For the next forged friday. Gamertag: Ryouji Gunblade Map: Memento Mori (Link) Gametype: CTF with magnum starts # of players: 16 Attending: Probably
Got up bright and early ready to crack on with solving all the complaints from Autumn Contingency...only to discover there weren't that many! So that's nice. GT: Nikko B201 Autumn Contingency (BTB CTF) now has a path through the ship, READY waypoints for the snipers, and some more cover. The Scorpion remains unchanged at present; we'll have to see how it's affected now that players know it's there. Fang's Legacy (6v6 CTF) is the snowy Christmas map of the day, with new side routes expanding the Ledge/Catwalk locations into full pathways, linking the bottom and top of each side's grav lift cliffs. I'm really bumping up against the lighting budget on this one so hopefully this resolves the remaining major issues. Edit: bonus round if you have space: Lijiang EX (4v4 Extermination) is a tight urban Extermination map based on Lijiang. It's in testing with Ascend Hyperion as well; this is an improved version.
I fixed the issues with Shipment and gave it quite a face lift. And also...The Labs has gotten MAJOR changes...so I'm hoping for a player count of 16 people now for that map. If that's not possible, then I can have it be played at 12 still. GT: KeeLoker Map: Shipment Gametype: Disturbed Player Count: 12 players Map link: Shipment Gametype: Disturbed Description: Shipment is a linear style infection map based around an infested shipping yard along the shores of an ocean. You and your group must escape the shipping yard and reach the tunnel past the parking garage and seal away a threat no man should ever face. Map: The Labs Gametype: Project Chimera Player Count: 12-16 players (Preferably 16) Map Link: The Labs 2.0 Gametype Link: Project Chimera Description: The Labs is a linear style infection map based in an infested laboratory due to a failed genetic mutation getting out of hand. You and your group must reach a safe room on the opposite side of the facility.
Standard Submission Form GamerTag: Qrrbrbirbei Map: Reconciled v4 Gametype: Strongholds Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a Description: Revamped shield door for overshield drop, shoot either coil (with the useless plasma turret making a spectacular comeback ). Map has been optimized for strongholds and seems to play fairly well, however I'm worried the two bottom ones will be too easy to hold. Minor change to the bases for smoother look, as well as the side of the tower by the phantom drop offs getting cleaned up for more intuitive pathing. GamerTag: Qrrbrbirbei Map: Reverie Gametype: CTF Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db Map Description: Floating ruins. Sometimes there's not ground, be careful. Magic Blue bug vines can be climbed. Sentinel beams Yay. Top mid is useless to hold, crossroads for life fam. Utilize your long-range to quicken pace, or set traps and funnel the enemy through choke points
I'll be putting Dissolution on the back burner for a bit while I focus on these maps. ATN Submission: Strongholds/Slayer on ODA-241 Standard Submission: Capture The Flag on Silence Extermination on Poonflip's Revenge
Map Name: BNK44 (wip title) Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Uncommon future#ugc_halo-5-guardians_xbox-one_mapvariant_Uncommon future_c8f50b18-cef8-47ab-96a0-17c1c0b57d12 Gametype: 44 Minutes (Cops and Robbers) Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Uncommon future#ugc_halo-5-guardians_xbox-one_gamevariant_Uncommon future_30d0d73b-7a2a-49ca-bf68-ceedeff16b92 Player Count: 16 players Description: Cops must infiltrate bank and take out the robbers. There are 3 entrances to the bank. The main doors, the armor truck garage to the left, and the employee entrance to the right. Cops are slightly weaker than robbers but move and reload slightly faster. Robbers can't leave the bank. (logical reason currently in process) Robbers have limited resources, move and reload slower, but can take a little more damage. Robbers who are killed become SWAT members. They move a little faster than cops and have shields and can take a bit more damage. There are 5 rounds, 4 minutes a piece. There are 2 Last Men Standing. They get faster reload, infinite ammo, and can take a little more damage. I mainly want feedback about how the gametype plays and how well players can get around the map.
Hey max! I'm at the point where I've tested every mode except Multiteam so I'm hoping to do it for this Friday. If you could, would you be able to input Thelios along with your feedback into the ATN site? I'm only really getting positive feedback from these lobbies now so I need it to go further into the ATN testing if you guys feel it's up to par that is. Link
• Map Name: Oasis •Author: SoldatDuChrist •Game Mode: 2v2 Slayer •Map Description: A ruined Sangheli paradise, in the midst of a desert • FHub Link:https://www.forgehub.com/threads/oasis-2v2.154872/
Map name: Venus Gamertag: GrayishPoppy210 Gamemode: btb strongholds Map description: based off Venus from destiny Forgehub link: https://www.forgehub.com/maps/venus.4334/ And Map name: Clockwork Gamemode: 2v2 slayer Map description: vertical map in a clock tower Forgehub link: https://www.forgehub.com/maps/clockwork.3399/ Note - the teleporter is now gone...
GamerTag: el Dunco Map: Revert Gametype: slayer Player Count: 2v2 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=el Dunco#ugc_halo-5-guardians_xbox-one_mapvariant_el Dunco_1c74ec3d-8362-4f74-be48-4fea53e39eeb Description: Grunt village on their homeworld of Balaho.
Ok took me a couple days to get all the changes suggested done. But to recap i have; - Replaced bases with larger, more open, sangheili style buildings, - removed foliage to reduce framerate drops - downgraded banshee to sword from temple - added cover along cliff pathways and between bases to reduce sight lines Here is the info again: GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training.
Ah snap, I must have grabbed a Breakout flag last time. I guess because of it's gamemode label it was missing in regular CTF :/ Map: Swamp Thing GT: HerrMittmann Mode: BT CTF AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_a6efa3db-c753-4f8e-b7e3-5a7b9dec9164
Map: Cybermaglev (I forgot to mention to you this during week that last bookmark was old . the visibility was off ) GT: Straymorais Mode: Stronghold 4 v4 --- Double Post Merged, Dec 23, 2016 --- Map: Ghostheart GT: Straymorais Mode: Slayer 4 v4
Part 1 Map: CANNIC Gamer tag: OCTOPUS BEAK Mode: CTF Player count: 4v4 Description: Battle for control on top a hollowed out ancient volcano. Winner takes the elevator down to "NEATH" Part 2 Map: NEATH Gamer tag: OCTOPUS BEAK Mode: Slayer Player count: 4v4 Description: located inside a hollowed out volcano is a secret weapon that can destroy all life on the halo ring. Winning team on "CANNIC" must keep the losers from taking control of the deadly weapon.
I am incredibly sorry everyone. My ISP dropped my connection for a full 8-10 hours (8 since I got home) With it just returning, its too late to get to all of these awesome submissions. I was really looking forward to them. Unfortunately I cant commit to another Forged Friday till January 6th. Please bear with me as we take the next week off to enjoy the holidays and the coming of a new year, which we will promptly kick off the following Friday with Forged Friday. Thank you everyone for your support over the year of 2016 and helping make Forged Friday what it is today. This would have been difficult to say the least without all of your support and maps to play on and enjoy. As for the maps submitted for this week. I will try to have the other lobbies play them, and I will play the ones submitted when the 6th rolls around. So you don't need to double submit just refresh the original post before I check the like button on it to make sure I have the most up to date version available. Again Thank you for your support and, in advance, your patience.
Map: Clockwork Link: ( will be posted as a quote) Gametype: 4v4 Slayer or CTF (Lobbie's choice) GT: CertifiedChamp Player Count: 8 (4v4) Description: This is a medium sized 4v4 best suited for CTF and Assult. The map has a heavy draw to the scattershot side for map control but is as easily taken as it is defended with a smart team. There are many ways to flank and navigate the map to attack the top. Hope it gets tested this time. --- Double Post Merged, Dec 27, 2016 --- https://www.halowaypoint.com/en-ca/...iedChamp_c459bf06-91a7-4580-b005-c183efdedc4c
Map: SUPER MARIO BROS RUSH GT: Straymorais 16 players Mode: MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT) Attackers 6v6 (TEAM Mario) vs G (Luigi) Defenders optional-0 to 6 6-Y (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags.
GamerTag: el Dunco Map: CESSPOOL Gametype: STRONGHOLDS Player Count: 4V4 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=el Dunco#ugc_halo-5-guardians_xbox-one_mapvariant_el Dunco_6a460a2d-efc2-4f87-a7db-e0181f73983a Description: Everyone's favorite sewer system AND Map: Grifpool Gametype: grifball Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=el Dunco#ugc_halo-5-guardians_xbox-one_mapvariant_el Dunco_946d422d-8568-4307-a5f0-2344e12a0e48 Description: stink field
Map: Interstice Gametype: Extermination Players 4v4 Description: A New Mombasa themed map with a centeral street between two buildings Map: Crescent Center Gametype: BTB Slayer Players 16 Description: A New Mombasa themed map focusing on a central loop with several structures surrounding it
GamerTag: Vorked Manback Map: Sanctuary Gametype: Slayer or Objective game mode Player Count: 4v4 Map Link: Link to ForgeHub Post Description: A Sanctuary remix for Halo 5.