
    Co-Forgers?: None
    Map: Corrupted

    Map Link: https://www.halowaypoint.com/en-us/...ndersNed_d3b5abd7-c75a-4e31-95dc-0ce45c450431

    Gametype 1: Slayer (only red and blue teams)
    Gametype 2: Free-For-All Slayer
    Player-Count: 4v4 maximum

    Description: A simulation made in error. Mirror edge symmetrical map, with close to mid-range encounters. High amounts of verticality and fast-paced. Visuals are not entirely complete, some z-fighting will exist.
     
    Max Extra likes this.
  7. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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  8. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    • GamerTag: runNOKYARDrun
    • Map: Cirriform Veil
    • Gametype: Extermination
    • Map Link*: Cirriform Veil
    • Description: A relic from the past.
    • Although the map still looks large it has been scaled WAY back since last test. Map is now 250' from side to side, and about 220 long. The back deck area is 1/4 the size it was on the previous test. Top and bottom floors are half the previous height which simplifies movement between levels.
     
    #1188 NOKYARD, Feb 10, 2017
    Last edited: Feb 10, 2017
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  9. straymorais

    straymorais Legendary
    Senior Member

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    --- Double Post Merged, Feb 10, 2017 ---
    Gamertag: STRAYMORAIS
    Map name: Nemesis WIP blockish
    Game type: Extermation
    Player count: 4v4
    Map description: Nemesis is a spartan that had been banned from all spartan companies and banished to an abandoned island in the middle of the oceans of the Halo Ringed galaxy. He had lived here alone and died here alone... This planet is named in honor and disgrace of Nemesis.
     
    Max Extra likes this.
  10. T-Wheel

    T-Wheel Heroic

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    Map: The Arbiters Perch
    Gametype: Extermination
    Forger: twheel300zx
    Waypoint: https://www.halowaypoint.com/en-us/...eel300zx_250bf40a-beef-4924-a51a-2279f0d37e2c

    Description: The Arbiters Perch is a Sangheli themed Extermination map. The Perch is a Sangheli temple for training, meditation, and sacrifice. Before the alliance between the Current Arbiter and the Demon (John 117) only an Arbiter or a willing sacrifice to the god's could step foot on the Perch.
    Make an example of your enemies before the god's, so they too may be a "willing" sacrifice.
     
    Max Extra likes this.
  11. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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  12. Numbuh23

    Numbuh23 Heroic

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    #1192 Numbuh23, Feb 11, 2017
    Last edited: Feb 13, 2017
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  13. Drakua

    Drakua Legendary

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    • GamerTag: ToaDrakua
    • Map: Wharf Block-out
    • Map Link
    • Game type 1: Slayer
    • Game type 2: CTF
    • Game type 3: Strongholds
    • Description: A shipping port on an outer colony world, pre Human-Covenant war.
     
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  14. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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  15. Rex Journey

    Rex Journey Forerunner
    Senior Member

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  16. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    GT: KeeLoker
    Map: The Labs 2.0
    Gametype: Project Chimera
    Players: Could you try 16? I just want to see how it plays. If not 12 is still okay
    Changes: Made the search phase on the upper path random every round and a little better overall.
     
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  17. shonbag69

    shonbag69 Heroic

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  18. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Now that we are back for non-extermination maps, here goes.
    - Removed Lift from the side tunnels up (If not having them hurts gameplay I will try to add one that wont catch people of the way down)
    - Adjusted kill boundaries and barriers
    - Added a lift from the old wasp bay to the banshee
    - What I spent most of the last two weeks doing was a complete
    graphic overhaul to bring a more sanghelios design to the terrain and make forerunner objects more synonymous with rest of halo 5 forerunner objects. Added foliage, dust, and other items that brought fx to 96% and lightmap is at 98% so we may have framerate problems again.
    • GamerTag: L1MN0DR0MUS
    • Map: Devout
    • Gametype: BTB CTF, BTB Slayer, BTB Strongholds
    • Player Count: 16
    • Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
     
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  19. L1MN0DR0MUS

    L1MN0DR0MUS Legendary
    Senior Member

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    Another map I've decided to re-visit is actually the first map I made for halo 5,to which I since added some newer weapons and objects.

    • GamerTag: L1MN0DR0MUS
    • Map: Excavation
    • Gametype: Slayer, Strongholds, CTF
    • Player Count: 8
    • Description: This since abandoned ONI digsite has been handed off to the spartan program for training.
     
    #1199 L1MN0DR0MUS, Feb 13, 2017
    Last edited: Feb 13, 2017
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  20. Tempfirefox00

    Tempfirefox00 Legendary

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