Gamertag: Mr Deliciousman Map name: Elder's Treason Game type: grifball Player count: 8 Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_f145dd41-bc9d-4317-865b-45973680cb16 Description: a meeting point between the arbiter and the covenant for negotiations. I need this test to check that all initial spawns are working along with zero frame rate.
GamerTag: PORTALEER Co-Forgers?: Map: NYXIUM Gametype: TEAM SLAYER Player Count: 8 Map Link*: https://www.forgehub.com/maps/nyxium.4431/ GameType Link: Description: "The very fabric of this place was made by the great creators eons ago. Now the Created journey the infinite abyss like blind gods."
Map: The Glow Gametype: BTB Slayer Link Back to the wastelands. Looking do some important edits soon and I need to see more play. Map: Nautilus Gametype: Infection (12 Player) Link You're in some deep trouble... New infection map, looking to see how play pans out.
GamerTag: Duke of mearl Co-Forgers?: partarar Map: remains Game-type: extermination one flag Player Count: 8 Map Link*: https://www.halowaypoint.com/en-us/...of Mearl_96411d74-774b-4176-86cd-effd82449b60 GameType Link: Will post when it uploads to Halo waypoint. not showing up for some reason Description: Score an extermination or capture the flag to win the round
GamerTag: Qrrbrbirbei Map: Reverie Gametype: CTF Player Count: 6v6 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db Map Description: each base has a br and dmr nearby (red base stone cover and bottom staircase, blue base room and top 'finger'). Sentinel beams replaced with shotgun on blue wing and plasma pistol at Red statues. Middle room widened and simplified. New vines on red side to climb(both are designated by red or blue bugs). Um there are like a bunch of floating rocks you can climb on (closer in some areas and more stark in others) and the danger factor has been reduced significantly so no ***** whining about falling off <3 top mid has also been nerfed by adding landing pad near blue base Trying a larger size after Wednesdays feedback as well.
GamerTag: xXxMENTALxXx Map: EXTERM GR Game-type: Extermination Player Count: 8 Map Link*: https://www.halowaypoint.com/en-us/...ENTALxXx_34ae9252-71b3-469c-9e66-aa7105be59d2 Description: First full test of my first stab at an extermination map. Features boundary activated elevators in a few locations. I'm leaning toward it being a bit on the large side. Very much in "blockout" stage. Weapon set and overall layout feedback is most important.
I need map links from these people: @ravenking91 @IIICLAESSICIII @Duke of Mearl Please remember to post Halo waypoint link for the map @Vorked @that guy @Portaleer Remember No double map submissions @Duke of Mearl Here is tonights break down of submissions: Total Maps 25 Maps Remaining: 25 8v8: 10 40% Infection: 3 12% 4v4: 11 44% 6: 0 0% 2v2: 1 4% 1v1: 0 0% Also Forgebucks are live this week, For information on how to use them and some rewards for them please visit: https://www.revlo.co/max_extra Don't Forget to tune in! -> https://www.twitch.tv/max_extra
Had a flash of inspiration. Sorry. If you still take submissions after posting the rundown, and if there's room after those people get back to you with map links, and if you're feeling like it, GT: Nikko B201 Lost Light 4v4 Slayer complete with fancy trailer This is an almost-symmetrical Forerunner solar array/charging station. In the ice. Because the aesthetic that should have died with Lockout just keeps coming back. Features a malfunctioning teleporter with a fun bonus for anyone standing near it when it gets used. Was played on Stray's lobby this week but all the feedback was said by people with their audio not included in the stream, so there are only minor corrections from the pre-test version. Which is always fun for everyone.
Sorry here is the way point link https://www.halowaypoint.com/en-us/...dRaven91_db6c2e30-94aa-4a3e-a196-a2aa58c07b1c
Capture The Flag on Silence - Maybe this time we won't have people afk. Extermination on Poonflip's Revenge - Adjusted some lines of sight and scale to try to speed up gameplay. Strongholds on Epirus (formerly Heights/ODA-241) - I changed a few things based on feedback from the various testing lobbies. Stronghold locations have been changed, and I also tightened up some areas around the map.
GTag: Soldat Du Christ Map: Oasis https://www.forgehub.com/maps/oasis.4545/ Map Link: https://www.halowaypoint.com/en-us/...=BookmarkCount&page=1&gamertag=SoldatDuChrist GType: Slayer Players: 2v2 !NOTE! Please notify players: Pool of spring water will teleport you to the surface Oasis Have fun!
I am resubmitting my map from the 13th for next week, please feel free to play it as many times as you want ( ͡° ͜ʖ ͡°) EDIT: map links if you don't have them already Map File: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant Sol_bec94c22-c230-4d93-bd4f-5d6c7ecd0a73 Gametype: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_gamevariant_Flippant Sol_93409ee0-df9f-48e4-a494-8c0b2d351e5e Things I will pay attention to: any comments regarding aesthetics how people react to normal physics objects do people go straight to the "end"?
Thank you Max and friends for playing Dark Matter! I took some of your suggestions to heart and some others were already implemented but people weren't noticing in the chaos. The Delta beam "Dark Matter" rifle does indeed only have 50% charge and takes 5 minutes to respawn (was 4). So its an epic power rush but it ends quickly and doesn't return often. Prolly only 2 spans per game. I added a slow death over time boundary check to the relic room while it is being shot by the particle beam, so everyone sealed inside will die over 5 seconds. I added a screen FX reset timer so people who get stuck on MOTES/EARTHQUAKE during the laser will get it cleaned off them every 20 seconds. I moved the weapon platform stronghold further into the room so more distance is between the relic. The control room can now kill people in the relic room AND whomever is standing on the weapon room stronghold with the button press. I removed the BRs and moved the DMRs to their location to lower the weapon count. I like the power weapon fiasco that can occur on this map, so i am leaving them all in for now. I didn't make this for matchmaking. I made it to have jolly good times, and so far everyone has had at least a bit of that So get that aesthetic map only garbage outta here haha It was good to see the game played was a close match 100 to 84. Thanks again Max for hosting this lobby. It takes a HUGE chunk of your weekend and we all appreciate it! Cheers all!
GT: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera (Linear Infection) Player: 16 players Map Link: Here Gametype Link: Here This version of the map is DRASTICALLY different from previous versions. it will require A LOT more teamwork and communication to be successful. So good luck Max
The Glow BTB Strongholds(Might ask for CTF if I can figure out what's wrong with the spawn volumes) 16 Players Link Adjusted vehicle pathing for hopefully smoother rides. Moved/added certain weapons to diversify/aid play. Adjusted density of spawns in places to allow better opportunity to use team vehicles/ create safer spawning. --------------- Nautilus Infection 12 Players Link Made some changes after watching last weeks play. Hoping for positive results --------------- Raid: The Dust Palace Dust Lord Raid 12 Players Link Back into the the deep depths of the Dust Palace. Fixed old lighting/coloration issues. Made minor adjustments to phases. Finalized the gametype.
Map name: Venus Gamertag: GrayishPoppy210 Gamemode: btb CTF Waypoint link: https://www.halowaypoint.com/en-gb/...Poppy210_02e32520-0492-4bb8-bc59-f8452f519379 I've added a mantis but am worried this will destroy the balance in CTF. We'll see...
GT: Nikko B201 Verdant Bite Infection (12) Still feeling out suitable gamemodes on this one. FFA was too slow apparently; made weapon modifications to support Infection properly. Next week I wanna try out standard 4v4 slayer too, and there'll probably be a version with Strongholds support in the future. Karman Line 4v4 Grifball Grifball? Grifball.
Ok i think this should be the last time for this map. As for the second map from last week, Type-47. Clearly in practice it was too small to play, I just thought "hey playing on a scarab would be cool." Maybe i can incorporate it into a larger map later. - I made the middle a bit more of its own complex play area GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
CaptainDireWolf Map: Poke' Playoffs Gametype: The Elite Four Player Count: 4v4 optimal Map Link: https://www.forgehub.com/maps/poke-playoffs.4594/ https://www.halowaypoint.com/en-us/...DireWolf_bd2e9f43-27fa-4634-aeb5-24462aafe54c GameType Link:https://www.halowaypoint.com/en-us/...DireWolf_b4279fce-ae9a-452f-a50b-333fffd4ab35 Description: In this (4v4 optimal) mini-game, compete in one of four poke’ gyms during some 1v1 matchups. The winners of each gym battle are thrown into the great poke’ stadium to fight for the glory of their team. After 5 rounds, the winners are declared and the new Elite Four are chosen. Each player has to choose 1 of 3 pokemon to battle with against the other player. Refer to forgehub link for color strengths and weakness chart if you don't know it. Cheers!