AND WE ARE BACK! Starting this Friday, Forged Friday is back and ready to go for the next year. All the maps without likes so far will be added to the list of maps to be played this week, so there is no need to double submit. Currently it looks like my bot has gone on a vacation I don't think it will be returning from so I will be looking for another to keep you all company in the shoutbox, so give it time. Forgebucks will return for you filthy animals out there. I'm also going to try to put together a calendar to better show off the schedule of when its being hosted. as well as some themed nights and give away dates. Im also going to be trying to record video for montages and the like so if you all can give me ideas for what type of recordings to grab we can start there and move on!
GT: Spranklz Map: Junk Rat Gametype: Big Team Slayer Player Count: 8v8 Link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz
With all the maps from the past two weeks, is there still some space for a BTB map this week? If yes, then I would submit my newest map, as well: GT: HerrMittmann Map: Brothers Mode: BT Slay0r AR + Mag Link: https://www.halowaypoint.com/de-de/...Mittmann_56330e9a-d41d-4ead-ae89-ed4fc9f4c1c2
GT: OverlordRaven91 Map:Sanctity Gametype: big team CTF Players:8v8 This map is still a work in progress, I'm having some lighting and frame rate issues but everything that is necessary for a proper play test is present. Also I am still in the process of adding named locations and cinematics.
If i could get a second map in for this week that would be excellent. GamerTag: L1MN0DR0MUS Map: Type-47 Gametype: FFA Slayer, CTF, Slayer Player Count: 2v2, 4 Description: After New Mombasa, the UNSC adopted Scarab simulations to practice destroying these hulking war machines.
We Have lowered our cap on maps to 30 a week due to the Average number of maps for last year, To night we filled up with 30 due to not having a lobby for 2 weeks. We will start up next week with Vorkeds maps. Map List Run Down: Total Maps 30 Maps Remaining: 30 8v8: 9 30% Infection: 3 10% 4v4: 15 50% 6: 0 0% 2v2: 3 10% 1v1: 0 0%
Gamertag: Flippant Sol Map File: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant Sol_bec94c22-c230-4d93-bd4f-5d6c7ecd0a73 Gametype: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant Sol#ugc_halo-5-guardians_xbox-one_gamevariant_Flippant Sol_93409ee0-df9f-48e4-a494-8c0b2d351e5e Player Count: 8-16 (The more, the merrier) Useful tips for playing: Stick together, do not try to kill the fatty alone, he can be killed, but only with immense firepower, if there are spawning issues let me know. No, I will not attend. EDIT: another tip: Try holding out at the end of the map. EDIT: another tip: there are three "traps", use them.
GT: Spranklz Map: Junk Rat Gametype: Big Team Slayer Player Count: 8v8 Link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz Map: Boneyard Gametype: Big Team Slayer Player Count: 8v8 Link: https://www.halowaypoint.com/en-us/...-one/map-variants/bookmarks?gamertag=Spranklz
Ok based on last nights feedback i made some pretty large changes to the map. - Removed wasps and moved the dmr down to where they were - Removed wraiths and added a neutral wraith in the center - Moved the warthog to where the wraiths were, added a mongoose for each team where the hogs were - Moved the plasma pistol from the roof to indoors, added a sentinel beam on the roof of each base - Removed the entire forerunner spire - In an effort to increase frame rate - Made significant changes to the temple to reduce object count and add more playable space to account for the loss of the spire - Reduced object count to 1332 - Removed all foliage - Reduced rock object density as much as possible - Fixed lighting issues while keeping meter under 100% GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
Map name: Venus Gamertag: GrayishPoppy210 Gamemode: btb ctf Map description: based off Venus from destiny Forgehub link: https://www.forgehub.com/maps/venus.4334/ I want to see how different gamemodes work on the map as I've struggled linking up the water tunnel but I feel it would be used more in CTF. Also do you like the plasma-nade turret or do you think I should use a more typical power weapon? Also do you think I should maybe add a neutral mantis to allow some vehicle play in the open streets?
Capture The Flag on Silence Addressed some problem areas that were reported. I'll also look at options to change the 'Coliseum' side of the map. I'd rather the map not be known as "That one map with the part from Coliseum". Extermination on Poonflip's Revenge I overhauled the layout quite a bit. I wanted to make it easier for players to move through the map quickly while also adding some more verticality to the map. Extermination on Cerberus Got a new one for ya. This map is pretty much an abridged version of Guardian with a bit of Lockout here and there.
Just the one this week. You've got a lot of maps, I haven't got a lot of motivation. This is a rework that's actually been playable for a while but hasn't made it into serious testing lobbies for a variety of reasons. As a result of the lack of testing, it's been starting to feel like there isn't anything wrong with it to fix - better get that corrected. GT: Nikko B201 Firebase Tononoka 4v4 Strongholds
GamerTag: Straymorais Map: Cypress Gametype: Slayer Player Count: 4v4 Slayer Description: Treehouse built in lagoon . WIP
Map : SUPER MARIO RUSH Game mode: Kooplians Stronghold 5v5 players on green and red. 6 on yellow for 16 players. Start game with G, R and Y. ( Do not switch to Blue) . OR if the party is small at the time run 4v4v4 for 12. Description : Green and Red are racing to the end where the castle is located . ( Will be a struggle but with a snuggle at the end) Yellow is a neutral team that can not over take either red or greens stronghold zone. Located at the top of the castle. Again it will get wild at the end. Game starts off kinda slow. There are checkpoints along the way to the castle for Green and Red so there will be players attempting to spawn kill which should allow for the other team to push to the castle . AGAIN will be a lot of grenades and a lot of spartan bodies lost to the sea.
Tag: t0astman Map: Dark Matter Game mode: Strongholds Player count: 8 Every lobby I hosted with either randos or friends on this map have enjoyed it quite a lot. I am aware that there are 2 problem areas with frame rate. The grenade launcher spawn and the areas around the scissor lift. Strongholds is my game type of choice because it really brings focus to the dark matter chamber since the whole thing is a stronghold. Maybe some people will get kills with the particle cannon...
Well, perhaps you like it better this way: GT: HerrMittmann Map: Swamp Thing Mode: Infection Link: https://www.halowaypoint.com/de-de/...Mittmann_a6efa3db-c753-4f8e-b7e3-5a7b9dec9164
Gt: gsomekiller307 Map: no name (couldn't come up with a name so no name) Game type: CTF Player count: 8v8 Map link: https://www.halowaypoint.com/en-us/...ILLER307_8f2b76b5-9e9b-488d-8d1f-522175d5029c Description: it started off as sort of like a remastered valley of death but as I worked on it, it evolved into something else P.S: it would be the 1 year anniversary of valley of death tomorrow
Gt:gsomekiller307 Map:the wall Game type: Trump's wall Player count: 16 Map link: https://www.halowaypoint.com/en-us/...ILLER307_75f9f676-0b94-4152-b798-9ccee5e40068 Game type link:https://www.halowaypoint.com/en-us/...ILLER307_a258e99a-d3a4-4882-b8eb-5e2fcd1ba2fb Don't play this week play on the 20th